Popular games for platform Texas Instruments TI-99

13.01.1982

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

08.05.1982

Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

25.08.1982

BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.

31.12.1982

In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

31.12.1983

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.

14.09.1984

The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!

01.05.1985

Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received.

31.12.1979

You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.

23.06.1982

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

31.12.1979

In this text adventure you are on a treasure hunt in an Egyptian pyramid.

16.09.1985

Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter Trilogy". Like most of Infocom's games, it was released for many of the time's popular computer platforms, such as the Commodore 64, Atari ST and Apple II. It is Infocom's eighteenth game. Over the course of events in the trilogy's earlier games from 956 to 957 GUE (Enchanter and Sorcerer), the player's character has progressed from a novice wizard possessing a few weak spells to the leader of the Circle of Enchanters. Now, in 966 GUE (ten years after the events of Enchanter), the very foundations of Magic itself seem to be failing, and the leaders of all the Guilds in the land have gathered to demand answers. In the midst of this impassioned meeting, the crowd is suddenly transformed into a group of toads and newts. Everyone present is affected except for the player and a shadowy figure who flees the hall.

31.12.1978

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.

31.12.1978

Your goal in this text adventure is to find a pirate treasure using two word commands.

31.12.1982

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

01.02.1982

One of the first graphical computer role-playing games, Tunnels of Doom puts the players in control of up to four characters in a single party, to explore the dangerous Tunnels of Doom, fight monsters, and collect treasure. The four characters can be controlled by one player as a party, or by up to four players, each choosing an action during battles. There are four different character classes available: Fighter, Rogue, Wizard, and Hero. The latter can be selected only if he is the only character in the party. Enemies appear randomly, and the battles are turn-based. Various treasure is scattered around the dungeon; the player also has the option of buying certain equipment. In some places, fountains can be found; drinking from them will affect the party in different ways, positive or negative.

31.12.1984

Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most Infocom titles, it was written in highly portable ZIL and made available for an array of popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. It is Infocom's fifteenth game.

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01.02.1983

Space Bandits is quite possibly the most unique game out of all the MBX titles. You take control of a robot who must collect Earth's Energy Crystals that were stolen by "Computer Controlled Androids". The uniqueness of the game comes from the fact that not only can you walk up and down the corridors on the bottom of the screen, but also on the sides and top of the screen. Therefore, the game has a 3D aspect to it which makes your mission much harder to complete, especially considering that the controls change accordingly with the different sides of the screen (if you are controlling your robot on the bottom part of the screen all that is needed to move forward is a press "up" on the joystick. However, once on the top of the screen, a press "down" on the joystick moves you forward). This change of joystick movement helps create a more realistic feel that really helps the game out and makes it more fun to play, however frustrating it may be first. After you have the controls for the game down, which can prove to be very tricky, the next step is to go about completing your mission to get back all the of the Earth's Energy Crystals, which are represented by little red diamonds throughout the 3D maze. However, there are a few curve balls thrown in. If you are unable to collect the crystals after 40 seconds, they become radioactive. This means that if you touch a crystal once it's radioactive (they turn white after becoming so) you will lose a life and fall off into space towards a purple alien ship which appears in the center of the screen. On the other hand, if you do collect all 4 crystals from that round, you might think your job is done, but that's not the case. Even after all the crystals are collected you must still blast the white androids which follow you throughout the maze. Only after all of the androids have been killed will you be able to advance forward. The robot you control in the game is also equipped with an electronic vapor gun that will shoot a pulsar beam all the way around the screen which can actually come back and hit you if not careful (and the range of your shot increases as the game progresses, so an accurate hit is necessary later on!). When you do manage to hit one of the androids through they do not simply vanish from the screen, but instead leave behind an energy mass which cannot be passed through by your robot. On later levels when there are many androids roaming about the screen a well planned shot is necessary, because you could actually cage yourself in due to the energy masses. However, there is a way out of a jam if you find that all the crystals have turned radioactive (and therefore cannot be collected) or if you find yourself caged in by energy masses. By the press of a button, you can Beam Up to your yellow ship and then be presented with a fresh board and start all over (but then you lose any crystals you might have managed to collect and the game gets a little harder). One other thing to note about the androids is the fact that they can shoot anti-gravity spray at you, so getting out of the way of their line of fire is another challenge faced on your quest to save the earth. One last little nifty feature of the game is the ability to wear a defensive shield which makes you invincible to anything on the screen. However, the shield can only be used for as long as the red bar on the top of the screen indicates (you actually can take off the shield at any point after putting it on to save the energy bar from being depleted). The shield, and all these other little bonuses tossed into the game, can all be accessed by either the press of the button or by voice recognition if the MBX gaming add-on is attached. All one would need to do in order to activate the shield, for example, would be to simply say "Shield" into the microphone! Space Bandits is a very interesting game, and has a lot of unique features. However, the mainstream gamer might be turned off a little by the easiness of the first few rounds. At first I wrote this game off as being too easy, but after playing it through to the 5th level I found myself being caged in numerous times by the androids who were out to get the crystals I had collected! So when you give this game a try, play into it a little as the challenge can pick up fairly quickly. In addition, as with all MBX cartridges, this game uses voice recognition and synthesis very well. Being able to speak plain English into a microphone to tell your robot what to do is really a great added dimension to the game. So if you're a space shoot 'em up junkie, you might find all the options available in Space Bandits interesting and entertaining.

