Popular games for platform Sharp MZ-2200
BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.
The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one.
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.
The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.
Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water. The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as "Buggy Popper" in Japan in 1986.
Thexder is a robot capable of transforming into a jet whose job is to destroy the central computer to save the planet.15 stages are waiting you for in this shooting game.
An evil demon named Varalys casts a curse upon the princess Ann, turning her into three fairies. You control Sir Jim and set out to find the fairies, and then slay Varalys. Only by vanquishing Varalys can the curse be lifted. Once the princess is restored the kingdom will be saved. The fighting is a little more in-depth than hack and slash. You can either fight with a defensive or offensive stance, or you can use magic spells.
The mystery begins with a stream of blood runninng down Bil Robbins' back. Now its up to you, J.B., to track down the culprit whose hand twisted the knife. Enemies? The victim had so many, they must have been standing in line to bump him off. But the murderer will never get away because the amazing technology of the Nintendo Entertainment System will make all suspects answer to you as you grill them and dig up clues. Unravel a dark world of chilling secrets, hidden mysteries, sultry dames and deceit to crack the case. Yeah, J.B., everyone has something to hide. Don't let them hide it from you!
Stinger is a tank-shooter with several enemies, levels, power-ups and items to pick.
A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.
Volguard is a traditional shoot-'em-up. You fly a plane over a parallax-scrolling landscape, filled with enemy installations which you must bomb. An easy task, if it weren't for the enemy attack waves. Most waves consist of planes flying in a straight line across the screen, without even shooting at you. Others bounce across the screen, and some are more dangerous, as they are flying in intricate patterns and firing multiple shot. Of course, you can fire back, but keep that at a minimum. The power bar at the bottom of the screen is depleted by your cannon, and when it has reached zero, your firing rate is very low. After a while, a route comrade will join you as a kind of power-up. When a third plane joins, you may merge your fighters into a flying robot.
Reviver: The Real-Time Adventure is an adventure game designed by Katsunori Yoshimura and released by Arsys Software in July 1987. It featured the concept of a real-time persistent world.
A vertically scrolling shooter developed by Inofuto for a variety of systems.
The player must take control of Grobda, a tank trapped in an arena filled with numerous indestructible obstacles and several enemy tanks. When an enemy tank is killed, it will cause an explosion, and any other enemies that happen to be in the blast radius at the time will also suffer the same fate. But if Grobda is too close to the explosion, it will also be killed. Grobda has a shield that offers very temporary protection from enemy fire, but this will soon disappear if it is constantly under attack or shot. Each round is called a "battling", and there are a total of ninety-nine in the game.
A vertical scrolling space shooter.
A port for Sharp MZ-2200
Jelda is an aerial combat game with wireframe graphics, released in Japan in 1983.
The game is cleared when all the stars are taken. The cracked floor disappears when you pass over it, so you can only pass through it once.
Aliens relentlessly attack you. For how long can it be prevented?
Adventure game created by Hudson in 1983. The game's nameless protagonist must visit six attractions parodying well-known areas of Tokyo Disneyland of the early 1980's, find the treasures within and escape. The title itself is a pun involving Disney and a Japanese expression referring showing off one's wealth.
Door Door is a single-screen platformer first released in 1983 for the NEC PC-6001.
Mystery House II is an adventure game in Japanese and the sequel to the 1982 title Mystery House, which is in turn inspired by the 1980 title Hi-Res Adventure #1: Mystery House. Just like in the first game the goal is to explore a mysterious house and discover the treasure hidden inside by gathering four notes that provide clues. Exploration is similar to the first game, using N/S/E/W to move through the environments shown using a first-person perspective and drawn with outlines. At the bottom commands are entered, such as TAKE, READ or SEARCH. Items can be picked up and used elsewhere to solve puzzles. Compared to the first game the environment is now much larger as the house consists of three floors and the environment can be explored as well.
Doukeshi Satsujin Jiken is a graphic text adventure game in which you take the role of a skilled detective from Scotland Yard who must explore the circus and nearby town searching for evidence and questioning suspects to solve this case. The commands can be entered in both English and Japanese.
Action game developed by Carry Soft in 1984.