Nicky Boom
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Nicky Boom
Nicky looks like a common little boy. But as we said, you can’t judge a book by its cover. Indeed, Nicky is far from being an ordinary boy. Through out both games in this pack, you will discover a Nicky eager to live adventures and to save the world from evil forces. In the first opus, Nicky will be on his way to save his grand-father from the crual witch Zoldrane who locked him up in a really dark keep, to drag from this old man the secrets of his tribe. In the second game, facing monstruous creatures, Nicky will try to get his country away from darkness’ influence.
Could be interesting
Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.
Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.
Side-scrolling action RPG for mobile devices. Run, jump and slash your way through a vast world of platforming challenges and embark on an epic adventure! The #1 mobile adventure game and a 3D platformer, now also available for Android phones and tablets. A GREAT ADVENTURE • Explore a magical realm of dungeons, towns, treasures and devious monsters. • Gain experience and level up your character. MAGIC AND SWORDS • Find powerful weapons, items and spells to defeat your enemies. • Venture into gloomy caves and dungeons to discover powerful hidden swords. SIDE-SCROLLER PLATFORMER GAME • Fluid and challenging platforming gameplay designed specifically for mobile devices. • Precise touch controls optimized for smartphones and tablets. • Customize the controls to your preference.
Dark Ages is a platform game written for MS-DOS, published by Apogee Software. It was the first shareware game to feature support for the AdLib sound card. Dark Ages was distributed as shareware. It consists of three episodes, with only the first episode playable in the shareware version. The episodes are: Prince of Destiny The Undead Kingdom Dungeons of Doom The game was released as freeware on March 20, 2009. Gameplay: Dark Ages is a side scrolling game where the player's alter ego, the prince, can move sideways, jump and shoot. Game play involves killing and avoiding enemies and jumping over obstacles. Progression to the next level often involves a hidden door, revealed by one of several Wise Men type characters after retrieving an item for them. The items include a key, a shield, and an apple. The player can use magic to fight the prince's enemies, starting out with a simple energy bolt and slowly gaining access to more destructive spells as the game progresses. There are three spells in the game: a blue bolt that flies straight forward, a boomerang that flies forward then returns allowing enemies to be hit twice, and a magic beam with a shorter range but can kill most enemies in one hit and can be fired in rapid succession.
A vertical scrolling platformer based on the Matterhorn ride.
Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.
The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her. The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death.
The Cyber Shinobi is the SEGA Master System exclusive sequel to Shinobi. In some context the game has the subtitle Shinobi Part 2. It was the first Shinobi game to not have an Arcade counterpart.
Bomberman's latest adventure takes him across the galaxy! Princess Millian has been kidnapped by the evil Garaden Empire and it's up to Bomberman to save the day. Travel through worlds of ice, fire and water. Use new abilities and get help from friends like Louie the rabbit and Pibol the robot. New vehicles like the Bomber Copter and Bomber Marine will come in handy in your quest to save the Princess and free the universe once again!
The gameplay of Jr. Pac-Man is similar to that of its predecessors: The player controls the titular Jr. Pac-Man and scores points by eating all of the dots in the maze. Four ghosts roam the maze and attempt to capture him. The player can eat an energizer to turn the ghosts blue, making them vulnerable for a short time and allowing the player to eat them, sending their eyes back to their home base. When all the dots are cleared, a new maze is presented and gameplay resumes.