Perman: Enban wo Torikaese
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Part of collection:
Perman
"Paaman (or quite possibly Parman) is a comic in Japan which is done by the same guy who did Doraemon. Like that wasn’t already obvious just by looking at ‘em. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. I don’t think there’s any difference in who you want to pick though. What’s awkward about flying is, if you’re flying Up and want to go Left, you don’t just automatically go Left when you hit the control pad… you go diagonally, then you go left. And you don’t sit still if you let go of the control pad, you have to hit A to stop. And then you have to hit A again to fall to the ground and walk around like normal. Which is all very weird. But you can jump REALLY high, so that’s cool. There’s a side view, where you can fly, like what I was just talking about, and there’s a top view, where you walk around inside of buildings and stuff. You can’t fly though, but you can jump, which is pretty useless. What’s cool about this game is the sheer amount of fun crazy bonus rooms you can go into. I’ve found the “fly-around-and-break-crates-for-a-while” fun bonus room, and the “jump-around-on-these-tiles-but-they-break-after-you-jump-off-so-you-can-only-jump-on-each-tile-once” fun bonus room. And sometimes at the end of these rooms you can earn neat stuff, like new weapons or weapon upgrades. Sure beats your crappy punch."
Perman: Enban wo Torikaese is a 1990 platformer from Irem based on the popular manga character.
Part of franchise:
Perman
"Paaman (or quite possibly Parman) is a comic in Japan which is done by the same guy who did Doraemon. Like that wasn’t already obvious just by looking at ‘em. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. I don’t think there’s any difference in who you want to pick though. What’s awkward about flying is, if you’re flying Up and want to go Left, you don’t just automatically go Left when you hit the control pad… you go diagonally, then you go left. And you don’t sit still if you let go of the control pad, you have to hit A to stop. And then you have to hit A again to fall to the ground and walk around like normal. Which is all very weird. But you can jump REALLY high, so that’s cool. There’s a side view, where you can fly, like what I was just talking about, and there’s a top view, where you walk around inside of buildings and stuff. You can’t fly though, but you can jump, which is pretty useless. What’s cool about this game is the sheer amount of fun crazy bonus rooms you can go into. I’ve found the “fly-around-and-break-crates-for-a-while” fun bonus room, and the “jump-around-on-these-tiles-but-they-break-after-you-jump-off-so-you-can-only-jump-on-each-tile-once” fun bonus room. And sometimes at the end of these rooms you can earn neat stuff, like new weapons or weapon upgrades. Sure beats your crappy punch."
Perman: Enban wo Torikaese is a 1990 platformer from Irem based on the popular manga character.
Could be interesting
"Paaman (or quite possibly Parman) is a comic in Japan which is done by the same guy who did Doraemon. Like that wasn’t already obvious just by looking at ‘em. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. I don’t think there’s any difference in who you want to pick though. What’s awkward about flying is, if you’re flying Up and want to go Left, you don’t just automatically go Left when you hit the control pad… you go diagonally, then you go left. And you don’t sit still if you let go of the control pad, you have to hit A to stop. And then you have to hit A again to fall to the ground and walk around like normal. Which is all very weird. But you can jump REALLY high, so that’s cool. There’s a side view, where you can fly, like what I was just talking about, and there’s a top view, where you walk around inside of buildings and stuff. You can’t fly though, but you can jump, which is pretty useless. What’s cool about this game is the sheer amount of fun crazy bonus rooms you can go into. I’ve found the “fly-around-and-break-crates-for-a-while” fun bonus room, and the “jump-around-on-these-tiles-but-they-break-after-you-jump-off-so-you-can-only-jump-on-each-tile-once” fun bonus room. And sometimes at the end of these rooms you can earn neat stuff, like new weapons or weapon upgrades. Sure beats your crappy punch."
An action platformer for the Game Boy starring the popular anime character "Shin-chan". This is the second installment of the Game Boy Crayon Shin-Chan series.
