Popular games for platform Sharp MZ-2200

25.08.1982

BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.

20.07.1984

The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one.

01.09.1981

The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.

01.12.1986

The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.

01.11.1982

Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water. The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as "Buggy Popper" in Japan in 1986.

01.04.1985

Thexder is a robot capable of transforming into a jet whose job is to destroy the central computer to save the planet.15 stages are waiting you for in this shooting game.

01.12.1984

An evil demon named Varalys casts a curse upon the princess Ann, turning her into three fairies. You control Sir Jim and set out to find the fairies, and then slay Varalys. Only by vanquishing Varalys can the curse be lifted. Once the princess is restored the kingdom will be saved. The fighting is a little more in-depth than hack and slash. You can either fight with a defensive or offensive stance, or you can use magic spells.

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09.02.2021

Numberton is a puzzle game for one or two players, made for the early Sharp MZ home computers from Japan. The game shares some elements with Tron-like games, but the gameplay mechanics are based on numbers instead. It's easy to learn, but you'll have to plan ahead and be smart to obtain good scores. The game may also be played as a two player battle puzzler, where the players try to kill each other by fencing each other in.

31.12.1984

Action game developed by Carry Soft in 1984.

08.10.2023

Stinger is a tank-shooter with several enemies, levels, power-ups and items to pick.

31.12.1983

In Hiyoko Fighter you control a little chick who must collect eggs dropped by chickens while being chased by snakes. It takes a couple of cues from Pac-Man as it has tunnels you can walk into to warp to another part of the screen when you’re feeling trapped. There are 3 eggs laid by the chickens, a white one that gives you points, a red one enables temporary invincibility and the ability to kill the green snakes, and a yellow egg will advance you to the next level.

01.08.1984

Mario Bros. Special is a game developed by Hudson Soft. Like Punch Ball Mario Bros., the game is not a straight port of Mario Bros, but more of a sequel. It has adjustments to the game's graphics and sounds and even a bonus timer.

01.12.1983

Jelda is an aerial combat game with wireframe graphics, released in Japan in 1983.

12.03.2023

The game is cleared when all the stars are taken. The cracked floor disappears when you pass over it, so you can only pass through it once.

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31.12.1983

It’s the year 2199 and your ship has been caught in a batch of strong magnetic storms and has somehow wound up near a black hole that is spewing robotic spiders and other insect-like creatures that are now attacking your ship. Programmed by Toshiyuki Sasagawa, who would go onto write music for many popular Hudson Soft games.

19.07.2023

01.03.1982

Omotesandō Adventure is a 1982 text adventure video game, and is considered the first Japanese adventure game. It is about being a developer for a microcomputer magazine that is set to infiltrate the headquarters of Monthly ASCII magazine to sabotage the company. The game was made for Japanese personal computers such as the PC-8001 and only features text against a black background. Commands are input through a keyboard, such as directions to move and actions such as "Open Door" to progress.

01.01.1970

Basic Pac-Man clone for the Sharp MZ-2000 series of computers.

01.08.1985

People inhabiting a world called Felix communicate with gods to divine their future. The king of the Forest Country is looking for a husband for his daughter and organizes a tournament for noble young men from different countries. The prince from the Lake Country is victorious, but an evil magician turns him into a strange-looking creature and banishes him to faraway lands. The prince has to travel back and find a way to remove the curse. Märchen Veil I is an overhead action game with light role-playing elements. The game consists of maze-like stages heavily populated by enemies. The prince has to fight his way through by using ranged magic, which effectively turns the game into a shooter. The magic attack can have different properties depending on the special items picked up by the prince. Throughout the game the player will also find items that restore or permanently increase the protagonist's health. Still-screen scenes (called "visual stages") advance the story between levels.

31.12.1983

For Help! you control a guy who swings a mean stick that will knock out snakes that come up from the ground and climb up the vines you can maneuver on. However the blue striped snakes cannot be killed and are quite fast and if they touch our hero he will lose a life and have to listen to some agonizing music and any yellow snakes will advance to the top of the tree. You can also get a game over if enough of the yellow snakes reach the top of the tree and eventually will reach the large apple above your girlfriends head. They’ll then cruelly drop it down on top of her head crushing her! Eventually if you club enough snakes you’ll move on to the next level but the amount of snakes that reached the top stay. The controls of the game are a bit difficult and make it tricky to maneuver the hero. If he’s holding on to two vines he cannot move up or down so you have to be careful.

31.12.1983

A sink of shear hatred, violence and deadly weapons is the blazing hell you find yourself in under the Polar Star. A frosty scenery, for action that couldn't be hotter!

31.12.1985

Sharp MZ-2200 port of Flicky, this port benefits from the MZ series high-resolution capabilities and large color palettes.

01.12.1985

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

01.07.1987

Reviver: The Real-Time Adventure is an adventure game designed by Katsunori Yoshimura and released by Arsys Software in July 1987. It featured the concept of a real-time persistent world.