Lands of Lore: The Throne of Chaos
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Part of collection:
Lands of Lore
(last 3 games)
Coppert LeGré, our 16 year old hero, is a bastard child of a prominent nobleman. But even the fact that he is a nephew of the king won’t help him clear his name from the unjust charges of murdering his own kin. It’s up to him to prove his innocence, regain the trust of the people of Gladstone, and face the evil, mystical force that’s been menacing the land. It will take more than just courage to close the dimensional rifts that seem to be the source of the turmoil. Knowing that, Coppert sets off to find allies, avenge the death of his father and brothers, and save the kingdom itself! Lands of Lore 3 offers diverse, RPG gameplay presented in first person perspective. It gives you a large amount of freedom, letting you choose your own path towards the game’s ultimate goal, and to divert from it whenever you like to engage in one of the many side-quests. You can join one of four guilds as a fighter, cleric, thief, or mage. Gaining expertise in the skills associated with your class is as easy as putting them into use. You’re not facing your destiny all by yourself, though. By your side you’ll find a magical familiar-- a faithful companion in your journey. With its help you will survive--and thrive--in one of the most extensive RPG game worlds ever created.
In Lands of Lore: Guardians of Destiny you enter a world of intense beauty and mortal danger where your slightest move can trigger cataclysmic events, miraculous escapes, or lethal battles. See magical cities rise out of great oceans. Enter the musty caverns of Dracoid ruins. Discover gruesome altars and witness secret ceremonies never before seen by humans.
Lands of Lore: The Throne of Chaos takes you on an adventure: save the dying king and stop the evil sorceress Scotia’s Dark Army. Your band of heroes will travel through a vast fantasy word full of mysterious places, dangerous monsters, and hidden treasures in a quest to find a way to defeat the immortal evil enchantress and save the world.
Could be interesting
Coppert LeGré, our 16 year old hero, is a bastard child of a prominent nobleman. But even the fact that he is a nephew of the king won’t help him clear his name from the unjust charges of murdering his own kin. It’s up to him to prove his innocence, regain the trust of the people of Gladstone, and face the evil, mystical force that’s been menacing the land. It will take more than just courage to close the dimensional rifts that seem to be the source of the turmoil. Knowing that, Coppert sets off to find allies, avenge the death of his father and brothers, and save the kingdom itself! Lands of Lore 3 offers diverse, RPG gameplay presented in first person perspective. It gives you a large amount of freedom, letting you choose your own path towards the game’s ultimate goal, and to divert from it whenever you like to engage in one of the many side-quests. You can join one of four guilds as a fighter, cleric, thief, or mage. Gaining expertise in the skills associated with your class is as easy as putting them into use. You’re not facing your destiny all by yourself, though. By your side you’ll find a magical familiar-- a faithful companion in your journey. With its help you will survive--and thrive--in one of the most extensive RPG game worlds ever created.
Dofus is a tactical turn-oriented massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games. It is primarily a pay-to-play game, though it still offers a limited amount of free content.
In Lands of Lore: Guardians of Destiny you enter a world of intense beauty and mortal danger where your slightest move can trigger cataclysmic events, miraculous escapes, or lethal battles. See magical cities rise out of great oceans. Enter the musty caverns of Dracoid ruins. Discover gruesome altars and witness secret ceremonies never before seen by humans.
Darkstone is an action role-playing game with a medieval fantasy setting, played solo or in multiplayer and often compared to Diablo. Players choose from paired character types such as warrior or Amazon, wizard or sorceress, assassin or thief, and monk or priestess, then travel across four increasingly difficult lands to complete quests, fight monsters, and explore dungeons. Gameplay centers on improving character stats and gear, learning spells from spellbooks, and picking up skills like lockpicking and trap disarming, while a central village serves as a hub for trading, banking, and restocking supplies. Randomly selected quests and shifting dungeon layouts vary each playthrough.
Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.
Even after the good Dragonarmies defeated the evil Dragonarmies in the War of the Lance, there are still pockets of Evil left on the continent of Ansalon, which is located on the world of Krynn. Rampaging through the lands surrounding the cities which are still used as bases of power by the forces of Evil, the characters will uncover a plot by the Aurak Draconian Myrtani to lure the good armies into a trap and wipe them out.
Dofus Retro is a new server option for Dofus released in 2019. The goal of Retro is to let players experience Dofus as close as possible to what it was before the graphical overhaul that came with 2.0. Certain players have a very special affection for Version 1.29 of the game DOFUS. That's why there are new servers allowing them to rediscover the game as it was almost ten years ago. Two 1.29 servers - Eratz and Henual - have always persisted. Historically, Ankama kept them so they wouldn't be unfairly disadvantaging their Latin American players, whose computers may not necessarily have been able to keep up with the performances required to enjoy DOFUS 2.0 to the fullest. Now, all of their players can enjoy it simply by subscribing.
Feel the power... Experience the magic! Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum. Daring exploits of heroism and sorcery will keep you riveted for hours. Choose from a variety of extraordinary personalities and lead them on an adventure of a lifetime. Over 250 weapons and items and more than 92 mystical spells to use in your search for the Inner Sanctum. Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery.
After a century of relative peace, the Avatar of Virtue is summoned back to the medieval kingdom of Britannia to deal with a new threat: the usurper Lord Blackthorn, a formerly honorable nobleman who has been corrupted by strange new creatures called the Shadowlords. After the recent disappearance of the true king, Lord British, the realm has fallen under martial law. Blackthorn now rules the land by brutally enforcing the eight Virtues upon the people of Britannia - corrupting their meaning in the process. The Avatar must gather together his former companions, now made outlaws by Blackthorn's regime, and venture forth to defeat the vile Shadowlords and recover the true king from the shadowy depths of the Underworld.
It’s been a generation since you vanquished the evil that plagued the Land of Ehb, and now…a new menace has awakened. In Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making. A thousand years ago, the crusaders of Azunai crossed swords with the legions of Zaramoth in the final battle of a century-long rebellion. As the tyrannical god Zaramoth struck the final blow through Azunai’s trembling shield, the earth shook. In that moment, the forces of magic were unchained, and both armies were consumed in a brilliant cataclysm that stretched for leagues across the Plain of Tears. Only a scarred wasteland remained as final testament to the First Age of Man. And for a millennium, magic has continued to spread to the farthest corners of the world, freely flowing to any who would command it. But the tide of magic has begun to wane, heeding instead the call of an ancient legacy. From the Plain of Tears a new heir beckons, and with each day his strength grows. Consuming those who submit, eradicating those who resist. With none to oppose his ascendance, the circle will be complete, and an ancient age will begin anew. What fate will befall the Second Age of Man? The time for judgment is nigh.