Popular games for platform Texas Instruments TI-99

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.

In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.

The very first racing game with the rear perspective camera and track based on real life.

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.

The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!

Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received.

You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

In this text adventure you are on a treasure hunt in an Egyptian pyramid.

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.

Your goal in this text adventure is to find a pirate treasure using two word commands.

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

Chase is somehow similar to Gnome Robots but in real-time game and with several items and power-ups.

You are an ant and try to get food from the surface down to your nest.

Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most Infocom titles, it was written in highly portable ZIL and made available for an array of popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. It is Infocom's fifteenth game.

The object is to drive safely down the road. Pick up enough fuel to stay alive while avoiding other vehicles that go by, grab as many bonus objects as possible including apples, cherries, bananas, acorns, live fish and money, and park your car in the garage. Driving while trying to pick up the goodies is difficult and you can crash very easily on the narrow roads. The pace of the game is frustrating because the hands move slowly while the car itself moves really fast, especially in the later rounds. If one of your hands hits a tree or any other foreign object in its quest for food, the car winces in pain for a few moments until it can use its hands again. You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive.
Space Bandits is quite possibly the most unique game out of all the MBX titles. You take control of a robot who must collect Earth's Energy Crystals that were stolen by "Computer Controlled Androids". The uniqueness of the game comes from the fact that not only can you walk up and down the corridors on the bottom of the screen, but also on the sides and top of the screen. Therefore, the game has a 3D aspect to it which makes your mission much harder to complete, especially considering that the controls change accordingly with the different sides of the screen (if you are controlling your robot on the bottom part of the screen all that is needed to move forward is a press "up" on the joystick. However, once on the top of the screen, a press "down" on the joystick moves you forward). This change of joystick movement helps create a more realistic feel that really helps the game out and makes it more fun to play, however frustrating it may be first. After you have the controls for the game down, which can prove to be very tricky, the next step is to go about completing your mission to get back all the of the Earth's Energy Crystals, which are represented by little red diamonds throughout the 3D maze. However, there are a few curve balls thrown in. If you are unable to collect the crystals after 40 seconds, they become radioactive. This means that if you touch a crystal once it's radioactive (they turn white after becoming so) you will lose a life and fall off into space towards a purple alien ship which appears in the center of the screen. On the other hand, if you do collect all 4 crystals from that round, you might think your job is done, but that's not the case. Even after all the crystals are collected you must still blast the white androids which follow you throughout the maze. Only after all of the androids have been killed will you be able to advance forward. The robot you control in the game is also equipped with an electronic vapor gun that will shoot a pulsar beam all the way around the screen which can actually come back and hit you if not careful (and the range of your shot increases as the game progresses, so an accurate hit is necessary later on!). When you do manage to hit one of the androids through they do not simply vanish from the screen, but instead leave behind an energy mass which cannot be passed through by your robot. On later levels when there are many androids roaming about the screen a well planned shot is necessary, because you could actually cage yourself in due to the energy masses. However, there is a way out of a jam if you find that all the crystals have turned radioactive (and therefore cannot be collected) or if you find yourself caged in by energy masses. By the press of a button, you can Beam Up to your yellow ship and then be presented with a fresh board and start all over (but then you lose any crystals you might have managed to collect and the game gets a little harder). One other thing to note about the androids is the fact that they can shoot anti-gravity spray at you, so getting out of the way of their line of fire is another challenge faced on your quest to save the earth. One last little nifty feature of the game is the ability to wear a defensive shield which makes you invincible to anything on the screen. However, the shield can only be used for as long as the red bar on the top of the screen indicates (you actually can take off the shield at any point after putting it on to save the energy bar from being depleted). The shield, and all these other little bonuses tossed into the game, can all be accessed by either the press of the button or by voice recognition if the MBX gaming add-on is attached. All one would need to do in order to activate the shield, for example, would be to simply say "Shield" into the microphone! Space Bandits is a very interesting game, and has a lot of unique features. However, the mainstream gamer might be turned off a little by the easiness of the first few rounds. At first I wrote this game off as being too easy, but after playing it through to the 5th level I found myself being caged in numerous times by the androids who were out to get the crystals I had collected! So when you give this game a try, play into it a little as the challenge can pick up fairly quickly. In addition, as with all MBX cartridges, this game uses voice recognition and synthesis very well. Being able to speak plain English into a microphone to tell your robot what to do is really a great added dimension to the game. So if you're a space shoot 'em up junkie, you might find all the options available in Space Bandits interesting and entertaining.

Treasure Island is an arcade adventure based on the Robert Louis Stevenson's book. You play the role of Jim Hawkins who has to get to Treasure Island, defeat pirates and defeat Long John Silver. Jim must get on to a ship and avoid the enemies before being whisked off to Treasure Island. On the island Jim must encounter and avoid various pirates. Scattered on the island are cutlasses which can be used to kill pirates blocking his path. Beware though, cutlasses are limited so Jim doesn't want to waste them on any old pirate. Get hit by a cutlass or touched by a pirate and you lose a live sending you back to the start of the screen. Search the island, find Long John Silver and become rich beyond your wildest dreams. The game is viewed from a side, top down view. The game doesn't scroll but flicks to the next screen as you explore this maze. Your score is shown as a percentage of the game completed.

In "Rabbit Trail," you control the eponymous character, trying to collect all of the characters before other critters get you. You follow a static trail, using rabbit holes to climb from platform to platform. Jump to evade weasels and snag carrots. Later levels include hawks - and one badly timed jump could land you right in their claws. Rabbit Trail is a Donkey Kong style clone.

TI Invaders is a clone of the game Space Invaders and features similar gameplay. You control a canon at the bottom of the screen, and need to destroy the rows of bomb-dropping invaders! The invaders march back and forth on the screen; each time the edge of the screen is reached, they drop a row closer towards the bottom. If they reach the bottom of the screen before you destroy them, the game will be over. Destroy all the invaders, and you move on to the next, more difficult level. Occasionally, a flying saucer will appear at the top of the screen; this can be shot for bonus points. Between levels you will also have an opportunity to earn bonus points by shooting the saucer as many times as possible before it flies off the screen.
Honey Hunt is a simple game where you guide your bee from open flower to flower, collecting nectar and returning it to your hive. Bee assassins, dragonflies, and spider webs are all out to get you. Dragonflies fly around the screen. Bee assassins skip from flower to flower. Spider webs are static, but make navigating nearby very hazardous. From time to time, a bear wanders by. If the speech synthesizer is attached, you'll hear it say, "Time to get the honey!" You must return to your hive to defend it. Simply being present in the hive is sufficient to ward off the bear.

Submarine Battle is a poorer version of the Atari Classic Combat but without the variety. In this game you are a submarine shooting boats and planes as they attempt to locate and destroy your submarine. Sea material is also found in the water making this even more challenging. This game disappoints on so many different levels. Watch out for the Commies!