Kono Subarashii Sekai ni Shukufuku wo! Fukkatsu no Beldia is a 2D platformer bundled with the first Blu-ray volume of the second season of the KonoSuba! anime series. It features fast-paced gameplay heavily resembling the Mega Man X games.
An adventure game where you follow the cybernetic journeys of a girl named Lain.
Shounen Ashibe: Goma-chan no Yuuenchi Daibouken (lit: "Boy Ashibe: Goma-chan's Great Amusement Park Adventure") is a Super Famicom platformer from Nova Co. and Takara. The player alternates between controlling the human Ashibe, as he escorts his friends across a world map while talking to NPCs and following the game's story, and the seal Goma-chan in 2D platformer stages where he must track down eight items by investigating his surroundings thoroughly. While Goma-chan can't be hurt by enemies, colliding with them causes him to lose one of the eight items he's already found - as the stages have a strict time limit, it's best to avoid this situation whenever possible. Shounen Ashibe was originally a Shounen Jump serialized manga before becoming an anime TV series in 1991, a year before this game was released.
Iria is the story of a girl and the Alien being she loves to hate. The series begins with her brother, Gren, taking a job. He is a bounty hunter, and one well known for his incredible skill. Iria, being a skilled apprentice bounty hunter herself, tags along. What is the job, one might ask. It is to find out what has happened to the crew and cargo of a Space Station. Needless to say, nothing is as it seems, and the war between Iria and Zeiram begins in earnest.
In the year 199X, Earth Defense Sky Force orbits the planet. They survey the Earth 24 hours a day to maintain world peace. When problems arise they send in agents to help out. SF-W6 and SF-W3 are two such agents. Upon completing a mission they are promoted to J-project status. Aboard the ship, The Chief explains that when hit with Birdronic waves, they will turn into Choujin Sentai. Immediately after Tendou Ryu's conversion into a Jetman, the enemy Vyram attack. Radiguet, the leader of the Vyram, announces that they have conquered other detentions and now plan to conquer the 3rd dimension. During this attack, Ryu loses his girlfriend Rie through a hole in the ship. The Birdronic wave machine shatters and the remaining 4 waves are sent down to Earth at random. After the attack Ryu and The Chief search the Earth to find the remaining members of the group.
They're at it again. The dreaded Norsa Empire is back... and stronger than ever before. This time they won't make any mistakes. Others have tried to stop them and all have failed. The evil Baron Ricks knows you are coming. And it's a trap! But you're the galaxy's last hope. Can you do what's never been done before?
Based on the 1997 anime, Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari tells an original story which is set between episodes eight and nine of the TV series. The main character of the game is an original character who transfers to Ohtori Academy. The game is in the style of a visual novel with strong dating sim elements. The major characters each possess a statistic called "Heart's Nobility" which the player affects through dialog choices that appear sporadically during play. Each character's level of Heart's Nobility determines how the game will end. The special endings available for characters that end with particularly high Heart's Nobility represent the game's dating sim element, but because it is set within the larger plot of the TV series the relationships are usually somewhat platonic, or one-sided affections on the part of the main character.
A companion to Katsuhiro Otomo's short film anime collection Short Peace, Ranko Tsukigime's Longest Day is a fast-paced 2D side-scrolling platformer game directed by Goichi Suda (Suda51) of Grasshopper Manufacture and developed by Crispy’s Inc. Ranko Tsukigime’s Longest Day introduces a whole new storyline featuring stunning animation, thrilling gameplay, and psychedelic visuals that will draw players into Ranko Tsukigime’s story. By day, Ranko Tsukigime is an average high school girl who lives alone, but at night she is a deadly hitman who deftly assassinates her targets. One fateful night as Ranko heads out to eliminate her next target, a demonic enemy organization creeps up and threatens the lives of Ranko and her friends. Players will put their reflexes and quick judgment to the test in the fast-paced platforming gameplay that will have them blazing through dangerous, obstacle-ridden environments to flee from an ominous enemy looming close behind.