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Hey, cool news! The elections are over and you are the new mayor of Mayority! But this is just the beginning of your success story. The residents of Mayority all have different ideas about what their perfect city should look like. Your challenge is to consider all their needs and make decisions that are fair for everyone. Are you ready for this task? Then let's get started! With Mayority, you will experience what happens when things are not fair. Residents become angry, they protest, and when they are totally frustrated, they leave the city. This causes the city to lose tax revenue and you lose voters.
A Humanitarian Sci-Fi City-Builder Game
The game is played from the viewpoint of a U.N. commander, and tasks the player with keeping the peace by making decisions during the Rwandan genocide.
Close Combat RAF Regiment is a tactical decision-making simulator which will become part of the British Royal Air Force's training program.
Play as a flying pipe and explore a mysterious facility. Created for Ludum Dare 36.
Videocart-7: Math Quiz (Multiplication & Division) is a Triva/Game/Quiz Show video game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Get one problem right and a new one appears. Take turns with a buddy to double the competition... And quadruple the fun!
In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself. Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game. The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game.