Moldorian: Hikari to Yami no Sister
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A narrative focused, character driven, 2D RPG for the PC presented in a similar style of retro pixel art RPG's of the past.
Blue Almanac is a 1991 RPG for the Sega Mega Drive by HOT-B published by Kodansha Research Institute for some reason. While it was only released in Japan, Kodansha was planning on translating the game as Star Odyssey, but the translation was cancelled for unknown reasons. Two prototypes were independently discovered by drx and by Brandon Cobb, head of Super Fighter Team, who subsequently acquired a license to complete the translation from HOT-B successor company Starfish (who like to revisit old properties), with intentions on releasing it on the twentieth anniversary of the original release. Despite his PR claiming that he received an "unofficial license" from Sega to distribute the game, Sega really asked him to remove their copyrights and trademarks, consequently making the translation fully unlicensed (while Blue Almanac is fully licensed).
Unison League is an online mobile RPG that allows complete character customization, Guild vs Guild Battles, tons of Quests, Daily events, Monster Summoning (Unison), Class Switching and Boss monster Raid Battles!
Mazes of Fate is a real-time first-person role-playing game in which the player takes controls of up to three characters.
Kasei has no idea who he is or what he's doing but his old friend Uline seems to think he's destined to stop the demon king Irvein. from indie dev Samuel Swartout comes his debut game The 13th Heir
Mars Saga is a role-playing video game developed by Westwood Associates and published by Electronic Arts for the Commodore Commodore 64 in 1988. Following a legal battle against Electronic Arts for rights on the franchise, Westwood turned to Infocom to publish the Apple II and MS-DOS ports.
Pyrrhic Tales: Prelude to Darkness is a dark, sophisticated fantasy CRPG featuring complex, turn-based tactical combat, 3D graphics, a skill-based character advancement system, and an intricate, involved plot. Prelude thrives on the tradition of true role-playing games, allowing players to craft a diverse team and become a part of a large and intricate world with a rich history, hundreds of non-player characters, and nearly endless paths and subplots. Prelude takes place in a huge river valley, surrounded on all sides by impassable cliffs. The Children of the Flame have been at peace with the People of the River for a thousand years. But something has changed. Ethnic tensions have suddenly escalated, culminating in bursts of terrorists violence. Murders, once rare crimes of passion, have begun occurring at an alarming rate. A plague has started to attack the crops and devastate the once plentiful harvest. The player must unravel the dark mysteries and resolve the conflict threatening to consume The Valley.
“Deathfire: Ruins of Nethermore” is a party-based computer role-playing game with turn-based combat that hearkens back to the Golden Era of fantasy cRPGs. Built upon the power of the Unity 3D engine, “Deathfire” utilizes a first person view that gives the player the feeling of being there. A solid role-playing engine that utilizes over forty visible character attributes, along with countless invisible ones to track behavior, makes the heartbeat of the game, and it allows us to analyze and adjust gameplay on the fly, and react to the player’s actions, shaping the story around these actions and decisions. Developed by fully independent developer and publisher G3 Studios in Southern California, and spearheaded by veteran game designer/producer Guido Henkel (Planescape: Torment, Realms of Arkania Trilogy, Fallout II, etc.), the game is currently in its early stages of development and is scheduled for release in late 2014.