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An experimental game inviting players to explore a procedurally-generated building.
Explore a colourful forest using your choice of WASD+mouse, arrow keys or a controller.
A short and surreal graphic adventure game.
"Even in Arcadia, There I Am" is a short, experimental game about memory, escape, and whatever else you happen to think it's about. Maybe death? That would be deep, right? There is no win state, and there are no puzzles, but there is one "link" to another world (this was submitted to Mystjam, after all). It shouldn't be too difficult to find.
Ruff Night At The Gallery is an adorable short-form horror game where you explore an art gallery. Alone. At night. Sound scary? Don’t worry, the paintings are of cute dogs! But maybe DO worry because they’re also haunted… Collect the keys to make it through each exhibit, but make sure to keep an eye on the artwork: the paintings like to move around. Ghost dogs will also pop off their canvases when you’re not looking to give you a big ol’ lick. These dogs ain’t your grandpa’s poker playing kitsch - they’re works from the greats, from renaissance classics like “Pup With A Tasty Bone” and Paw Vinci’s “The Doggo Lisa” to modern masterpieces like “American Dogthic”, “The Howl”, Pawcasso’s “Pup Before A Mirror” - this gallery has something for everyone! (except cats)
Traverse a harmonious hand painted forest in this first person hike. The trees guide you with gentle whispers, as you explore a philosophical story.
An essay on the game Moirai, distilled into a Bitsy experience.
Forgotten School / 忘れられた学校 is a short atmospheric Japanese VHS aesthetic horror game with a deeper meaning. Japanese school girl Akiyo shows up at her school in the morning, but it would seem that everyone is gone. Through her video camera she always keeps on her, she discovers a hidden dimension unseen to the naked eye.
An experimental game that is hard to classify in terms of genre. In the game Franz we interact in various ways with the title character, which nestled on our device. The behavior of our charge changes, depending on the ways in which we communicate with her.