Platdude in a Go Kart
Buy
Part of collection:
Platdude
(last 3 games)
Platdude is having an evening stroll, but there are dangerous creatures lurking outside. Luckily he knows that the blue spheres can be used to get rid of deadly enemy, but what to do about all the spikes?!.
Guide Platdude through randomly generated levels to reach the flag.
Platdude beans odd crocodiles in the head with golf balls and tees.
Could be interesting
3-D Ultra has done it again with Radio Control Racers Traxxas Edition, the intense new update to the hot-selling 3-D Radio Control Racers. Eight new tracks take you to the next level. Two completely new game modes push radio control racing to new heights. And now you can fully customize your vehicle to make your ride look as good as it performs. Put your racer to the test on 16 tracks of insane jumps, twisting turns, and off-the-wall pitfalls. Race on three indoor tracks including the Traxxas Raceway with real Traxxas intensity. Exotic plants, ancient ruins, and lava appear everywhere you go on the Aztec track. From bumper-car action to roller-coaster-style turns, you'll get your thrills on the 3-D Ultra Thrillride track. The bonus game mode RC Soccer will have you spinning your wheels on the turf for hours on end while bonus Battle Ball puts you in the pit against the odds. Go for the cup with circuit racing or jump into a quick race with no qualifying required.
Asphalt: Urban GT 2 shifts into gear with six game modes, numerous tuning possibilities, 30 tracks and 36 licensed cars and motorcycles - taking handheld racing simulations to a new level. To keep the action hot, Asphalt: Urban GT 2 features music from Moby and music and appearances from the Pussycat Dolls.
Grand Truckismo is an action racing game.
A 2D physics-based racing game where players control a driver named Bill Newton across hilly terrains using simple gas and brake controls. The goal is to travel as far as possible through progressively difficult stages while collecting coins for vehicle upgrades and managing a limited fuel supply. While airborne, the controls rotate the vehicle, allowing players to perform stunts for bonus coins. The game features a variety of unlockable vehicles and stages, and uses a freemium model. Its success led to a sequel in 2016, and the franchise surpassed one billion downloads in 2018.
Paint Park is a sketchpad app for the PlayStation Vita.
Racing game.
Racing game developed by Reiza Studios.
Drive in circles, racing another car, and do as the title tells you.
Get ready to race at blistering speeds through the most addictive hair-raising tracks, with the craziest chicken in town. Join Crazy Chicken and his friends as you race your way through exhilarating 3D worlds with explosive excitement around every corner. Collect weapons as you race around the tracks and strategically fire them to drive your opponents off the road. Once you have proven your new skills in the championships, you will be awarded a higher-powered racing kart for a faster and more furious race. 7 different drivers from the Crazy Chicken family to choose from Loads of extras Features: • Multiple exciting tracks • Multiple levels of difficulty • 4 racing modes • 2-player mode • Tons of Weapons
RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which was done by the same developer. Combat, obstacles and traction on the non-flat tracks play a significant role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro and mines. Additionally, there are 3 levels of tires, engines, shocks and armor. There are full race season, single race and custom track modes. In 1 player games, the 2nd player is replaced with one of 8 AI opponents who are each associated with their own vehicle. In season mode, each track has an entrance fee and cash prize for placing 1st; often lesser cash prizes for lesser placements are also awarded. For an additional fee, racers can opt to move to a higher racing class (levels) where fees and prizes are bigger. Each class has its own set of tracks that the player may choose from. No track is mandatory or unavailable within a class. The player also has the option of going back to a lower class for free, which may become necessary if funds are eaten up be fees without winning prizes. However, going up always incurs a fee, even if the player has been there before. Custom track designing is not intuitive but fairly easy to learn. Players can set the track's laps, gravity and starting line type. Each track section can be pavement, dirt, or ice. Track sections are laid out like puzzle pieces on a 2D non-isometric grid (Pipe-Mania style). Sections include horizontal and vertical straights, four standard 90° turns, eight T-sections for diverging and converging multiple paths in any direction and a criss-cross. Either a horizontal or vertical special straight section is used as the starting grid. The starting grid can be oriented forward, reversed, face-off with player 1 forward, or face-off with player 1 reversed. 7 points are used to adjust the 6 slopes in straight sections to 5 different heights. Slopes can be flat (0:1), inclined (1:1), or steep (2:1). Non-straight sections can only be adjusted for height for the entire section at once. An isometric view of individual sections is provided to help to orient the section's design to the adjacent sections. If the edge of a section does not match the height of the adjacent section(s), the player is warned immediately but may proceed without correcting the error immediately. But such error must be eliminated before the track can be saved. Also required for a track to be saved is no dead ends, and a starting grid section. The track verification is surprisingly liberal, even allowing diverging and converging paths that are against the flow of traffic (like turning around and going the wrong way up a freeway merging lane). The AI opponents are generally not able to discern the fastest or shortest route and can even be diverted into a path with no natural exit, or with very clever path designs, valid lap paths can be entirely different for player 1, player 2 and AI players; which can lead to interesting traffic patterns.