The Hitchhiker's Guide to the Galaxy
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Hitchhiker's Guide to the Galaxy
The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!
Could be interesting
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?
All the hamsters are bickering, and there's little wonder why! Spat, a meddling troublemaker, is telling fibs and causing heartache everywhere. It's up to Hamtaro and best-girl Bijou to follow Spat, stop the squabbling, and get everyone back on talking terms again.
The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes. In Starcross, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different.
Jack T. Ladd is a man in debt. And the tax man hates to wait. On a world that spans 3 planets, 1 Cloud City and at least 4 bars. It's up to you to pay back the tax man, clear your name and get yourself involved in a huge number of strange and indescribable activities that only the most liberal of minds would ever contemplate. Keep your nose clean after 5 legspreader cocktails. Encounter Klepto the robot and walk away with more than your pride intact. Endure an Interstellar Revenue Decimation Service interview without losing hair or gnawing off your own leg. Oh yes, this really is an adventure game that you'll never forget!!! Let Jack take you along the legal fringes of the 21st century, in a story that captures your imagination with humor and a plot that keeps you guessing.
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.
You must save the planet above by repairing the Complex you are frozen within. You must do it before they arrive to shut you down. And you must do it not with your own hands, but with those of your robots.
The time is not too long from now. The place is New York City. Yet it is a setting few of us would ever recognize. For this is a world where simply owning a book is dangerously illegal. Where Firemen come not to save houses, but to burn them for the books inside. And where you, once a dedicated Fireman, are now a rebel with a passion for books --- and the most wanted fugitive in the country. An Interactive Fiction game based on the book with the same name. Set as a sequel to the book, taking place after the novel ends.
E.T. may have left Earth safely onboard his spaceship, but trouble awaits him soon after landing in this 3D PlayStation adventure. The universe is in danger and only E.T. can help save it, by finding exotic plants. As the kind-hearted alien from the 1982 film, re-released in 2002 to commemorate its 20th anniversary, players must rescue rare plants from a total of five planets: Green Planet, Ice Planet, Desert Planet, Planet Metropolis, and Earth. Each planet contains a specific number of plants to find across three levels. Worlds are also filled with hostile creatures or government agents, so E.T. needs to use his special powers to help him overcome all manner of threats. As E.T. walks and runs across the levels, he can call upon the power of telekinesis to move items closer, use his healing power to restore flowers, and unleash a heart stun to temporarily freeze enemies. Also available on each level are items such as keys or switches, which let E.T. access blocked areas. Progress in the adventure can be saved to a memory card.
As two survivors of a spaceship crash, you must solve insidious puzzles to rendezvous with each other and uncover the mystery of the abandoned planet Argilus.