Museum of Monoliths
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A metafictional account of Davey Wreden, creator of the Stanley Parable (2013), who takes the player through the games of his old friend, Coda, while giving his commentary and interpretations of them, in order to understand why he makes the bizarre, often melancholic games that he makes, and decipher Coda's personality and inner struggles.
Infra is an atmospheric and completely non-violent first-person puzzle/adventure that deals with the issues of deteriorating infrastructure. The player controls an ordinary structural analyst through abandoned factories, forgotten tunnels and unsafe buildings in a dangerous, crumbling industrial city and its surrounding rural areas. Along the way, the player will be taking photos of structural weaknesses, solving environmental puzzles and unravelling a thought-provoking story centered around corruption and deception.
Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction.
The Fidelio Incident is a single-player, first-person thriller set off the coast of Iceland. Inspired by Beethoven's only opera Fidelio. After a violent plane crash, Stanley must search a desolate frozen island in search of his wife Leonore while covering up any traces of their identity. Rescue help is on the way, the past must remain hidden, "they can't find out who we are"!
A first person narrative adventure which tells the story of a soul’s journey into the afterlife using your real-life blinks.
A short narrative and exploration game about Zach, June, and a strange phenomenon. You're Zach and, stuck in your home, you will do everything to keep hearing June's voice messages and unravel what's happening to her out there.
Find and build huts while relaxing in the woods. Don't forget to bring your camera!
Explore the last monuments of humanity, as one of the only people alive, while coming to terms with the bleak reality that lies ahead.
In the summer of 2008. The main character, at the request of followers, goes to Russia to explore the abandoned camp "Yunost". Locals say that this place is inhabited by restless souls. This will need to be checked.
Are sardines trustworthy? Are you? Do you want to be? How Fish is Made is a janky little jaunt through the world of surrealist storytelling.