Popular games for platform Sharp MZ-2200
BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.
The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one.
The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.
Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water. The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as "Buggy Popper" in Japan in 1986.
Thexder is a robot capable of transforming into a jet whose job is to destroy the central computer to save the planet.15 stages are waiting you for in this shooting game.
A vertical scrolling space shooter.
The mystery begins with a stream of blood runninng down Bil Robbins' back. Now its up to you, J.B., to track down the culprit whose hand twisted the knife. Enemies? The victim had so many, they must have been standing in line to bump him off. But the murderer will never get away because the amazing technology of the Nintendo Entertainment System will make all suspects answer to you as you grill them and dig up clues. Unravel a dark world of chilling secrets, hidden mysteries, sultry dames and deceit to crack the case. Yeah, J.B., everyone has something to hide. Don't let them hide it from you!
A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.
Relics is an action-adventure game where players take the role of a spirit who can possess different characters. The spirit appears at underwater ruins with no explanation why it became a spirit and what it needs to do. In fact, one will only find out about the story of the game when seeing the real ending. The graphic style of the game is compared to the works of H. R. Giger.
It’s the year 2199 and your ship has been caught in a batch of strong magnetic storms and has somehow wound up near a black hole that is spewing robotic spiders and other insect-like creatures that are now attacking your ship. Programmed by Toshiyuki Sasagawa, who would go onto write music for many popular Hudson Soft games.
People inhabiting a world called Felix communicate with gods to divine their future. The king of the Forest Country is looking for a husband for his daughter and organizes a tournament for noble young men from different countries. The prince from the Lake Country is victorious, but an evil magician turns him into a strange-looking creature and banishes him to faraway lands. The prince has to travel back and find a way to remove the curse. Märchen Veil I is an overhead action game with light role-playing elements. The game consists of maze-like stages heavily populated by enemies. The prince has to fight his way through by using ranged magic, which effectively turns the game into a shooter. The magic attack can have different properties depending on the special items picked up by the prince. Throughout the game the player will also find items that restore or permanently increase the protagonist's health. Still-screen scenes (called "visual stages") advance the story between levels.
You play as a shepherd who must gather sheep into the pen before nightfall so that he can go date his girlfriend. You catch the sheep by running into them and then dragging them to the pen. You can close the pen gate to stop sheep from escaping. But watch out for the wolves who will tear open the gates again. The game was programmed by Kikuta Masaaki, notable for making the Hudson hit game Binary Land.
You are in charge of keeping a mischievous old man from cutting the power lines that connect to the Hudson Soft development room. Power comes from a battery on the upper left of the screen and is represented by white characters with bolts on their heads called “Electric-Kun”. They will slowly make their way to the development room and once they reach it a programmer will churn out a program and Hudson will make some money and you’ll get points! However if they run into an area without a line they’ll disappear.
Chase is somehow similar to Gnome Robots but in real-time game and with several items and power-ups.
Reviver: The Real-Time Adventure is an adventure game designed by Katsunori Yoshimura and released by Arsys Software in July 1987. It featured the concept of a real-time persistent world.
To clear the level, you must destroy all the UFOs while avoiding falling bombs and blocks. Blocks cannot be destroyed by your own bullets, but will disappear if hit by an enemy bomb.
Adventure game developed by Microcabin in 1984.
Adventure game published by Microcabin in 1983.
Basic Pac-Man clone for the Sharp MZ-2000 series of computers.
A sink of shear hatred, violence and deadly weapons is the blazing hell you find yourself in under the Polar Star. A frosty scenery, for action that couldn't be hotter!
Action game developed by Carry Soft in 1984.
Mario Bros. Special is a game developed by Hudson Soft. Like Punch Ball Mario Bros., the game is not a straight port of Mario Bros, but more of a sequel. It has adjustments to the game's graphics and sounds and even a bonus timer.
Action racing game created by TechnoSoft and released in 1984, initially for the PC-88 and then other Japanese computer platforms. It was the first home video game with 3D polygon graphics.
As the name implies, Robo Wres 2001 is a game about robots that wrestle in (what then was) the future. Six robots from six countries fight in a tournament that, apart from the robot element, is closer to American, Mexican or Japanese wrestling than the classic kind of wrestling. Each player uses three keys or buttons to execute various attacks in the classic "button masher" beat'em'up manner, with different button combinations triggering different techniques according to the proximity between the combatants. Each robot has its own arsenal of special moves. The ring is viewed from an elevated position and allows movement in two dimensions. The losing robot is turned into scrap ready for recycling, with the winner going on the next round.