PlanetSide: Core Combat
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Parent game
PlanetSide chronicles the efforts of three factions as they fight for territorial control over ten different continents on the planet Auraxis. Players take on the role of individual soldiers fighting for one of the three factions within the game, and can specialize in various fields such as combat vehicle crewman, infantry, invisible infiltrator or a variety of combat support roles such as combat medic or combat engineer. The game is played primarily in a first person perspective, with the option of third-person. Unlike most shooting games, in which small-scale matches take place in essentially an instanced map, PlanetSide battles can involve hundreds of players in a single fight. PlanetSide battles concern control over territory and strategic points, and can cause repercussions to all three factions. To date, PlanetSide remains one of the few MMOFPS games ever created. A sequel, PlanetSide 2, was released in November, 2012. On January 24, 2014 Sony Online Entertainment announced that the game was going to be free-to-play in April 2014. The game was officially launched as free to play on April 29, after several delays. On July 1st 2016, at 4:00pm PT, Planetside servers went offline permanently.
Could be interesting
Launched in July 2024, The First Descendant is a next-generation third-person co-op action RPG looter shooter featuring high-quality graphics developed using Unreal Engine 5. In the game, players become a Descendant whose mission is to combat against alien invaders – The Vulgus who crossed dimensions over 100 years ago and brought with them the devastating Colossi and destruction– for the survival of humanity and to protect Albion and the continent of Ingris. Players will encounter spectacular stories as they grow stronger through various missions and raids to finally discover the Descendants' secret. Cooperation is crucial as players team up with one another in strategic multiplayer boss fights where teamwork and tactics are key. New equipment, materials, and items obtained through a myriad of missions and boss fights will contribute to players’ character development.
Richard Garriott's Tabula Rasa was an MMORPG developed by Destination Games and published by NCsoft, designed in part by some of the creators of Ultima Online including Richard Garriott. The game was a role-playing video game that blended certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The development team released updates, called "Deployments," nearly every month following launch. The game required a monthly subscription. Tabula Rasa was about humanity's last stand against a group of aliens called the Bane. The story took place in the near future on two planets, Arieki and Foreas, which were in a state of constant conflict between the AFS (Allied Free Sentients) and the Bane. The term tabula rasa means "clean slate" in Latin, which refers to a fresh start, or starting over. According to the developers, the game included the ability for players to influence the outcome of a war between the player characters and the NPCs.
Shoulders of Giants is an explosively colourful roguelike where players simultaneously control a mysterious mech and the gunslinging amphibian riding on its back. Work alone, with a friend, or as one member of a four-person online co-op team, cutting through waves of enemies on a quest to rescue the galaxy from the forces of Entropy!
In SD Gundam Battle Alliance, Mobile Suits and characters from across Mobile Suit Gundam history take center stage in this all-new action RPG.
A top-down looter shooter, Space Punks features crazy, over-the-top action in a unique, irreverent sci-fi setting. Players are given the chance to blast their way to fame, glory and wealth by taking on lucrative contracts on far-flung planets against impossible odds.
Explore vast facilities across a dying Earth and uncover a sinister plot to preserve humanity no matter the cost - even if it means redefining what makes us alive - in an atmospheric immersive sim that explores the nature of consciousness and individuality.
The heavily anticipated continuation of the Mass Effect series.
Wolf Team is a high-octane MMOFPS that features the ability to transform between Humans and Werewolves. Humans have a vast assortment of weapons at their disposal, giving them an advantage at a distance. Wolves have limited ranged attacks but are much faster, stronger, and more durable than their human counterparts. The ability to switch between Human and Wolf form at any time adds an element of strategy that is wholly unique to Wolf Team. Players never need worry about running out of ammunition because Wolves have their own distinct advantages – such as running on walls then dropping onto enemies unexpectedly. In certain modes, players can even harness special Wolf mutations, such as Ghost Wolves, which can turn invisible. Variety is the spice of life; Wolf Team has several addictive game modes to choose from. Just want to engage in an all-out no-holds-barred melee? Fire up a traditional Deathmatch. Interested in joining forces with other players to wage a more cerebral, tactical battle? Try Conquest mode, in which players to work as a team to capture as many bases as possible, or Destruction mode, in which one team tries to demolish the other team's base. Wolf Team also features a large selection of weapons players can acquire as they progress through the game.
STG/RPG hybrid developed in RPG Maker XP featuring a strength/weakness battle system and character levelling.
Hamlet is a first-person perspective game, set in the huge 3D maze-like eponymous facility. The auto-map is always visible, showing the player the character's position. Enemies and important objects are also visible on the radar. Whenever an enemy approaches, the playable robot is unable to move. The shooting is actually done in turn-based style; the player can only shoot once the robot's attack meter has filled up, and the rate of shooting depends on the robot's (or enemy's) agility. However, the game doesn't pause when the shooting occurs, creating the illusion of real-time combat. Though the game looks like a first-person shooter, it is, in its core, an RPG. Player-controlled robot receives experience and levels up after having defeated certain amounts of enemies. Attack, defense, speed, etc. get increased with each level up. It is possible to find and equip various kinds of weapons: a basic gun with infinite ammo, but low damage; powerful rocket launchers which cause high damage, yet have limited ammunition, etc. Two weapons can be equipped in each hand, and the player can switch between them during combat. Shields can also be found and equipped. Weapon energy, body ("health"), and shield energy can be restored with appropriate items.