Midnight Landing

31.12.1987
Genre: Simulator
A 3D flight simulator released by Taito for the arcades in 1986.

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Landing

31.12.1988

Top Landing is a 3D flight simulator released by Taito for the arcades in 1988. The object of the game is to land an airliner during any number of adverse conditions. It is the second of four games in Taito's "Landing" series.

31.12.1987

A 3D flight simulator released by Taito for the arcades in 1986.

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31.12.1988

Top Landing is a 3D flight simulator released by Taito for the arcades in 1988. The object of the game is to land an airliner during any number of adverse conditions. It is the second of four games in Taito's "Landing" series.

24.10.2002

Microsoft Combat Flight Simulator 3 features numerous authentic WWII fighters and bombers as well as a dynamic campaign.

30.09.1999

Flight Unlimited III is a 1999 flight simulator that recreates civilian aviation around Seattle, Washington. Players can freely explore or undertake challenge missions in accurately modeled aircraft, supported by real-time weather systems and detailed terrain rendering. Developed by Looking Glass Studios and published by Electronic Arts, the game expanded on its predecessor with enhanced physics and more aircraft options, though its commercial performance was limited with only 20,000 units sold in the US during its release year.

01.10.2010

GeoFS is a multiplayer flight simulator offering a global environment from satellite images. Available for free on the web, enhanced with an HD subscription or as a mobile App, GeoFS is used in education programs, by pilots practicing VFR, or simply for flying together in beautiful landscapes. GeoFS provides more than a dozen aircraft with instrumented cockpits and delivers an accessible but realistic simulation experience.

31.12.1984

FlightSim I puts the player inside the cockpit, behind the controls of a high performance jet. This game is in the conception of the Flight Simulator computer game series but for the TRS-80 Color Computer. The simulation environment consists of approximately 22,185 square miles and recreates most of the conditions normally encountered in actual flight. The player can fly the jet to any of eight airports or nine landmarks scattered throughout the simulation area.

15.09.2006

Air Raid 3 is a Shoot-'Em Up created by Phoenix Games. It is not a sequel to any previously released title, despite its name. Air Raid 3 lets players become a jet fighter pilot with numerous missions all over the world. The gameplay is similar to the Ace Combat games as it is primarily focused around dogfighting versus a range of other aircraft in the sky and achieving mission based objectives such as blowing up a certain building of defeating a number of enemy aircraft. 15 levels of continous changing of the opposition's strategy, weapons and appearance, ensure many hours of action packed fun. Are you up to the challenges that Air Raid 3 offers?

30.09.1974

Airfight is an early 3D graphics-based multi-user flight simulator, created on the University of Illinois Urbana-Champaign (UIUC) Control Data Corporation (CDC) PLATO system. The software was the first ever 3D flight simulator and the first multi-player flight simulator. The first version was developed by Brand Fortner with Kevin Gorey in the summer of 1974. After its release, it became the most popular game on PLATO until Empire became more popular. This software probably inspired the UIUC student Bruce Artwick to start the company Sublogic, which was acquired and later became Microsoft Flight Simulator.

31.12.1982

A Boeing 747-200B flight simulator.

31.12.2001

2002's version of Microsoft's long running series of non-combat, commercial flight simulators. The game uses a completely new 3D graphics engine which features photorealistic terrain as well as some nifty effects like jet contrails, volumetric clouds and a completely 3D virtual cockpit for each of the 12 planes in the game (which include the new Cessna 208 Caravan Floatplane and Boeing 747-400).

22.04.1993

After the success of the Wing Commander games, Chris Roberts and Origin turned their eye to developing a story-focused combat flight simulation. The result was Strike Commander.

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