Popular games for platform Texas Instruments TI-99

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Moon Patrol is an arcade game originally released in 1982 by Irem and later licensed for release in North America by Williams (Midway). It is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.

In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.

The very first racing game with the rear perspective camera and track based on real life.

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.

"Bounty Bob" is mining a radioactive mine in the year 2049. Help him "claim" all of the various stations (multiple screens). Avoid contact with the deadly mutant organisms by running away, or hopping over them. Collect various articles left by previous miners for bonus points.

The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!

Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received. The player's character is a postal clerk in the small fishing village of Festeron. The cranky postmaster, Mr. Crisp, orders the player to deliver an important envelope to the proprietor of Ye Olde Magick Shoppe. The proprietor in question, a kindly old lady, then asks the player to rescue her cat from a mysterious sorceress known only as The Evil One. Stepping out of the store, the player finds that quaint Festeron has mysteriously been transformed into a more sinister town called Witchville. There are but a few hours to defeat The Evil One. Fortunately, the player soon finds the Wishbringer, a magical stone that can grant seven wishes if a suitable object is used in conjunction. The seven wishes that can be granted by the stone are for advice, darkness, flight, foresight, freedom, luck, and rain. Each wish can only be used once per game, and requires that the player possess some related object.

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with anything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

Popeye (ポパイ Popai) is a 1982 arcade game developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. The Family Computer (Famicom) saw an educational sequel on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math. In Popeye, two players can alternate playing or one player can play alone. The top five highest scores are kept along with the player's three initials. Popeye was available in standard and cocktail configurations.

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.

ZTetris is the classic TI calculator clone of the popular Tetris game that everybody has played, and that has been made for all kinds of gaming platforms. The original game was programmed in assembly by Jimmy Mardell for the TI-85 and executed via ZShell, but the game has since been ported to every TI graphing calculator by other members of the community. The game has an impressive list of features, including two-player linkplay (which even works between every TI graphing calculator), 21 levels, top 3 high scores saved with names, 16 different alternating background patterns, trash lines, and even a teacher key.

Drive your cattle along the famous Chisholm Trail in this top-down arcade-style game. Use the keyboard or joysticks to maneuver your steer around the playing field. But watch out for rustlers who want to steal your cattle, and wranglers who want to put their own brands on your stock. The game features 9 levels of difficulty.

"One of the best TI99/4A games ever!" - Chris Forrest Aliens called "Morgs" are invading the old west. You must destroy them by shooting them from your "schooner". When you kill them, they turn into cactuses which create obstacles on the map. But if you kill a Morg while it is adjacent to an existing cactus, the Morg and the cactus are both eliminated from the map. Tombstone City was known as Saguaro City in Prototype but was later changed. TI released the source code to this game as part of its Editor/Assembler package.

While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.

This take on Frogger features music and speech. In this variation, you are a frog trying to get to the princess's castle. You must first cross a road filled with jousting knights on horseback. You must then cross the moat, filled with snakes and alligators. The alligators will submerge, drowning your frog if he's riding on that alligator's back. If you make it safely, you become a handsome prince.

Lobster Bay is a prototype from Funware which was never released. In Lobster Bay you take the role of a scuba diver in search of missing treasure. You start the game by dismounting from your ship to further dive to greater depths. Along your journey you will encounter Lobsters and Squid. Luckily you have ladders, pipes, ropes, and conveyor belts to help assist you to more treasure. Watch your oxygen level and life count along the way because danger is at every twist and turn. Treasures await below, ahoy!

Simon Says! has four colored portions of a large tile, each producing a particular tone when activated by the device. A round in the game consists of lighting up one or more portions of the time in a random order, after which the player must reproduce that order by pressing the correct color. As the game progresses, the number of color presses increases. Simon is named after the simple children's game of Simon Says, but the gameplay is based on Atari's unpopular Touch Me arcade game from 1974. Simon Says! differs from Touch Me in that the Touch Me buttons were all the same color (black) and the sounds it produced were harsh and grating.

The object of the game is to pick up patients from their homes and race them to the hospital. When a house flashes, that indicates a sick patient is present. Navigate to the house and press the fire button to pick the patient up. Then, drive through the city to get to the hospital. You have to avoid other cars on the road because they will not stop for you. On certain levels, there's a train that makes you sit and wait. You only have a limited amount of time to deliver your patients.

Parsec is a computer game for the Texas Instruments TI-99/4A. Perhaps the best-remembered of all TI-99/4A games, it is a side-scrolling shooter, programmed in 1982 by Jim Dramis (who also programmed the popular TI-99/4A games Car Wars and Munch Man) and Paul Urbanus. The player in Parsec pilots a spaceship through sixteen differently-colored levels of play which scroll horizontally over the screen. The objective is to avoid being shot by an enemy ship, colliding with any flying object and/or the ground, and destroy all enemy ships without overheating one's laser cannon. Three waves of fighters attack, alternating with three waves of cruisers. Enemy ships enter the screen one at a time. A ship flying off the left edge of the screen wraps around to the right side and attacks again. A new fighter can appear with others still on the screen, whereas a new cruiser will not come until the previous one is destroyed. The fighters pose only the threat of collision, while the cruisers fire on the player's ship. The fighter types are named Swoopers, LTFs (Light Triangular Fighters), and Saucers. The cruisers are called Urbites, Dramites, and Bynites. Each level ends with an asteroid belt, in which an array of asteroids advance on the ship and must be avoided or shot. At the end of each asteroid belt, any remaining asteroids are cleared away and the color of the ground is changed, then a new wave of Swoopers begins. Starting with level 4, the Swoopers are preceded by a random number of Killer Satellites, which come without the usual computer warning. The Urbites and Dramites appear to be named after the developers of the game, while the Bynites were apparently named after Don Bynum (the manager of TI's Personal Computer Division) or possibly named after the fact that they have invisibility (by night). In fact, Paul Urbanus signed Internet posts as late as 2005 as "urbite".
Alien Addition is an educational game that mixes maths problems with the gameplay of a shoot 'em up. The player controls a cannon left and right along the bottom of the screen and has to shoot down the aliens space ships that appear above him. There are five ships in a row and they slowly begin descending down the screen. Each ship has a maths problem written on it and to shoot it down the player has to enter the correct answer for the ship above him. The player is destroyed if any ship reaches the bottom. The game otherwise runs for a fixed time which can be customized by the player. Other customization options include skill level (1 to 9) and problem range (3, 6 or 9).

You're piloting some kind of tank / ship into a mine. Along the way there are monsters to shoot and items to collect. Shoot too much at once and your laser will overheat. You can also run out of coolant if you don't collect water along the way. What I found neat was that you have to get out of your ship and walk around to collect items. Reminds me of Blaster Master.

Alpiner is a third-person action game in which the player's goal is to climb safely to the top of various mountains. Each of the six mountains the player climbs has various obstacles which should be avoided: falling rocks, avalanches, wild animals, trees, and brush fires can all hinder progress. Being hit by these obstacles will cause the player to lose progress, falling down part of the mountain (some obstacles cause a short falling distance, others a long distance). Should the player fall all of the way to the bottom of the mountain a life will be lost. To help anticipate obstacles, voice synthesis provide a warning when danger is near. Each mountain has a time limit in which it must be climbed, though the timer only counts down when the climber isn't moving. As the player progresses through the levels the mountains become higher and obstacles become faster and more numerous.