Pokémon Team Turbo
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Pokémon
(last 3 games)
A new adventure awaits within Lumiose City, where an urban redevelopment plan is underway to shape the city into a place that belongs to both people and Pokémon. Please look forward to seeing it for yourself.
Pokémon Trading Card Game Pocket lets you easily collect Pokémon cards. Creatures Inc. has created exciting new visual effects for cards that are only possible digitally.
In this adventure, you'll be transferred from Naranja Academy to its sister school, Blueberry Academy. Unlike Naranja Academy, with its long and rich history, this school was only recently established and has a focus on teaching Pokémon battles. What's unique about Blueberry Academy is that a large part of it is actually in the sea! Attend lessons, mingle with the local students and experience a new school life that's anything but ordinary. - You need to have completed the ending of Pokémon Scarlet and Part 1: The Teal Mask to access the main story of Part 2: The Indigo Disk.
Could be interesting
A collection of eight Pokémon-related minigames, released for the PC in 2004. When all minigames are completed, eight Pokémon posters are unlocked for printing.
Tamagotchi-like companion app for the Dofus and Wakfu MMORPG, allowing players to raise pets before importing them in the main games.
Puzzles and action - enjoy a new sense of play in two ways. Lead the character to use the key block in a total of 100 levels and a multiplayer mode for up to four people can play simultaneously.
The second game in the Nazoler Land series of minigame compilations published by SunSoft for the Famicom Disk System. Nazoler Land Dai-2-gou is the sequel to Nazoler Land Soukan-gou and is similarly a minigame connection with a magazine theme. It contains six minigames, rather than its predecessor's eight. A notable feature of this compilation is that all the minigames are represented as Famicom disks on the select screen, and once a game is chosen an animation shows the disk being loaded in the Famicom Disk System. The minigames include: Patalick A panel-switching puzzle game that shares some similarities with Q*Bert (specifically, switching panel colors and the isometric perspective) but is far more cerebral and less active in nature. The goal is to use the shape-shifting protagonist (who transforms from an angel to a devil form) to switch all the panels on the screen to the same color, keeping in mind that every panel in a horizontal and vertical line will flip over. Geographic Nazoler Quiz Like the transportation quiz from the first Nazoler Land, this is a quiz game with a geographical theme. Rather than crossing over Japan in various types of transport, the goal is to travel the world and answer questions on different countries. Answering enough questions correctly allows the player to buy a ticket to the next location and progress forward. Straw Pistil A gambling game in which the player barters against AI opponents for money. The opponents are unpredictable, so the game is largely based on luck. Blast Tomo As with "Save Princess Momoko" from Nazoler Land Soukan Gou (or the Cheetahmen from Action 52), Blast Tomo is the "major feature" of the compilation. The goal is to help a schoolgirl, Tomo, reach the bottom of a stage with the strategic placing of a finite number of bombs to destroy blocks in the way. The player must also not any let mice touch Tomo on the way down. Nazoler Boys' Detective Club A parody of Famicom Tantei Club, the player is the leader of a detective club currently investigating a mansion supposedly hiding incriminating evidence. Should the player make too many wrong decisions while exploring, the rest of the group will stop listening to them. Nazoler BOX Not so much a game as a more overtly magazine section where an animated character (Tomo, from Blast Tomo) reads mail from players of the previous game as well as discuss promotional features of the Nazoler Land series. There's also a section where players can draw their own images, as part of a contest for Nazoler Land Dai 3 Gou.
The third and final core entry in the Nazoler Land series of minigame compilations with a magazine theme. It was developed and published by SunSoft for the Famicom Disk System. Nazoler Land Dai-3-gou is the third game in the Nazoler Land series. Like its predecessors, it was developed and published by Sunsoft for Nintendo's Famicom Disk System in Japan only, and contains various minigames with diverse gameplay. These minigames include: Sugoro Quiz All three Nazoler games had a quiz minigame of some kind, but Sugoro Quiz is the first to emphasize a multiplayer aspect. Two to four human players compete in a board game in which players progress by answering trivia questions. Tomo Bakuso The second minigame starring the schoolgirl Tomo, after Nazoler Land Dai 2 Gou's Blast Tomo. In this game, she is trying to pass through a level of platforms, some of which will block access after being passed through a certain number of times. Tanteidan Boy Nazoler An early example of an "escape the room" adventure game, which would become very popular in browser flash games and games like 999. The player must use the items in the room they are trapped in by clicking on items strewn around it and discover the exit. As the player interacts with the room it visibly changes. Bingo Not so much a game but a Bingo simulator. Two to four players can generate a unique bingo card and the game will randomly select numbers. The first player to finish their card wins the game. Nazoler BOX As with Nazoler Land Dai 2 Gou's Nazoler BOX, this isn't so much a minigame as a response to letters sent to SunSoft about the Nazoler Land series. Tomo, from Tomo Bakuso, answers user mail. Kirk, the protagonist of SunSoft's Dead Zone, makes a cameo appearance. Nazoler BOX Contest Results In Nazoler Land Dai 2 Gou's Nazoler BOX there was a way to create pixel art which users could then print out and enter into a contest. This minigame simply comments on the various entries that SunSoft received. It is hosted by cameo characters from Dead Zone and Ripple Island.
