Popular games for platform Texas Instruments TI-99

13.01.1982

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

08.05.1982

Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

25.08.1982

BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.

31.12.1982

In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

31.12.1983

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.

14.09.1984

The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!

01.05.1985

Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received.

31.12.1979

You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.

23.06.1982

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

31.12.1979

In this text adventure you are on a treasure hunt in an Egyptian pyramid.

16.09.1985

Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter Trilogy". Like most of Infocom's games, it was released for many of the time's popular computer platforms, such as the Commodore 64, Atari ST and Apple II. It is Infocom's eighteenth game. Over the course of events in the trilogy's earlier games from 956 to 957 GUE (Enchanter and Sorcerer), the player's character has progressed from a novice wizard possessing a few weak spells to the leader of the Circle of Enchanters. Now, in 966 GUE (ten years after the events of Enchanter), the very foundations of Magic itself seem to be failing, and the leaders of all the Guilds in the land have gathered to demand answers. In the midst of this impassioned meeting, the crowd is suddenly transformed into a group of toads and newts. Everyone present is affected except for the player and a shadowy figure who flees the hall.

31.12.1978

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.

31.12.1978

Your goal in this text adventure is to find a pirate treasure using two word commands.

31.12.1982

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

31.12.1979

This adventure takes place in a nuclear power plant and using two word commands you must prevent a reactor meltdown.

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11.03.2023

This game is a story-based textadventure where you can explore the town and discover mysterious places. Collect multiple items and interact with other citizens. There's just one hook... they no longer seem to remember you. You can reach up to 6 different endings depending on your actions!

31.12.1979

While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.

01.02.1983

Lobster Bay is a prototype from Funware which was never released. In Lobster Bay you take the role of a scuba diver in search of missing treasure. You start the game by dismounting from your ship to further dive to greater depths. Along your journey you will encounter Lobsters and Squid. Luckily you have ladders, pipes, ropes, and conveyor belts to help assist you to more treasure. Watch your oxygen level and life count along the way because danger is at every twist and turn. Treasures await below, ahoy!

31.03.1984

Hopper is a game similar to the arcade game Pengo. The player is a kangaroo trying to escape from three circus trainers. The game is played on single screen levels each full of crates. The kangaroo can move around in all directions and push the crates in front of him. The three trainers move around the screen trying to catch the kangaroo and to defeat them crates have to be pushed onto them. To advance to the next level, all of the trainers have to be squished. The player has four lives and when they are all gone the game is over.

01.02.1983

Germ Patrol is a game from Texas Instruments where you must defend the external membrane of a cell from an onslaught of germs as they try and enter. You take the role of a sponge type material which will absorb the germs as they attempt to enter the cell membrane. Once they are caught a germ is counted a captured. If a germ passes through the membrane it is counted as escaped. Who knew germ warfare was so much fun!

31.12.1982

Parsec is a computer game for the Texas Instruments TI-99/4A. Perhaps the best-remembered of all TI-99/4A games, it is a side-scrolling shooter, programmed in 1982 by Jim Dramis (who also programmed the popular TI-99/4A games Car Wars and Munch Man) and Paul Urbanus. The player in Parsec pilots a spaceship through sixteen differently-colored levels of play which scroll horizontally over the screen. The objective is to avoid being shot by an enemy ship, colliding with any flying object and/or the ground, and destroy all enemy ships without overheating one's laser cannon. Three waves of fighters attack, alternating with three waves of cruisers. Enemy ships enter the screen one at a time. A ship flying off the left edge of the screen wraps around to the right side and attacks again. A new fighter can appear with others still on the screen, whereas a new cruiser will not come until the previous one is destroyed. The fighters pose only the threat of collision, while the cruisers fire on the player's ship. The fighter types are named Swoopers, LTFs (Light Triangular Fighters), and Saucers. The cruisers are called Urbites, Dramites, and Bynites. Each level ends with an asteroid belt, in which an array of asteroids advance on the ship and must be avoided or shot. At the end of each asteroid belt, any remaining asteroids are cleared away and the color of the ground is changed, then a new wave of Swoopers begins. Starting with level 4, the Swoopers are preceded by a random number of Killer Satellites, which come without the usual computer warning. The Urbites and Dramites appear to be named after the developers of the game, while the Bynites were apparently named after Don Bynum (the manager of TI's Personal Computer Division) or possibly named after the fact that they have invisibility (by night). In fact, Paul Urbanus signed Internet posts as late as 2005 as "urbite".

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31.12.1982

Alien Addition is an educational game that mixes maths problems with the gameplay of a shoot 'em up. The player controls a cannon left and right along the bottom of the screen and has to shoot down the aliens space ships that appear above him. There are five ships in a row and they slowly begin descending down the screen. Each ship has a maths problem written on it and to shoot it down the player has to enter the correct answer for the ship above him. The player is destroyed if any ship reaches the bottom. The game otherwise runs for a fixed time which can be customized by the player. Other customization options include skill level (1 to 9) and problem range (3, 6 or 9).

31.12.1982

Spy's Demise places players in the Soviet Embassy in Pyongyang as they navigate through multiple floors using elevators to collect pieces of an encrypted message. The platforming gameplay revolves around timing elevator movements and avoiding patrolling security guards while ascending the building. Players must gather all message fragments on each floor to progress to the next level.