Parent game
Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.
Part of franchise:
Pac-Man
(last 3 games)
Pac-Man Mega Tunnel Battle: Chomp Champs is an online-only Pac-Man eating competition! Eat your way through multiple interconnected mazes using Power Pellets and a variety of Power Items to chomp the Ghosts and opponent PAC-MAN players! Be the last Pac standing at the end of each match in this 64-player Battle Royale to be the Chomp Champ!
Pac-Man in a Tin is a pocket-sized tin contains the classic arcade game in all its 8-bit glory.
With polished graphics, enhanced gameplay, and updated features, Pac-Man World Re-Pac is action/platforming fun for both experienced Pac-fans and new Pac-thusiasts the world over!
Could be interesting
The game combines an action game with a platformer. The aim is to run away from the hot lava that is chasing you as high as possible. The escape leads through platforms made of furnitures, such as beds, armchairs or tables. There are some tricky parts of home furnishing as unstable stools or TVs that can end or slow down the escape. The hero, smiling cartoon character, can be equipped with some boosts like a magnet hat that helps with collecting coins or a dragon-skin boots which can survive the close encounter with hot lava. The Floor is LAVA - Original Game offers a possibility to compete with Facebook friends. Their scores and the global scores are shown in a proper tab and, when jumping up the room, displayed on the maximum height that was obtained by friend. It is available on the AppStore and Google Play Store.
Degrees of Separation is a puzzle platformer where cooperation is built into every move. Two contrasting souls, Ember and Rime, fall in love, but are separated by an enigmatic force, and must use their powers to progress through a spectacular world of fantasy and adventure. Players solve environmental obstacles by drawing upon the contrasting temperatures of warm and cold in single-player and cooperative multiplayer.
Oh no! Donuts are dropping out of nowhere and Molly and her friends need your help. Use your finger to drag Molly, Maximus, Rhonda, or Walter across the screen and collect ONLY the donuts shown at the top. You do not want to catch the wrong donut or it will be game over!
Retro-inspired tower defense and action platformer SolSeraph reinvents the classics! As the guardian of humanity, civilization is in your hands. Build your cities and set up defensive structures to protect them from the constant threat of monsters, then descend into their lairs with sword and spells to eliminate them for good. Explore floating islands, ancient caverns, and lost cities. The world is yours! Brought to you by ACE Team, the creative minds behind Rock of Ages and Zeno Clash, SolSeraph combines action and strategy for a rich and unique gameplay experience reminiscent of the 16-bit era.
A silly side-scrolling arcade game where you play as a flying demonic zombie dinosaur with a chainsaw for a tail. Dodge obstacles, collect coins and cut demons in half. How long will you resist in this madness?
In 2001, LEGO System A/S publishes LEGO Technic Bionicle Nestlé on Windows. This action game is now abandonware and is set in a licensed title, platform and promotional themes. It's a side-scrolling platform game where the player can play as any of the six colored original Bionicle.
Skelerun is a randomly generated platformer where you race against the clock to escape a dungeon littered with all manner of tricks, traps, and hazards before the way out slams closed.
OvenBreak 2 is the second game in the Cookie Run series and is the sequel to Devsisters’ first game OvenBreak. Similar to the first game, this game is a endless arcade style runner, but has multiple new features not present in OvenBreak.
Schreckenstein is a platform maze game designed to be played by two players, with each player's surroundings shown in either the top or bottom half of the screen. If a single player is selected, the computer operates the second player. In each level, the players must traverse the maze collecting health elixirs and level specific objects while avoiding spooks, bats, spiders and miscellaneous traps. Each player can throw a weapon to dispatch their enemies. On each level, the collected objects are either used to activate sites or give them to a white sorcerer for use. When enough have been collected, a key appears somewhere, and once collected this allows the door to the next level to be opened. For the first level, the players collect torches and use them to activate giant skulls. On the second level, gems are collected for the white sorcerer, who appears randomly and infrequently as a ghostly apparition. On the third level, tokens must be deposited into magical wells. On the fourth level, the player must again collect crystals, but they are enchanted, and cannot be picked up unless the player is first given the ability by a white sorcerer. In the final level, the players must find magic eyes for the white sorcerer. Each player has a health meter, which trickles down with time or drops after contact with a monster. Once the energy reaches zero, the player dies. If this happens to the computer or in two player mode, the first player to die eventually re-animates as an undead creature who pursues the other player. If the living player completes a level, their companion is given extra energy and returned to life with a small amount of energy for the next level.
You're a Wizard, you can't do magic, but you can jump pretty good!