A mini-game compilation from SunSoft for the Famicom Disk System. It is the first in a series of four Nazoler games. Nazoler Land Soukan-gou is the first in a series of minigame collections from SunSoft developed especially for Nintendo's Famicom Disk System peripheral. It was followed by two direct sequels and a quiz-based spin-off. Nazoler Land Soukan-gou (or Nazoler Land Vol. 1) has eight minigames that the player can select from a menu after loading the game up and switching the disk around. These are: Rotation Maze A maze-like puzzle game where a small circular being has to pass through a maze filled with dividers. The player can only pass through these dividers if there is room for it to turn around, otherwise it blocks the player's progress. The goal is to find the correct path through the maze. Nazoler Fortune-Telling Despite using signs of the Zodiac and suggesting a fortune-telling aspect, the game is actually a variant on the classic strategy board game Mastermind: The goal is to find the right combination of Zodiac symbols, and the game will provide hints by reporting whenever the player includes the right symbol, either in the correct place (represented by a solid star) or the wrong place (represented as a hollowed star). Super Jigsaw In this game the player simply has to reconstruct an image after pieces of it have been jumbled up. All the player must do is use two cursors to point to the two pieces they wish to switch around. Restoring the image to its initial state completes the challenge. Save Princess Momoko! Promoted as the "major feature", or the most fully-developed of the minigames. The goal is to explore a dungeon in a first-person perspective, similar to classic dungeon crawlers such as Wizardry, Dungeon Master or Shining in the Darkness, while finding items and using the correct items on the right monsters to proceed past them. Encountering these monsters before finding the right item to defeat them causes the player to lose, so there's a degree of trial and error. Japan's Best Surroundings: Ultra Travel Quiz A quiz based on traveling around Japan and general geographical facts. The player selects which type of transportation (train, plane, etc.) they wish to take and answers questions relating to it. Famicom Reaction Test In this simple "game", two players compete to hit the button on their controller as many times as they can in the short time limit. This test is presented like a Wild West duel. Extrusion Puzzle Similar to Super Jigsaw, only the player is sliding blocks around to make a puzzle appear. Pushing one block that's against another causes all touching blocks to move at once. 3D Maze A simple 3D maze, presented in the same first-person perspective as the Saving Princess Momoko game, though with a stark blue and white appearance. The goal is to simply find the way out.
So you think you understand your device? Think again. Stop tapping. Stop swiping. In fact, stop touching the screen at all. To crack Blackbox’s puzzles you’ll need to find solitude and stillness, climb mountains, call on friends, get in tune with the cosmos, and think outside the box. Solutions that can’t be found beneath the glass of your screen redefine what a puzzle can be. You’ll never see your device the same way again.
Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. The voice-over (Phil Hayes) introduces each game & the instructions. For example: if See-Saw pops up, Phil Hayes will say: "See-Saw!", and he'll say: "In this, your robot teams can use a see-saw. I'll pump it up & the see-saw will start to build up speed. Buzz when you want to let it go. Don't wait too long, though, or I'll lose my pump. Whoever stop the see-saw first wins.", & he begins the game, saying: "Be careful not to fall!", and he will say "FIRST ROUND!, ROUND 2!, ROUND 3!, ROUND 4!, & FINAL ROUND!" Simple game play allows young children to participate while still being entertaining enough for older children and adults. The game is similar in concept to Jungle Party, with robot based mini-games in a space-themed environment. One of the main differences between Jungle Party and Robo Jam is the introduction of AI, allowing players to play against the computer. Unlike Jungle Party there is no solo game mode. A full game can be played with only one human player and three computer players
Explore chemistry, physics, paleontology, and biology as you play over 40 experiments in a science-themed minigame collection for the Nintendo Wii and DS.
Step into Tomoyo's shoes and film Sakura in this anime adaption for Dreamcast.