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The Witness was the seventh game released by interactive fiction pioneers Infocom. The player character is a detective who has been summoned to the Cabeza Plana, California office of Mr. Linder, a millionaire. Linder fears that his life is in danger... and indeed, as he sits in his office with the player, he is murdered before the player's eyes. The player then must solve the murder.
Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most Infocom titles, it was written in highly portable ZIL and made available for an array of popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. It is Infocom's fifteenth game.
A adventure written by Jyym Pearson and the second game in the Other Venture series published by Adventure International for several platforms.
A graphical text-adventure game designed by Bob Blauschild in which the player has to save the world's five largest cities from being destroyed with thermal nuclear weapons.
You will continue the story and put your detective investigation skills to the ultimate test in Murder Mystery 2 – an immersive criminal investigator game. Starting in Los Angeles, you’ll use your skills of deduction to solve over 30 complex, mysterious criminal cases from multiple homicides to assassinations!
Grey gravel crunches in the drive. Grey windows retreat behind wrought-iron balcony rails. Grey skies press down over the looming, shadowy edifice. You do enjoy your job, but the decor can become a bit much sometimes. You shall hope that the inside of this mansion proves to be cheerier. A "cozy mansion mystery in the making" by Andrew Plotkin.
A Normal Lost Phone is a game about exploring the intimacy of an unknown person whose phone was found by the player.
A train journey abruptly cut off. An enforced stay in a strange City. Intrigue, madmen, and growing sense of being watched... A work of interactive fiction by Emily Short.
In the first graphic adventure game ever, the player along with seven other people is in an old mansion hunting for some jewels. All too soon it becomes obvious that someone is killing one member of the group after another. It is the player's task in this murder mystery to find out who the murderer is before the player is killed himself.
This intricate all-text reworking draws on the Gothic, as well as Clue, to simulate seven characters working to outwit the killer in their midst.