Battlezone
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A military simulation version of Battlezone. You do not control the tank, just the turret. Enemy tanks do not fire at you. The only way to lose is to run out of ammo or shoot a friendly tank.
Part of collection:
Battlezone
(last 3 games)
"A mysterious alien force threatens humanity itself. In this galaxy-wide war, you are in command of the resistance. Leading from the front, you take to the battlefield in thrilling first-person combat, piloting futuristic, customisable war machines including hover-tanks, colossal mech walkers, lightning-fast mortar-bikes and more."
"Jump into the cockpit of the most powerful tank in the galaxy and battle the maniacal Corporation ravaging Earth across a procedurally-generated campaign for 1-4 players. Playable with or without a VR headset, and available as a FREE update to Battlezone owners."
The Father of VR. The Mother of all tank games. Battlezone is back! Strap yourself into the cockpit of a super weapon in this explosive VR reboot of Atari’s seminal Battlezone, the first VR game ever made. Featuring intense first person tank combat, an expansive campaign and a stunning retro aesthetic, Battlezone is a bold homage to the original 1980 title and the golden age of arcade gaming.
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The player leads a four-man team (three AI-controlled teammates) of United States Navy SEALs through 12 missions in four regions: Alaska, Thailand, Congo, and Turkmenistan in the years 2006 and 2007. In the single player missions, commands can be spoken using the included USB headset or via an onscreen menu if the optional SOCOM headset was not purchased. Typical missions consist of killing terrorists, rescuing hostages, retrieving intelligence, or destroying terrorist bases. The player character's codename is Kahuna, while the NPC teammates' codenames are Boomer, Spectre and Jester. The team is divided into two sub-groups, Alpha and Bravo. The Alpha group consists of the player and Boomer, while the remaining two make up Bravo. Commands can be issued to both individuals and a whole group, for example it is possible to ask team Bravo to remain stationary while the player is scouting the area with Boomer. However the player can not venture alone through a map, when Kahuna is too far away from Boomer he will automatically resume following the player, regardless of prior orders. Briefings and intel such as maps and photos are given prior to each mission.
Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire.
It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?
Step into the action as the latest installment in the best FPS series raises the bar for shooter games once more! Create a squad, add your friends and test your individual and team skills against other squads in dynamic multiplayer warfare! Is single player your thing? Then step into a world on the brink of anarchy and shoot your way out of one dire situation after another to expose a lunatic who’s trying to tear the world to shreds.
Pixel Gun 3D is a multiplayer shooter with faux-retro 3D graphics.
Absolute Force Online is a first-person shooting game, which is the first in China to make use of the Unreal 3 Engine. Players can take on the roles of hardened mercenaries, either the fiendish Rotten Angels or the honorable Hands of Justice. They are able to use advanced weapons and military vehicles (aircraft and tanks) to fight battles in famous locations, mysterious islands, and modern cities from all around the world. There will also be campaign modes featured, where you can fight alongside your teammates against infected zombies and other dangerous enemies.
Shock Troopers is a 1-2 player game where players select one of eight characters to play as. Each character has their own attack. Players also have to choose one of three routes to take. The object of the game is to go toward the end of the level and defeat the end-of-level boss, which is usually a huge vehicle. Crates that are scattered throughout the levels can be broken into to reveal new weapons and power-ups. There is a team mode where players have to select three characters. The characters can be switched on-the-fly during gameplay, which is useful if one of them is badly injured. Players can use the other teammates until life-ups can be found.
Falcon Patrol is a two-way side-scrolling shooter. Players fly a jet across a looping area and must shoot down attacking aircraft. A small radar at the bottom of the screen shows the enemies' position. Fuel and rockets are limited, but there are several landing platforms where the jet can be refueled and resupplied. Before the jet is able to land however, it needs to be brought to a full halt right above the platform, leaving it vulnerable to attacks. Landing platforms can also be destroyed if they are bombed or enemy planes crash into them. As the game progresses, enemies attack in increasingly large and difficult waves.
Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600 and 5200 were in the works in Atari, Inc. during 1984, and unfinished prototypes exist for both of them.