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Oh no! Donuts are dropping out of nowhere and Molly and her friends need your help. Use your finger to drag Molly, Maximus, Rhonda, or Walter across the screen and collect ONLY the donuts shown at the top. You do not want to catch the wrong donut or it will be game over!

Wind of Revenge is a simple game made by a team of 5 people during the single weekend for the Unreal Engine November Jam.

In 1985, the Darling brothers released a unique game creation utility for the Commodore 16 and Plus/4: Games Designer. At a time when programming knowledge was often a barrier, this tool filled a vital gap by giving young enthusiasts the chance to build their own games with little to no coding experience. It was a groundbreaking effort in bringing game development to a wider audience—especially kids who dreamed of creating their own digital worlds. The original release included three example games, designed to showcase what could be achieved with the software: Space Desert, Creature Crawl, and Road Stunner. This collection brings those titles together once more—both as a tribute to early creativity and as a snapshot of an era when imagination was just beginning to merge with interactivity on home computers.







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Companies
Game modes
Languages
Platforms
- Amstrad CPC
- Apple II
- Atari 5200
- Atari 8-bit
- Atari Lynx
- ColecoVision
- Commodore 16
- Commodore C64/128/MAX
- Commodore PET
- Commodore Plus/4
- Commodore VIC-20
- Dragon 32/64
- Gamate
- Game Boy
- MSX
- NEC PC-6000 Series
- Nintendo Entertainment System
- PC-8800 Series
- SG-1000
- Sega Game Gear
- Sega Master System/Mark III
- Sharp MZ-2200
- Sharp X1
- Sinclair QL
- Sinclair ZX81
- TRS-80
- TRS-80 Color Computer
- Tatung Einstein
- Texas Instruments TI-99
- Thomson MO5
- TurboGrafx-16/PC Engine
- Watara/QuickShot Supervision
- ZX Spectrum