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The Witness was the seventh game released by interactive fiction pioneers Infocom. The player character is a detective who has been summoned to the Cabeza Plana, California office of Mr. Linder, a millionaire. Linder fears that his life is in danger... and indeed, as he sits in his office with the player, he is murdered before the player's eyes. The player then must solve the murder.
A adventure written by Jyym Pearson and the second game in the Other Venture series published by Adventure International for several platforms.
A graphical text-adventure game designed by Bob Blauschild in which the player has to save the world's five largest cities from being destroyed with thermal nuclear weapons.
You will continue the story and put your detective investigation skills to the ultimate test in Murder Mystery 2 – an immersive criminal investigator game. Starting in Los Angeles, you’ll use your skills of deduction to solve over 30 complex, mysterious criminal cases from multiple homicides to assassinations!
Moonmist is an interactive fiction computer game written by Stu Galley and Jim Lawrence and published by Infocom in 1986. The game was released simultaneously for many platforms, including the IBM PC, Apple II, Amiga, Atari ST and Commodore 64. It is Infocom's twenty-second game. Galley and Lawrence previously wrote Seastalker for Infocom. The player's character is a young detective, asked by friend Tamara Lynd to investigate her new home of Tresyllian Castle in Cornwall, England. Tamara has recently become engaged to the castle's lord, Jack Tresyllian. She was very happy until she began seeing what appeared to be The White Lady, a ghost who has allegedly haunted the castle for centuries. As if seeing a ghost wasn't nerve-racking enough, she's also begun to fear for her life. Is Tamara's imagination just overly excited from living in a large old castle, or is someone really trying to kill her? And if her life is in danger, is it from a ghost or someone using it as a disguise?
Grey gravel crunches in the drive. Grey windows retreat behind wrought-iron balcony rails. Grey skies press down over the looming, shadowy edifice. You do enjoy your job, but the decor can become a bit much sometimes. You shall hope that the inside of this mansion proves to be cheerier. A "cozy mansion mystery in the making" by Andrew Plotkin.
This intricate all-text reworking draws on the Gothic, as well as Clue, to simulate seven characters working to outwit the killer in their midst.
A country house mystery with a randomized culprit.
They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.
The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle.