Popular games for platform Atari Lynx

01.10.1986

Shanghai is a computerized version of mahjong solitaire. After winning a game, the tiles reveal the three-dimensional blinking eye of a dragon behind the game screen. The Macintosh and Sega Master System version shows an animated dragon spitting fire.

31.12.1991

Eye of the Beholder is an all 3-D, Legend Series computer role-playing adventure based on the popular Advanced Dungeons & Dragons 2nd Edition rules and on an original story created for this game . The action takes place in the sewers and catacombs beneath the City of Waterdeep located in TSR's Forgotten Realms game world.

01.10.1989

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

01.09.1990

Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies. After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.

01.05.1986

An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...

01.11.1980

Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years. Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.

31.12.1987

Xybots is a sci-fi shooter with pseudo-3D environments explored from a third-person perspective. The game can be played by one or two players; the two-player mode takes place on a split screen. The hero(es) must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers. It's designed to be played co-operatively, although bullets from one player can harm the other.

01.01.1982

In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?

01.10.1989

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.

31.12.1987

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

31.12.1989

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

31.12.1990

Rampart is a game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. The original arcade release has a single-player and a two-player mode; later revisions incorporate three-player gameplay.

01.02.1990

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

31.12.1987

Xenophobe is a 1987 arcade game and the goal of each level is to defeat all the aliens before time runs out. Levels may contain more than one floor, and players use elevators or holes to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.

01.08.1990

The gameplay is similar to Taito's Violence Fight and SNK's Street Smart. The player must jump, punch, and kick their opponent until his/her energy runs out. If the player presses all three of the buttons at a time, the character will perform a "super move". The player begins Pit-Fighter by choosing one of the three playable characters, who all have different moves, speed, and power. In the player select screen in the arcade version, each player has a color to select the fighters with: for player one it's blue, for player two it's red and for player three it's yellow. As many as three people can play at a time, but there will be extra opponents to fight during any of this game's 15 different matches. Every third fight is a bonus round known as a Grudge Match.[1] In a Grudge Match, the player must fight against a CPU controlled clone of his or her fighter (if playing alone) or the other players in a multiplayer game. Getting knocked down three times eliminates a player from the Grudge Match, the winner is the last man standing. Losing the Grudge Match does not eliminate a player, but the winner gets bonus money. The final battle, the "Championship Match", is between the player and the mysterious entity that taunts between matches every once in a while, the Masked Warrior. If more than one person is playing the game before this match, they must fight each other to the death until only one becomes victorious and can fight him. Sometimes during matches the player will come across foreign objects such as knives, crates, sticks, motorcycles, and bar stools that can be thrown at you or your opponent. The player may also come across a power-up known as the "power pill". If the player or the opponent grab this item, one will become temporarily stronger and take less damage from hits. At times even the crowd will interfere in the fights. Two characters, known as Knife Man (Milt Loper) and Knife Woman (Dianne Bertucci), will come out of the crowd and stab the player with their daggers. The player can take these nuisances out with one hit. Sometimes there is also a fat bearded man with a stick. If the player knocks him down, the player can take the stick and use it against the current opponent. The audience will also push any fighter that ends up among them, and stays there more than a few seconds. They will be forced back into the fighting area.

25.08.1990

You are Todd, the explorer of new worlds. It's your adventure to travel deep into Slime World, the gooiest, drippiest place around. There are scary blobs to shoot and lots of objects and weapons to find. "Link up" with up to seven of your fellow slimers for an awesome multiplayer adventure.

01.10.1990

Loopz is a puzzle video game originally designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide. The Nintendo Entertainment System version (programmed by Bits Studios) and the Game Boy version (programmed by Argonaut Software) were released in 1990. Audiogenic published versions of the original game for the Acorn Electron, BBC Micro, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, and IBM PC in 1990 and 1991.

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01.01.1970

A cancelled Atari Lynx game that was planned for release in February 1995.

31.12.1993

You are Travis, a scientist doing experiments with dense matter for the creation of artificial black holes for interstellar travel. While testing a piece of equipment, you are transported into a bubble world. Fortunately, a friendly denizen decides to help you. You must locate the correct type of radioactive particles to move from world to world and finally home, before the hostile denizens of these worlds burst your bubble. You move your bubble by pushing in the desired direction. Be advised that you do not stop easily and can bounce out of control if you are not careful. Pushing the A button fires a bubble shot that will ricochet around. You can use this action to bounce shots at enemies that are around a corner. Pressing B drops a bubble bomb straight down. Pressing Option 1 switches options on the screen, including the suicidal "Burst!!!", that are then activated by pressing Option 2. The one you will use most is "Use scanner". This will bring up the scanner that looks like a radar screen and will show you the approximate location of your needed particles. Once you locate and gather all the particles needed in the level, you move on to the next level. After you finish five levels, you win the game.

31.12.1991

Tournament Cyberball is the sequel to Cyberball. The Cyberball series is a sci-fi imagining of American Football featuring giant robots as players, and a ticking time bomb as the ball. Players run plays, in the usual configurations familiar to American football games (pass plays, run plays, and options plays), in order to progress downfield and score touchdowns. Instead of downs and conversions in the usual sense, each time a team runs a play without passing the yardage necessary to achieve a first down, the ball gets hotter, eventually becoming critical. If the team with a critical ball fails to score or achieve a first down, the ball explodes, and any robot player holding the ball at the time is destroyed as well. The game does not feature field goals. Cyberball 2072 can be played either competitively or co-operatively. Each play, the offensive player plays the quarterback, and if a human player is playing on the same team, that player selects which robot they will control for that play. The defensive player(s) likewise select which robots they will control for the play, and each defensive robot player can activate a burst of speed once during the play. When a robot player is "tackled" -- knocked down -- it is damaged, and after a certain number of hits on previous plays, once it is hit again in a future play, it will be destroyed and fumble the ball, allowing either team to grab the ball and continue. The game is played in six periods, and, as a team scores and/or blocks the opposing team from scoring, the team earns money which can be used to upgrade its robot players. Upgrades proceed from plastic to various tiers of metallic robots, with titanium being the highest, each of which is faster and more durable than the last. Robot players that take hits to the point of damage can be replaced before they get destroyed and fumble the ball in-play. The arcade versions of Cyberball 2072 were released either in two-player cabinets with one screen, or in four-player cabinets with two screens. The latter version was called Tournament Cyberball 2072.

31.12.2008

The fun is just beginning in this explosive pack of games and tools for your Lynx! Enjoy the arcade action of ChopperX or Parafly, or kick back and relax with Password, High Roller or Blackjack. Looking for something really different? Give Sketch or Soundtool a whirl! No matter how you slice it, no Lynx fan will be disappointed with MegaPak 1.

01.06.1993

Battlewheels is an Action game, developed by Beyond Games and published by Atari, which was released in 1992.

31.12.2001

Cybervirus is one of the most highly sought-after "lost" games for the Atari Lynx. Now, Songbird has acquired this game from former developer Beyond Games (along with Ultra Vortex and Mechtiles). Finally, a first person mission game for the Atari Lynx! Cybervirus puts you in the role of the last surviving member of the Demolitions Ops Guerillas (or DOGs) of War. You've got to stop the horde of bio-mechanical nasties that are threating mankind with extinction! Only 25 units of this limited edition game were made. The game included eight missions, at least two of which did not appear in the future general release of CyberVirus. Both the cartridge label and opening screens indicated this was the special CinciClassic version.

14.05.2021

Chase is somehow similar to Gnome Robots but in real-time game and with several items and power-ups.