01.02.1983

Story Machine is a product aimed at children for teaching language skills. The product contains animations assigned to key nouns, and verbs. By typing phrases such as "The Girl Jumps Over the Flower" will show the player an animation of a girl jumping over a flower. Through this method, players are able to create short "stories" of about 40 words long and have the computer animate them. These stories are also limited to having 4 "actors" (animated noun objects) in each.

01.02.1983

Treasure Island is an arcade adventure based on the Robert Louis Stevenson's book. You play the role of Jim Hawkins who has to get to Treasure Island, defeat pirates and defeat Long John Silver. Jim must get on to a ship and avoid the enemies before being whisked off to Treasure Island. On the island Jim must encounter and avoid various pirates. Scattered on the island are cutlasses which can be used to kill pirates blocking his path. Beware though, cutlasses are limited so Jim doesn't want to waste them on any old pirate. Get hit by a cutlass or touched by a pirate and you lose a live sending you back to the start of the screen. Search the island, find Long John Silver and become rich beyond your wildest dreams. The game is viewed from a side, top down view. The game doesn't scroll but flicks to the next screen as you explore this maze. Your score is shown as a percentage of the game completed.

15.11.2014

Super Smash Bros. Open is an unofficial demake of Super Smash Bros. designed for TI-83 series calculators. The game is heavily based around Super Smash Bros. Melee.

11.11.2023

Place the arrow, change the direction of the car, and pass all the flags to clear the game. If the car goes off-screen or hits a rock, it is a failure. If the car hits a wall, it will flip, but the wall will disappear.

31.12.1979

While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.

31.12.1986

Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It was released for ten different 8 and 16-bit platforms, including MS-DOS, Atari ST, and Commodore 64. It is Infocom's nineteenth game. With a circus-themed plot, the game's tagline was "Big-time suspense under the Big Top!" The player's character is bedazzled by the spectacle of the circus and the mystery of the performer's life. After attending a show of Tomas Munrab's "The Travelling Circus That Time Forgot", the player loiters near the tents instead of rushing through the exit. Maybe some clowns will practice a new act, or perhaps at least one of the trapeze artists will trip... Instead, the player overhears a strange conversation. The circus' owner has hired a drunken, inept detective to find his daughter Chelsea, who has been kidnapped. Munrab is convinced that it was an outside job; surely his loyal employees would never betray him like this! As the player begins to investigate the abduction, it soon becomes clear that the circus workers don't appreciate the intrusion. Their reactions range from indifference to hostility to attempted murder. In order to unravel the mystery, the player engages in a series of actions straight out of a circus fan's dream: dressing up as a clown, walking the high wire, and taming lions.