Popular games for platform Atari Lynx

01.10.1986

Shanghai is a computerized version of mahjong solitaire. After winning a game, the tiles reveal the three-dimensional blinking eye of a dragon behind the game screen. The Macintosh and Sega Master System version shows an animated dragon spitting fire.

31.12.1991

Eye of the Beholder is an all 3-D, Legend Series computer role-playing adventure based on the popular Advanced Dungeons & Dragons 2nd Edition rules and on an original story created for this game . The action takes place in the sewers and catacombs beneath the City of Waterdeep located in TSR's Forgotten Realms game world.

01.10.1989

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

01.04.1990

Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies. After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.

01.11.1980

Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years. Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.

01.05.1986

An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...

31.12.1989

You are a S.T.U.N. Runner doing time trials. Shoot or avoid other vehicles that hinder you while driving the optimal path for best speed. The Shockwave will destroy all adversaries on the screen and the Boost pads give you invulnerability while increasing your speed.

01.01.1982

In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?

01.10.1989

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.

31.12.1987

Xybots is a sci-fi shooter with pseudo-3D environments explored from a third-person perspective. The game can be played by one or two players; the two-player mode takes place on a split screen. The hero(es) must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers. It's designed to be played co-operatively, although bullets from one player can harm the other.

01.12.1989

Blue Lightning, a launch title for the Lynx, is an arcade flight game heavily based on After Burner. The player controls the prototype Blue Lightning jet in combat against the enemy. The game consists of nine missions with varied objectives. These range from shooting down enemy planes to taking out tanks and ships or radar installations. In a courier mission, documents must be delivered by landing on a certain airfield. Upon successfully completing a mission, a password is given. The action is seen from behind the Blue Lightning. With the heavy arcade focus, there is no danger of stalling or even crashing into the ground. Crashing into air or ground targets is possible, however. The Blue Lightning is armed with a cannon with unlimited ammunition and 40 missiles. The on-board computer automatically seeks missile lock for enemy targets while the cannon must of course be aimed manually. The Blue Lightning is also equipped with an afterburner: activating it puts the plane to maximum speed for ten seconds, allowing one to catch up to enemy targets that got away. After use it takes another ten seconds to recharge. The plane is also able to pull off a barrel roll, useful to lose the lock of enemy missiles.

31.12.1987

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

31.12.1989

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

01.02.1990

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

31.12.1987

Xenophobe is a 1987 arcade game and the goal of each level is to defeat all the aliens before time runs out. Levels may contain more than one floor, and players use elevators or holes to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.

25.08.1990

You are Todd, the explorer of new worlds. It's your adventure to travel deep into Slime World, the gooiest, drippiest place around. There are scary blobs to shoot and lots of objects and weapons to find. "Link up" with up to seven of your fellow slimers for an awesome multiplayer adventure.

01.10.1990

Loopz is a puzzle video game originally designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide. The Nintendo Entertainment System version (programmed by Bits Studios) and the Game Boy version (programmed by Argonaut Software) were released in 1990. Audiogenic published versions of the original game for the Acorn Electron, BBC Micro, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, and IBM PC in 1990 and 1991.

31.12.1990

Super Skweek is a game inspired by the wide success of Chip's Challenge, and shares some elements of that puzzler while combining other elements from games such as Pengo. In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both. Some tiles react in various ways when you walk on them, like exploding. Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles. There is also a shop you can enter to purchase items. Finally, levels have a time limit for completion.

31.12.1990

Zarlor Mercenary is a vertically scrolling shoot 'em up in which the player controls a spacecraft destroying enemy spaceships and buildings in order to earn money which can be used to buy upgrades between levels. At the end of each level there is a boss ship or landing craft that needs to be destroyed. Up to four players can play simultaneously using the Comlynx. Noted in the game manual you don't start with life but a fleet of ships. In single-player you start off with four ships, in two player mode you start off with three ships each. With three and four players you only start the game with two ships each. There are seven different pilot mercenaries to choose from, each having their own permanent unique weapon or skill. When playing in multiplayer mode, each player has a unique colour, you can either work together or towards completing the game. However one can purchase the weapon attachment backstabber that can kill another pilot causing him to loose money. The ship health bar is on the right as a horizontal green bar, this will deplete to yellow and flash red when near destruction. Ships left in the fleet are displayed as blue dots, while the mega bomb is displayed as a red dot.

31.12.2001

Cybervirus is one of the most highly sought-after "lost" games for the Atari Lynx. Now, Songbird has acquired this game from former developer Beyond Games (along with Ultra Vortex and Mechtiles). Finally, a first person mission game for the Atari Lynx! Cybervirus puts you in the role of the last surviving member of the Demolitions Ops Guerillas (or DOGs) of War. You've got to stop the horde of bio-mechanical nasties that are threating mankind with extinction! Only 25 units of this limited edition game were made. The game included eight missions, at least two of which did not appear in the future general release of CyberVirus. Both the cartridge label and opening screens indicated this was the special CinciClassic version.

14.05.2021

Chase is somehow similar to Gnome Robots but in real-time game and with several items and power-ups.

01.02.1991

A one player racing game published and developed by Atari in 1991.

31.12.1991

Checkered Flag for the Lynx is a racing game employing open-wheel racing cars (either Formula 1 or Indy-style depending on whether the box or the instructions are believed). The game features 18 tracks located in the American countryside or cities. Game modes include Practice, Single Heat and a 8-race Tournament. The start position can be set randomly or determined in a qualifying lap and the length of a race can be set between 1 and 50 laps. Also customizable are color of the car and the gender of the driver, both having only cosmetic effect. Gameplay is Pole Position style, with the own car seen from behind, a perspective view of the track, and cars and roadside obstacles displayed as sprites. A graphical representation of the track, lap times, speed meter and rear view mirrors are always in display. One button accelerates, another brakes. Left and right on the joypad steers while up and down shifts gears if manual transmission (either 4 or 7 gears) has been selected beforehand. Crashing into other cars sends the own car into a spin while hitting roadside obstacles (trees, bushes, rocks or animals) reduces speed to zero. The game can be played by up to six players via a ComLynx connection. If fewer players race, remaining slots can be filled by AI-controlled drivers for a maximum of 10 cars per race.

24.10.2009

Zaku is a homebrew scrolling shooter video game developed by PenguiNet and published by Super Fighter Team exclusively for the Atari Lynx on 24 October 2009. Taking place on a futuristic setting where Captain Bran and his minions plan to oversaturate the worldwide market with poor quality software using the "Rarity 9" programming tool, players assume the role of the titular character in an effort to retrieve the stolen tool from Bran. Zaku was conceived by Osman Celimli at a young age during his time working at PenguiNet, who wanted to create a project for a handheld game console, initially focusing on the Game Boy before shifting towards the Atari Lynx and was influenced by Air Zonk, lasting over a course of six years under development prior to release. The game was met with positive reception from reviewers since its initial release, with praise towards the presentation, audio, plot and gameplay, but criticism pointed to its length and some of its design aspects. As of 2018, the title has sold over 1,000 copies in total.