Popular games for platform Texas Instruments TI-99

13.01.1982

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

08.05.1982

Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

25.08.1982

BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.

31.12.1982

In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

31.12.1983

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.

14.09.1984

The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!

01.05.1985

Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received.

31.12.1979

You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.

23.06.1982

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

31.12.1979

In this text adventure you are on a treasure hunt in an Egyptian pyramid.

16.09.1985

Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter Trilogy". Like most of Infocom's games, it was released for many of the time's popular computer platforms, such as the Commodore 64, Atari ST and Apple II. It is Infocom's eighteenth game. Over the course of events in the trilogy's earlier games from 956 to 957 GUE (Enchanter and Sorcerer), the player's character has progressed from a novice wizard possessing a few weak spells to the leader of the Circle of Enchanters. Now, in 966 GUE (ten years after the events of Enchanter), the very foundations of Magic itself seem to be failing, and the leaders of all the Guilds in the land have gathered to demand answers. In the midst of this impassioned meeting, the crowd is suddenly transformed into a group of toads and newts. Everyone present is affected except for the player and a shadowy figure who flees the hall.

31.12.1978

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.

31.12.1978

Your goal in this text adventure is to find a pirate treasure using two word commands.

31.12.1982

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

04.06.1983

Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!

31.12.2020

01.02.1979

Number Magic is an educational game designed to teach young children arithmetic. It is based around a stage magic theme, and includes many images of rabbits and top hats. Three modes are available. Quick Quiz displays randomly-generated arithmetic questions and the player is scored by correct answers. Comp Quiz allows the user to customize several quiz options, such as enable time limits, choose whether to complete answers or missing numbers, and select custom or randomly-generated questions. Electroflash is similar to Comp Quiz but all of the questions include a specific number and arithmetic operation, chosen by the user. After each quiz, the player can choose to repeat the same quiz, generate a new quiz with the same options, select a new quiz type, or quit.

31.12.1983

It's thermonuclear war! Break the computer code to launch your missiles, then guide your interceptors before enemy missiles converge with your cities. This is a game in two parts. The first part plays a lot like a sliding block puzzle. You are given a figure in a 3 x 3 grid to match. Using the joystick and fire button, you rotate pieces in a larger grid to try to match the smaller figure. If you do that, you can select a missile launch site. Eventually, the enemy will launch its own missiles. You position your crosshair at the radar dot for the enemy missile, and can then launch an intercepter. This part of the game is more action-oriented as you "fly" your intercepter to take down the enemy nuke.

11.07.1986

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted between Tame (G), Suggestive (PG), and Lewd (R).

31.12.1982

Man! If you like Pac-Man, candy, giant spinning happy faces, more candy, Mozart (I think), teeth, moving horizontally....well....Jawbreaker II has it all! This is a fun game for the TI-99/4A, and was a sequel...I guess?...of the original Jawbreaker on the Atari 2600. Though related, the Jawbreaker for the Atari 400/800 was a Pac-Man clone, with the same theme of candy eating and tooth brushing.

31.12.1983

In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can descend to the surface. As you sweep along the surface, you will see stranded miners which need to be rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you survive and rescue six miners (the maximum your ship can carry), then you may take off from the surface by using the accelerator rings. There are several different types of moons found in this quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon torpedoes and shields (though you will lose points while using the shield).

01.02.1983

Ant Colony is a prototype game from Funware which was never released. In the game you play the role of an exterminator who much navigate through the puzzled map and clear out ants as they emerge and spread out through the map. Be careful as there are also timed zones which appear to spawn additional ants. Fun for the whole family!

01.02.1983

This game was designed by both Beverly Starke (Milton Bradley graphics artist) and programmer Dave Landon. According to Dave, Sewermania was MB President Jim Shea's favorite game out of all the MBX titles that were in development. According to early promotional material, the generator located in the upper left corner of the screen was intended to flood the sewer and kill all the rats. This would help the player in locating the bomb since there would be no rats to avoid for a few seconds (although the alligator would still be lurking around). In the released version of the game, however, the generator's functionality was removed making it impossible to flood the sewer. According to programmer Dave Landon the reason for the removal was because the game was initially developed for MB's own video game unit before being brought over the TI-99/4A (read the MBX development history by clicking the link in the above Trivia section). The TI-99/4A's cartridges were smaller in size apparently to what Milton Bradley had envisioned for its own system, so to meet memory constraints the functionality of the generators had to be removed. This game can be used with Milton Bradley's MBX System (an add-on for the TI-99/4A). The MBX allowed for the use of Voice Recognition, improved Speech Synthesis, a 360° Analog Joystick, and an Action-Input Keypad for video games designed for it. Easter Egg Alert! At the beginning of the game the phrase "Dave, find the bomb" is spoken aloud by the MBX system or the Speech Synthesizer (depending on if you have an MBX system or not). The "Dave" being referred to is programmer Dave Landon.