Popular games for platform Sharp MZ-2200

25.08.1982

BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.

20.07.1984

The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one.

01.12.1986

The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.

01.11.1982

Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water. The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as "Buggy Popper" in Japan in 1986.

31.12.1983

Use your fork shooting ship to fight off hordes of eggplants, carrots and apple, in Vegetable Crash, a Galaxian/Galaga clone

19.07.2023

08.10.2023

Stinger is a tank-shooter with several enemies, levels, power-ups and items to pick.

placeholder
09.02.2021

Numberton is a puzzle game for one or two players, made for the early Sharp MZ home computers from Japan. The game shares some elements with Tron-like games, but the gameplay mechanics are based on numbers instead. It's easy to learn, but you'll have to plan ahead and be smart to obtain good scores. The game may also be played as a two player battle puzzler, where the players try to kill each other by fencing each other in.

placeholder
31.12.1983

It’s the year 2199 and your ship has been caught in a batch of strong magnetic storms and has somehow wound up near a black hole that is spewing robotic spiders and other insect-like creatures that are now attacking your ship. Programmed by Toshiyuki Sasagawa, who would go onto write music for many popular Hudson Soft games.

31.12.1982

Strike left and right, inviting the enemy to make a mistake. Left! Right! Chance, Smash, Victory!

01.08.1985

People inhabiting a world called Felix communicate with gods to divine their future. The king of the Forest Country is looking for a husband for his daughter and organizes a tournament for noble young men from different countries. The prince from the Lake Country is victorious, but an evil magician turns him into a strange-looking creature and banishes him to faraway lands. The prince has to travel back and find a way to remove the curse. Märchen Veil I is an overhead action game with light role-playing elements. The game consists of maze-like stages heavily populated by enemies. The prince has to fight his way through by using ranged magic, which effectively turns the game into a shooter. The magic attack can have different properties depending on the special items picked up by the prince. Throughout the game the player will also find items that restore or permanently increase the protagonist's health. Still-screen scenes (called "visual stages") advance the story between levels.

01.12.1985

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

01.07.1983

Adventure game published by Microcabin in 1983.

31.12.1983

For Help! you control a guy who swings a mean stick that will knock out snakes that come up from the ground and climb up the vines you can maneuver on. However the blue striped snakes cannot be killed and are quite fast and if they touch our hero he will lose a life and have to listen to some agonizing music and any yellow snakes will advance to the top of the tree. You can also get a game over if enough of the yellow snakes reach the top of the tree and eventually will reach the large apple above your girlfriends head. They’ll then cruelly drop it down on top of her head crushing her! Eventually if you club enough snakes you’ll move on to the next level but the amount of snakes that reached the top stay. The controls of the game are a bit difficult and make it tricky to maneuver the hero. If he’s holding on to two vines he cannot move up or down so you have to be careful.

31.12.1983

Nobunaga's Ambition, the first of the series, was released in 1983. Players assume the mantle of either Nobunaga Oda or Shingen Takeda and strive to conquer the entire land (17 areas in the Kansai and central Japan region). They manage their country to make it rich, then prepare their military forces. These then attack and defeat surrounding Clans in battle.

01.09.1982

Mystery House II is an adventure game in Japanese and the sequel to the 1982 title Mystery House, which is in turn inspired by the 1980 title Hi-Res Adventure #1: Mystery House. Just like in the first game the goal is to explore a mysterious house and discover the treasure hidden inside by gathering four notes that provide clues. Exploration is similar to the first game, using N/S/E/W to move through the environments shown using a first-person perspective and drawn with outlines. At the bottom commands are entered, such as TAKE, READ or SEARCH. Items can be picked up and used elsewhere to solve puzzles. Compared to the first game the environment is now much larger as the house consists of three floors and the environment can be explored as well.

31.12.1984

Adventure game developed by Microcabin in 1984.

01.06.1982

The first Japanese developed graphical adventure game created by Micro Cabin in 1982. Although it features the same name, it is otherwise unrelated to On-Line Systems' game. Mystery House, or Mystery House I (ミステリーハウスI) as it is written in Japanese on the box, is an adventure game developed by Micro Cabin in June 1982 for the Sharp MZ-80B followed by various ports for other computers. While Micro Cabin's Mystery House is clearly inspired by the seminal Mystery House created by On-Line Systems in 1980, sharing the same name and similar gameplay, it bares no connection to that title nor its official Japanese port created by StarCraft in 1983. A direct sequel to Micro Cabin's Mystery House was released later in the same year called Mystery House II.

11.11.2023

Place the arrow, change the direction of the car, and pass all the flags to clear the game. If the car goes off-screen or hits a rock, it is a failure. If the car hits a wall, it will flip, but the wall will disappear.

31.12.1983

You are the Cannon Man and you have to shoot the bouncing ball. When you hit the ball it will fall apart in two or three smaller balls and If you hit those smaller balls, they will also fall apart into two or three smaller balls. And if you hit the smallest balls again they will disappear. The gameplay is straightforward, you can only move from left to right and can shoot straight up. Don't get hit by the bouncing balls!.

01.01.1970

Basic Pac-Man clone for the Sharp MZ-2000 series of computers.

01.08.1984

Mario Bros. Special is a game developed by Hudson Soft. Like Punch Ball Mario Bros., the game is not a straight port of Mario Bros, but more of a sequel. It has adjustments to the game's graphics and sounds and even a bonus timer.

01.01.1970

Space Bees have attacked! Hit! Aim for the beehive!

31.12.2020