Popular games for platform Sharp MZ-2200
BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.
The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one.
The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.
Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water. The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as "Buggy Popper" in Japan in 1986.
Thexder is a robot capable of transforming into a jet whose job is to destroy the central computer to save the planet.15 stages are waiting you for in this shooting game.
It’s the year 2199 and your ship has been caught in a batch of strong magnetic storms and has somehow wound up near a black hole that is spewing robotic spiders and other insect-like creatures that are now attacking your ship. Programmed by Toshiyuki Sasagawa, who would go onto write music for many popular Hudson Soft games.
You must press any key to start the game. It will then ask you if you want to use Keyboard or Joystick. After that section, the game will start. The aim of each level of the game is to kill all of the floaters, the orange/magenta ball-like things that roam the maze. To do this you have one weapon on your side - an infinite supply of bombs. When you drop a bomb, they are automatically primed, and will explode after just a few seconds. So to kill the baddies you must get close enough to them to within the range of the bomb, drop it, and quickly run around a corner to make sure you too are not caught in the explosion. The bombs will destroy any floaters that are caught in the blast, and also certain sections of wall that are in the way, reducing the playing area to open landscape. More and more floaters are added each level, and the game does get quite difficult. You can also only drop one bomb at a time.
Aliens relentlessly attack you. For how long can it be prevented?
People inhabiting a world called Felix communicate with gods to divine their future. The king of the Forest Country is looking for a husband for his daughter and organizes a tournament for noble young men from different countries. The prince from the Lake Country is victorious, but an evil magician turns him into a strange-looking creature and banishes him to faraway lands. The prince has to travel back and find a way to remove the curse. Märchen Veil I is an overhead action game with light role-playing elements. The game consists of maze-like stages heavily populated by enemies. The prince has to fight his way through by using ranged magic, which effectively turns the game into a shooter. The magic attack can have different properties depending on the special items picked up by the prince. Throughout the game the player will also find items that restore or permanently increase the protagonist's health. Still-screen scenes (called "visual stages") advance the story between levels.
Mystery House II is an adventure game in Japanese and the sequel to the 1982 title Mystery House, which is in turn inspired by the 1980 title Hi-Res Adventure #1: Mystery House. Just like in the first game the goal is to explore a mysterious house and discover the treasure hidden inside by gathering four notes that provide clues. Exploration is similar to the first game, using N/S/E/W to move through the environments shown using a first-person perspective and drawn with outlines. At the bottom commands are entered, such as TAKE, READ or SEARCH. Items can be picked up and used elsewhere to solve puzzles. Compared to the first game the environment is now much larger as the house consists of three floors and the environment can be explored as well.
Use your fork shooting ship to fight off hordes of eggplants, carrots and apple, in Vegetable Crash, a Galaxian/Galaga clone
In Hiyoko Fighter you control a little chick who must collect eggs dropped by chickens while being chased by snakes. It takes a couple of cues from Pac-Man as it has tunnels you can walk into to warp to another part of the screen when you’re feeling trapped. There are 3 eggs laid by the chickens, a white one that gives you points, a red one enables temporary invincibility and the ability to kill the green snakes, and a yellow egg will advance you to the next level.
You play as a shepherd who must gather sheep into the pen before nightfall so that he can go date his girlfriend. You catch the sheep by running into them and then dragging them to the pen. You can close the pen gate to stop sheep from escaping. But watch out for the wolves who will tear open the gates again. The game was programmed by Kikuta Masaaki, notable for making the Hudson hit game Binary Land.
To clear the level, you must destroy all the UFOs while avoiding falling bombs and blocks. Blocks cannot be destroyed by your own bullets, but will disappear if hit by an enemy bomb.
A sink of shear hatred, violence and deadly weapons is the blazing hell you find yourself in under the Polar Star. A frosty scenery, for action that couldn't be hotter!
A port for Sharp MZ-2200
The player must take control of Grobda, a tank trapped in an arena filled with numerous indestructible obstacles and several enemy tanks. When an enemy tank is killed, it will cause an explosion, and any other enemies that happen to be in the blast radius at the time will also suffer the same fate. But if Grobda is too close to the explosion, it will also be killed. Grobda has a shield that offers very temporary protection from enemy fire, but this will soon disappear if it is constantly under attack or shot. Each round is called a "battling", and there are a total of ninety-nine in the game.
Adventure game developed by Falcom.
Door Door is a single-screen platformer first released in 1983 for the NEC PC-6001.
A vertical scrolling space shooter.
Relics is an action-adventure game where players take the role of a spirit who can possess different characters. The spirit appears at underwater ruins with no explanation why it became a spirit and what it needs to do. In fact, one will only find out about the story of the game when seeing the real ending. The graphic style of the game is compared to the works of H. R. Giger.
The mystery begins with a stream of blood runninng down Bil Robbins' back. Now its up to you, J.B., to track down the culprit whose hand twisted the knife. Enemies? The victim had so many, they must have been standing in line to bump him off. But the murderer will never get away because the amazing technology of the Nintendo Entertainment System will make all suspects answer to you as you grill them and dig up clues. Unravel a dark world of chilling secrets, hidden mysteries, sultry dames and deceit to crack the case. Yeah, J.B., everyone has something to hide. Don't let them hide it from you!
A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.
An action game where you pilot a mech known as MJ-05 and shoot at various enemies that upon being shot split into more ships to shoot down. There’s also a fuel gauge you have to keep an eye on as if it runs out you’ll lose a life. However it can be refilled by landing in a pod that scrolls along the bottom of the screen from time to time.