Popular games for platform Sharp MZ-2200
BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.
The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one.
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.
The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.
Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water. The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as "Buggy Popper" in Japan in 1986.
Thexder is a robot capable of transforming into a jet whose job is to destroy the central computer to save the planet.15 stages are waiting you for in this shooting game.
An evil demon named Varalys casts a curse upon the princess Ann, turning her into three fairies. You control Sir Jim and set out to find the fairies, and then slay Varalys. Only by vanquishing Varalys can the curse be lifted. Once the princess is restored the kingdom will be saved. The fighting is a little more in-depth than hack and slash. You can either fight with a defensive or offensive stance, or you can use magic spells.
The game is cleared when all the stars are taken. The cracked floor disappears when you pass over it, so you can only pass through it once.
Omotesandō Adventure is a 1982 text adventure video game, and is considered the first Japanese adventure game. It is about being a developer for a microcomputer magazine that is set to infiltrate the headquarters of Monthly ASCII magazine to sabotage the company. The game was made for Japanese personal computers such as the PC-8001 and only features text against a black background. Commands are input through a keyboard, such as directions to move and actions such as "Open Door" to progress.
Eiyuu Densetsu Saga is a first‑person fantasy maze adventure in which a hero explores a hazardous forest to find a sacred weapon and rescue Linda from a dragon. Gameplay is menu‑driven—select movement, look, and encounter actions from on‑screen options while using directional icons to navigate maze‑like areas; encounter choices (fight, escape, ask) and environmental traps can quickly end the hero’s journey.
Aliens relentlessly attack you. For how long can it be prevented?
The first Japanese developed graphical adventure game created by Micro Cabin in 1982. Although it features the same name, it is otherwise unrelated to On-Line Systems' game. Mystery House, or Mystery House I (ミステリーハウスI) as it is written in Japanese on the box, is an adventure game developed by Micro Cabin in June 1982 for the Sharp MZ-80B followed by various ports for other computers. While Micro Cabin's Mystery House is clearly inspired by the seminal Mystery House created by On-Line Systems in 1980, sharing the same name and similar gameplay, it bares no connection to that title nor its official Japanese port created by StarCraft in 1983. A direct sequel to Micro Cabin's Mystery House was released later in the same year called Mystery House II.
Adventure game created by Hudson in 1983. The game's nameless protagonist must visit six attractions parodying well-known areas of Tokyo Disneyland of the early 1980's, find the treasures within and escape. The title itself is a pun involving Disney and a Japanese expression referring showing off one's wealth.
Use your fork shooting ship to fight off hordes of eggplants, carrots and apple, in Vegetable Crash, a Galaxian/Galaga clone
Strike left and right, inviting the enemy to make a mistake. Left! Right! Chance, Smash, Victory!
Takara B.D. Adventure is one of the earliest Japanese full-scale text adventure games with pictures. The objective of the game is to find the secret tape and safely deliver it to Micro Cabin on the 5th floor of the Takara Building. There are also various hazards that will kill the player's character if not careful enough. There are no room descriptions and the text commands are in very simple English.
Mystery House II is an adventure game in Japanese and the sequel to the 1982 title Mystery House, which is in turn inspired by the 1980 title Hi-Res Adventure #1: Mystery House. Just like in the first game the goal is to explore a mysterious house and discover the treasure hidden inside by gathering four notes that provide clues. Exploration is similar to the first game, using N/S/E/W to move through the environments shown using a first-person perspective and drawn with outlines. At the bottom commands are entered, such as TAKE, READ or SEARCH. Items can be picked up and used elsewhere to solve puzzles. Compared to the first game the environment is now much larger as the house consists of three floors and the environment can be explored as well.
The player must take control of Grobda, a tank trapped in an arena filled with numerous indestructible obstacles and several enemy tanks. When an enemy tank is killed, it will cause an explosion, and any other enemies that happen to be in the blast radius at the time will also suffer the same fate. But if Grobda is too close to the explosion, it will also be killed. Grobda has a shield that offers very temporary protection from enemy fire, but this will soon disappear if it is constantly under attack or shot. Each round is called a "battling", and there are a total of ninety-nine in the game.
In Hiyoko Fighter you control a little chick who must collect eggs dropped by chickens while being chased by snakes. It takes a couple of cues from Pac-Man as it has tunnels you can walk into to warp to another part of the screen when you’re feeling trapped. There are 3 eggs laid by the chickens, a white one that gives you points, a red one enables temporary invincibility and the ability to kill the green snakes, and a yellow egg will advance you to the next level.
A vertical scrolling space shooter.
A port for Sharp MZ-2200
Two jet fighters go on a mission together, each managed and controlled by a different player. The jets can be docked side-by-side or end-to-end for greater fire and fighting power. When docked one player is the pilot and the other is the weapons officer. The game can also be played by a single player. When you progress in the game you can select more advanced weapon systems to fight the over 50 different enemy characters.
A vertically scrolling shooter developed by Inofuto for a variety of systems.