Penguin Land

21.03.1990
Genre: Platform Puzzle

Parent game

01.02.1985

Doki-doki Penguin Land is a 1985 game initially developed by Sega for the SG-1000. It is a platform-based puzzle game, where a penguin must guide an egg down the screen making sure not to break it. The basic aim of Doki-doki Penguin Land is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully. You control a penguin. 1 jumps, 2 digs. The penguin can push the egg left or right, and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block left (or right) and one block down away from the penguin's position, meaning it is impossible to dig straight downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash. The penguin cannot be damaged, but can be temporarily stunned, the objective being to protect the egg, not necessarily yourself. If the player leaves the screen from the bottom he/she will emerge from the top.

Part of collection:
Penguin Land

01.02.1992

Ikazuse! Koi no Doki-doki Penguin Land MD — called just Doki-doki Penguin Land on Sega's archive — is a Sega Mega Drive game released only in Japan as part of the Sega Game Toshokan service. It is an update to the previous games in the series, Doki Doki Penguin Land and Penguin Land, and features the same basic gameplay of having to guide an egg to the bottom of the screen.

18.08.1987

Penguin Land, known as Doki Doki Penguin Land Uchū Daibōken (どきどきペンギンランド宇宙大冒険? lit. "Thump Thump Penguin Land: Great Outer Space Adventure") in Japan, is a Sega Master System game and the second game in the Doki Doki Penguin Land series. In this game you play as a penguin going through a puzzle platformer stage and try to guide your egg around the polar bears, rocks and other hazards to the end of the stage. The game has a total of 50 stages and a level editor which can save up to 15 additional levels. The level editor data is stored on the game's battery back-up RAM.

01.02.1985

Doki-doki Penguin Land is a 1985 game initially developed by Sega for the SG-1000. It is a platform-based puzzle game, where a penguin must guide an egg down the screen making sure not to break it. The basic aim of Doki-doki Penguin Land is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully. You control a penguin. 1 jumps, 2 digs. The penguin can push the egg left or right, and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block left (or right) and one block down away from the penguin's position, meaning it is impossible to dig straight downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash. The penguin cannot be damaged, but can be temporarily stunned, the objective being to protect the egg, not necessarily yourself. If the player leaves the screen from the bottom he/she will emerge from the top.

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