Mosby's Confederacy
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Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997. It was followed by Sid Meier's Antietam! in 1998. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.
American Civil War: The Blue and the Gray is a historical strategy game set during the American Civil War.
Gettysburg: The Tide Turns is a hex-based wargame set in one of the most decisive and iconic battles of the Civil War. 150 years ago, brave soldiers fought across this idyllic battlefield, and, now, we put you in their shoes.
A strategic recreation of the civil war using a game engine designed to recreate ancient warfare in the "Great Battles" series
Battleground is a series of turn-based strategy video games developed and published by TalonSoft for Microsoft Windows between 1995 and 1999. Nine games were released in the series, each based on a different historical battle.
Welcome to fastplay wargaming, a new kind of strategy game experience. Battleplan: American Civil War is an exciting top-down real time/turn-based hybrid strategy game. Take command of either Confederate or Union troops and fight your way through ten of the American Civil War’s most famous battles. Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent with several strategies to employ against you. A pure strategy experience, Battleplan: American Civil War’s gameplay focuses solely on battle management – the only thing you have to worry about is where best to send your troops and how best to keep them supplied. The short, demanding battles can be ideal for brief journeys as each can take as little as ten minutes to play.