Nightmare House

22.09.2005
Genre: Shooter
Nightmare House is a single player HL2 map pack and the first episode in the series, created by Hen Mazolski in September 2005. This edition of Nightmare House has considerably less custom content than its sequel. It has since been supplanted by Nightmare House: Remake, and integrated into Nightmare House 2 as a prologue.
Your car has broke down while driving across the coast to visit your family. You happen to breakdown directly infront of a house, so you decide to ask the inhabitants can help you out with your troubles. But things don't seem right... Welcome to the Nightmare House.

Parent game

16.11.2004

1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around them, from the physical environment to the behaviors even the emotions of both friends and enemies.

Part of collection:
Nightmare House

22.08.2010

Nightmare House 2 is a free, horror-themed first-person-shooter game, and the direct successor of the first classic horror map pack for Half-Life 2, "Nightmare House" in 2005. Nightmare House 2 is based on the Source Engine by Valve. The mod is to continue the bizarre story of the stranger who had the misfortune to crash his car outside an old house with a horrific past.

22.09.2005

Nightmare House is a single player HL2 map pack and the first episode in the series, created by Hen Mazolski in September 2005. This edition of Nightmare House has considerably less custom content than its sequel. It has since been supplanted by Nightmare House: Remake, and integrated into Nightmare House 2 as a prologue.

01.01.1970

No sleeping beyond this point. Escape a waking nightmare in this classic survival horror experience. She's waiting for you.

Could be interesting

27.09.2002

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In the year 2010, a malicious virus has infected a virtual reality machine, the FireStarter. The intruding program has caused the computer to malfunction. The rules of the simulation have been altered in a potentially deadly manner, with the player's consciousness trapped inside. There is only one possible way to escape, by completing the game with a period of 48 virtual hours. The penalty for failing to do so is the ultimate one – real death.

05.08.2004

Michigan: Report from Hell, released as Michigan in Japan, is a survival horror game developed by Grasshopper Manufacture and published by Spike. It was released in Japan on August 5, 2004, in Europe on September 30, 2005, and in Australia in 2005. This game was never released in North America. Directed by Akira Ueda and planned by Goichi Suda, the game focuses on a news crew for the fictional ZaKa TV, dedicated to covering strange phenomena. The game is unique in the sense that it is played almost entirely though the viewfinder of a camera; and the game is lost if the player runs out of film before solving the mysteries in a mission.

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"Hybrid is a multiplayer third person shooter in which two factions fight for world domination on a persistent world map. Take control of a soldier fighting for the Paladins or the Variants as they race to control the world's most powerful resource; Dark Matter. Your victories on the battlefield directly affect the course of the war!"

21.06.2023

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28.07.2016

Join Section 9 in a first person shooter experience. Become a member of an elite force of cybernetically enhanced combat operatives dedicated to the defense of society, and use your advanced firepower, Tachikoma Tanks and unique cyber skills to bring down cyber terrorists in a connected world.

10.02.2009

F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.