Popular games for platform Texas Instruments TI-99
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.
BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.
In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.
The very first racing game with the rear perspective camera and track based on real life.
Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.
The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!
Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received.
You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.
Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.
In this text adventure you are on a treasure hunt in an Egyptian pyramid.
A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.
Your goal in this text adventure is to find a pirate treasure using two word commands.
Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
In Sneggit, you control a chicken trying to gather up eggs from the barnyard before the snakes get them! Pick up one egg at a time, bring it back to the nest, and repeat! But it's not just about quickly grabbing the eggs, you also have to make sure to defend the nests, or else a snake might clean it out completely! This is a pretty fun game for the TI-99/4A and deserves a look! Games back then had such clever concepts behind them. OK, games nowadays do too, sometimes.....
This game is a story-based textadventure where you can explore the town and discover mysterious places. Collect multiple items and interact with other citizens. There's just one hook... they no longer seem to remember you. You can reach up to 6 different endings depending on your actions!
One of the first graphical computer role-playing games, Tunnels of Doom puts the players in control of up to four characters in a single party, to explore the dangerous Tunnels of Doom, fight monsters, and collect treasure. The four characters can be controlled by one player as a party, or by up to four players, each choosing an action during battles. There are four different character classes available: Fighter, Rogue, Wizard, and Hero. The latter can be selected only if he is the only character in the party. Enemies appear randomly, and the battles are turn-based. Various treasure is scattered around the dungeon; the player also has the option of buying certain equipment. In some places, fountains can be found; drinking from them will affect the party in different ways, positive or negative.
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which can walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.
Drive your cattle along the famous Chisholm Trail in this top-down arcade-style game. Use the keyboard or joysticks to maneuver your steer around the playing field. But watch out for rustlers who want to steal your cattle, and wranglers who want to put their own brands on your stock. The game features 9 levels of difficulty.
Lobster Bay is a prototype from Funware which was never released. In Lobster Bay you take the role of a scuba diver in search of missing treasure. You start the game by dismounting from your ship to further dive to greater depths. Along your journey you will encounter Lobsters and Squid. Luckily you have ladders, pipes, ropes, and conveyor belts to help assist you to more treasure. Watch your oxygen level and life count along the way because danger is at every twist and turn. Treasures await below, ahoy!
Burger Builder is an action platform game similar to BurgerTime. You control a chef, and your goal is to make burgers! The screen consists of various platforms which contain the ingredients you'll need: buns, burgers, and lettuce. When your chef walks over an ingredient, it will fall to the level below. When all the ingredients in a column fall to the bottom of the screen, you'll have a complete hamburger; complete all of the hamburgers on the screen, and you can move on to the next level. Unlike BurgerTime, the ingredients won't cascade downward; there needs to be an open space below for an ingredient to fall into so you'll have to work your way from the bottom of the screen upwards. Of course, there are enemies (in the forms of burgers, pickles, cheese, and mushrooms) that wander about to make your task more difficult! Each platform has an enemy which wanders back and forth; although they can be crushed by falling ingredients (for bonus points), they will appear again and be faster than before! Your only defense against the various opponents is to avoid them.
Munchman II is a sequel to the original Munchman, Texas Instruments' own variant of Pac-Man. While the first game had the munchman laying down a chain throughout the maze, this game is more like a traditional Pac-Man game with the player having to eat all the chains. There are four enemies called hoonos attempting to kill the munchman but by eating an energizer it can for a short while go after and kill them. Some new features set the game apart from other Pac-Man games. The maze is made up of two interconnected screens that the player can move between through two doors. To complete a level the chains of both screens have to be eaten. Another feature is the teleporter that roam around the maze. By running into it the munchman is transported to the other screen. There are two modes of play: arcade and tournament. In the arcade mode the player has three lives and earns an extra one after every 10,000 points scored. In the tournament mode there is only one life and no extra ones can be earned.
Alien Addition is an educational game that mixes maths problems with the gameplay of a shoot 'em up. The player controls a cannon left and right along the bottom of the screen and has to shoot down the aliens space ships that appear above him. There are five ships in a row and they slowly begin descending down the screen. Each ship has a maths problem written on it and to shoot it down the player has to enter the correct answer for the ship above him. The player is destroyed if any ship reaches the bottom. The game otherwise runs for a fixed time which can be customized by the player. Other customization options include skill level (1 to 9) and problem range (3, 6 or 9).