Popular games for platform NEC PC-6000 Series

31.12.1983

Unrelated to the popular SNES RPG, Earthbound is an adventure game developed by Xtal Soft in 1983.

31.12.1993

Lands of Lore: The Throne of Chaos takes you on an adventure: save the dying king and stop the evil sorceress Scotia’s Dark Army. Your band of heroes will travel through a vast fantasy word full of mysterious places, dangerous monsters, and hidden treasures in a quest to find a way to defeat the immortal evil enchantress and save the world.

30.10.1983

Lode Runner is a 1983 puzzle video game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level.

29.09.1997

In Lands of Lore: Guardians of Destiny you enter a world of intense beauty and mortal danger where your slightest move can trigger cataclysmic events, miraculous escapes, or lethal battles. See magical cities rise out of great oceans. Enter the musty caverns of Dracoid ruins. Discover gruesome altars and witness secret ceremonies never before seen by humans.

09.06.1995

True Love is a Japanese bishoujo eroge visual novel with dating sim and adventure game elements released in 1995 which was later localized in Europe by Otaku Publishing and distributed in North America by JAST USA in 1999.

01.12.1982

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

01.03.1983

The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways in which the stolen items are stashed.

31.12.1982

Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available.

31.12.1982

Choplifter is military themed scrolling shooter where you play as a pilot. Take off from your home base and fly across a horizontally-scrolling playfield of rugged terrain to reach the enemy Bungelings' barracks. There, you must land and rescue a group of helpless hostages and return then to your base. To hinder your mission, the enemy will attack with an array of armaments including tanks, jets, and dangerous air mines. To complete a perfect game, you must rescue all of the 64 hostages.

06.07.1989

Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund. There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out his/her/its weakness in a single-player match. There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.

31.12.1981

Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules - this is referred to in the attract sequence as 'Amidar movement'.

31.12.1983

Nuts & Milk is a platform-style puzzle game developed and published by Japanese software developer Hudson Soft in 1983. The game was released initially on the FM-7, MSX, NEC PC-8801, NEC PC-6001, and later to the Famicom in Japan. It was the first third party video game to be released on a Nintendo console.

01.07.1982

Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.

31.12.1981

Midnight Magic utilized the Atari 2600 joystick for performing simulated pinball functions, such as activating the flippers and shooting the ball. Moving the joystick controller down pulls the pinball machine plunger back while pressing the joystick button shoots the ball into the playfield. The left and right flippers are activated by moving the joystick controller left or right. Hitting all five drop targets at the top of the table increases the bonus multiplier (2x, 3x, and so on). Extra balls can be earned when hitting the rollover targets at the top left and right corners of the table when the bonus multiplier is activated.

31.12.1985

Tritorn is an early progenitor of the Action RPG genre and the first game in XAIN Soft's Tritorn trilogy.

31.12.1984

Youkai Tantei Chima Chima is an arcade game similar to Pac-Man. In this game players will control a cyclops called Chima Chima who will fight against ghosts. In order to defeat the ghosts, Chima Chima shoots bouncing fireballs. These fireballs move together with the protagonist and can kill him so players will need to avoid enemies and have the fireballs explode next to them.

31.12.1983

In Gang Man, you play a desperado on the run from the law after your latest villainous escapade. Rival armed gang members are hot on your trail, and it's a case of shoot or be shot. You control the motion of the getaway car as it speeds down a straight highway. The opposing cars have gang members leaning out of their windows to shoot at you either vertically or horizontally. You can also shoot back, and the direction of your shot will be opposite the one in which your car last moved. Once you have killed all your pursuing enemies, the level is complete. The first level requires you to defeat only one opponent to complete the level. Subsequent levels add opponents and increases the frequency of their gun-shots. Multiple foes can appear on screen simultaneously, and defeating them before the timer runs out gives you bonus points. Additional points can be scored by collecting loot which randomly appears on the road as you drive by. If you are shot, you loss one of your three lives. Once you have used those up, it is game over.

31.12.1982

Part of ASCII's AX series of baseline PC-6001 tape software, this compilation includes Orion, a first-person space-sim shooter a la Hadron or Star Raiders, and Quest, a maze-based dungeon crawler akin to Hunt the Wumpus. Orion has you piloting a spacecraft and dogfighting with enemy vessels for points. The game eschews earlier Star Trek-based zone control systems for a more arcade-like experience, focused entirely on fast-paced combat. Different ships offer different challenges, both in tracking and aiming. Players at the time noted this game for its impressive graphics performance and replication of vector shooters on limited hardware. Quest puts the player in a labyrinth which they must escape while defeating monsters. Using a radar to track these invisible enemies, you must collect ammunition throughout the corridors, shoot the beasts down, and reach the end unscathed. Like its companion program, this game relies on raster wireframe graphics to run smoothly.

31.12.1984

01.06.1983

An investigation adventure in which the player, acting as an unnamed Japanese detective, is called to solve the murder of a bank executive by searching for clues, exploring different areas, interacting with characters, and solving item-based puzzles. The game, especially its Famicom version, was received positively in Japan, where it was an influential title that defined the visual novel genre, as well as inspiring future designers such as Hideo Kojima and paving the way for creator Yuji Horii to go on to make Dragon Quest series of role-playing games.

01.01.2007

One month after the whole world was invaded by aliens, an investigation team searching a crashed spaceship in Tibet finds a strikingly primitive data record. A group of astonished young experts in the U.S. and Italy, realizing they've recovered an NTSC video signal, play back the events of that fateful battle between the invaders and Beluga, humanity's last line of defense This arcade-style horizontal shooter by Tetsu Matsushima puts you in the cockpit of a flying bipedal mech, blasting extraterrestrial foes while navigating each level. Not only can you fire vertical missiles and mortars at ground level, but it's possible to move backwards against the left-to-right stage scroll, letting you control the pace of battle. Each level ends with you defeating a boss enemy and watching the titular vessel crash into the alien base for massive damage. Beluga later received a PS Vita remake in the style of classic Mega Drive and PC Engine arcade shooters, released as part of Yakuza 0's Vita app.

31.12.1981

A adventure written by Jyym Pearson and the second game in the Other Venture series published by Adventure International for several platforms.

31.12.1983

Nobunaga's Ambition, the first of the series, was released in 1983. Players assume the mantle of either Nobunaga Oda or Shingen Takeda and strive to conquer the entire land (17 areas in the Kansai and central Japan region). They manage their country to make it rich, then prepare their military forces. These then attack and defeat surrounding Clans in battle.

30.06.1984

A Japanese shoot 'em up video game developed and published by Technopolis Soft for the NEC PC-6001.