Minerva: Metastasis

02.09.2005

MOD

Pervasive. Literary. Brutal. Experimental. Minerva, by Adam Foster, takes you to a remote island under the control of Combine forces. Something is going on here. Your goal is to uncover what that is and destroy it. Oh, yes-- and try to survive. This is the newly released 2013 edition of the famous Half Life 2: Episode One mod. This new edition officially replaces any previous versions you might have lying around!
Minerva takes place in the Half-Life universe. Part of the first level is played in and around a World War II bunker, placed in an unknown, oceanic location, identified in the mod's blog as the Baltic Sea. The player assumes the role of an unnamed protagonist, hinted to be a renegade member of the Combine Overwatch, infiltrating, exploring, and ultimately destroying the Combine base on the island. In contrast to Half-Life 2, no non-hostile characters or dialogue appear; instead, the player is aided by a mysterious guide, the eponymous "Minerva", who serves to relay story information to the player. Though Minerva is never seen, she stylizes herself as a "goddess", with messages indicating she is somewhere in Earth's orbit aboard a satellite. The plot is progressed through radio messages from Minerva, relayed as text rather than spoken words. Minerva's communications initially are sarcastic and dismissive, and her demeanour brusque, treating the player as a data-gathering tool at her disposal. Information and storyline is revealed in short segments over the course of the chapters, often with no explanation; for example, in Metastasis she reveals that her (and therefore the player's) goal is to discover the Combine's purposes on and underneath the episode's island, but not why she considers this important or how the player became involved in the first place. As the story progresses the protagonist fights through the base's lower levels, discovering a massive portal by which the Combine are teleporting soldiers. This shocks Minerva, who states that it leads to a world the Combine are sieging. Minerva betrays the protagonist after he sabotages the Combine's defenses, activating an orbital laser and attempting to destroy the base as she declares him a "redeemed traitor". He survives, however, and Minerva becomes apologetic, later admitting she has grown "attached" to him. She explains that the portal, wherever it may lead, could mean the difference between life and death for billions of people, hence her desperation to destroy it. She urges him to escape as she recharges the satellite's laser, as the Combine have become aware of her location and she fears retribution. With the aid of Minerva and a stolen helicopter, the protagonist fights to the surface and escapes the island just as it is annihilated by a second orbital blast. Minerva's communications are unusual in that each is prefixed by a time/date stamp in International Date Format (ISO 8601), giving an explicit timescale to the plot. These timestamps extend to several written pieces on the series' website that give background to the story. From these and the in-game messages it is possible to construct a partial timeline of events covered in the Minerva series.

Parent game

01.06.2006

Half-Life 2: Episode One is the first of a planned trilogy of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system. Episode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the later title.

Part of collection:
Someplace Else

09.10.2002

The self proclaimed prequel to Minerva. Single-player Half-Life, with no crates, no soldiers, no air ducts, and a Xen setting. Aren't you just dying to play it? With a plot which links in to MINERVA for Half-Life 2, Someplace Else is possibly one of the stranger single-player Half-Life maps around. Updated for Steam, with a new splash-screen, detail textures and an icon, you'll never look at Xen in quite the same way again...

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