Popular games for platform Texas Instruments TI-99

13.01.1982

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

08.05.1982

Moon Patrol is an arcade game originally released in 1982 by Irem and later licensed for release in North America by Williams (Midway). It is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

25.08.1982

BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.

31.12.1982

In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

31.12.1983

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.

14.09.1984

The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!

31.12.1982

"Bounty Bob" is mining a radioactive mine in the year 2049. Help him "claim" all of the various stations (multiple screens). Avoid contact with the deadly mutant organisms by running away, or hopping over them. Collect various articles left by previous miners for bonus points.

01.05.1985

Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received. The player's character is a postal clerk in the small fishing village of Festeron. The cranky postmaster, Mr. Crisp, orders the player to deliver an important envelope to the proprietor of Ye Olde Magick Shoppe. The proprietor in question, a kindly old lady, then asks the player to rescue her cat from a mysterious sorceress known only as The Evil One. Stepping out of the store, the player finds that quaint Festeron has mysteriously been transformed into a more sinister town called Witchville. There are but a few hours to defeat The Evil One. Fortunately, the player soon finds the Wishbringer, a magical stone that can grant seven wishes if a suitable object is used in conjunction. The seven wishes that can be granted by the stone are for advice, darkness, flight, foresight, freedom, luck, and rain. Each wish can only be used once per game, and requires that the player possess some related object.

01.07.1982

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with anything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

31.12.1978

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.

31.12.1982

Popeye (ポパイ Popai) is a 1982 arcade game developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. The Family Computer (Famicom) saw an educational sequel on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math. In Popeye, two players can alternate playing or one player can play alone. The top five highest scores are kept along with the player's three initials. Popeye was available in standard and cocktail configurations.

31.12.1984

You are the sorcerer apprentice of Solon and have to retrieve thirteen Stars of Power for you master from Castle Claymorgue.

31.12.1984

You live on small seaport Island called Hardscrabble -- hardly the hip place to be. Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination. Cutthroats is an interactive fiction computer game written by Michael Berlyn and Jerry Wolper and was published by Infocom in 1984. Like the majority of Infocom's games, it was released for most of the popular computer platforms of the time, such as the Apple II, DOS, Commodore 64 and several other platforms. It is Infocom's thirteenth game.

31.12.1986

Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It was released for ten different 8 and 16-bit platforms, including MS-DOS, Atari ST, and Commodore 64. It is Infocom's nineteenth game. With a circus-themed plot, the game's tagline was "Big-time suspense under the Big Top!" The player's character is bedazzled by the spectacle of the circus and the mystery of the performer's life. After attending a show of Tomas Munrab's "The Travelling Circus That Time Forgot", the player loiters near the tents instead of rushing through the exit. Maybe some clowns will practice a new act, or perhaps at least one of the trapeze artists will trip... Instead, the player overhears a strange conversation. The circus' owner has hired a drunken, inept detective to find his daughter Chelsea, who has been kidnapped. Munrab is convinced that it was an outside job; surely his loyal employees would never betray him like this! As the player begins to investigate the abduction, it soon becomes clear that the circus workers don't appreciate the intrusion. Their reactions range from indifference to hostility to attempted murder. In order to unravel the mystery, the player engages in a series of actions straight out of a circus fan's dream: dressing up as a clown, walking the high wire, and taming lions.

01.02.1979

Simon Says! has four colored portions of a large tile, each producing a particular tone when activated by the device. A round in the game consists of lighting up one or more portions of the time in a random order, after which the player must reproduce that order by pressing the correct color. As the game progresses, the number of color presses increases. Simon is named after the simple children's game of Simon Says, but the gameplay is based on Atari's unpopular Touch Me arcade game from 1974. Simon Says! differs from Touch Me in that the Touch Me buttons were all the same color (black) and the sounds it produced were harsh and grating.

01.02.1984

You're piloting some kind of tank / ship into a mine. Along the way there are monsters to shoot and items to collect. Shoot too much at once and your laser will overheat. You can also run out of coolant if you don't collect water along the way. What I found neat was that you have to get out of your ship and walk around to collect items. Reminds me of Blaster Master.

01.02.1983

St. Nick was the first title Funware released after being bought out in the Summer of 1983 by Creative Software. In 1983 there were as many as 3 companies interested in buying out Funware, those being Activision, Epyx, and Creative Software. As one might be able to tell from the box scan on this page, Funware was eventually sold to Creative Software. However, both Epyx and Activision would later give a go at marketing TI-99/4A games independently near the end of 1983. According to Michael Brouthers, it only cost Funware $4 US to make each cartridge game!

01.02.1982

Alpiner is a third-person action game in which the player's goal is to climb safely to the top of various mountains. Each of the six mountains the player climbs has various obstacles which should be avoided: falling rocks, avalanches, wild animals, trees, and brush fires can all hinder progress. Being hit by these obstacles will cause the player to lose progress, falling down part of the mountain (some obstacles cause a short falling distance, others a long distance). Should the player fall all of the way to the bottom of the mountain a life will be lost. To help anticipate obstacles, voice synthesis provide a warning when danger is near. Each mountain has a time limit in which it must be climbed, though the timer only counts down when the climber isn't moving. As the player progresses through the levels the mountains become higher and obstacles become faster and more numerous.

01.02.1986

Chicken Coop is a Joust clone from Navarone. In this game you take on the role of a chicken who leaves the "Chicken Hens" base. From there other chickens are released and you must come down from above to turn them into an egg. Once they are an egg you can capture the egg and a point is scored. If you take too long they will once again return to a chicken and will need to be defeated from above. As the levels progress more chickens are released from the base. Don't be a chicken! Rule the roost!

04.06.1983

Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!

01.12.1981

In this combination racing game and maze game, you have to maneuver your race car around the track, clearing the dots from all five lanes. The catch is, there's another car (controlled by the computer) driving around the track, in the opposite direction, bent on stopping you. You have to be quick with the lane changes, or the computer car will crash into you. You start with three cars, and can gain extra cars by clearing all the dots from the track. But watch out! The computer adds an an additional opponent on the third round, and another every second round after that!

01.02.1983

In Henhouse, you are trying to help a farmer collect his eggs. Eggs are laid in the hen house near the top of the screen, and then move to one of five chutes. When the chute is full, you can collect the eggs and take them to your truck. If the chute is full and another egg lands in it, you'll have a cracked egg. Six cracked eggs will end your game. Of course, you're not the only one who wants those eggs. Bandits and coyotes appear from time to time. Bandits will steal an egg (earning you a cracked egg), but the coyotes will kill your chickens, ending the game. To stop them, you have to grab your shotgun from the left of the screen and shoot them. There are also two birds flying at the top of the screen. Although they don't harm you, you can shoot them for 50 points. You must put your gun back when finished defending the hen house, as you cannot collect eggs while holding the gun.

31.12.1983

You are Hawkeye Pierce, Chief Medical Surgeon of the 4077th MASH. Your responsibilities include rescuing injured men from the battlefield, performing surgery in the operating room, or, in an alternative game, picking up Colonel Potter's skydiving medics. You pilot your chopper low through the trees, avoiding shells fired at you from a North Korean tank. After picking up the medics or wounded and rushing them back to the hospital, the pressure really starts to get heavy. Time is running out for the injured men and you must operate. You have to work fast. You are competing with your fellow surgeons, either B.J. Hunnicut, Trapper John McIntyre or Frank Burns.