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The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube and also the first in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. Like its predecessors, The Wind Waker is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time, but it differentiates itself with its massive Great Sea which must be explored using a boat named King of Red Lions.
Will the Vikings find their way home across time and space? Will Erik lead his brothers to safety without bonking himself back into thinking he's an iguana? Will Olaf be reunited with his wife and daughters? Will Baleog ever to get a date with Freya, that Valkyrie babe on the "Resume Game" screen? Stay tuned...
There are several key differences in gameplay from the original Tetris. First, in addition to clearing lines, one can also form 4x4 large squares of four pieces to form blocks. When a block is created, it turns solid gold or silver, depending on the makeup of the block. Blocks can only be constructed from whole pieces: if any part of a piece has been cleared, then it cannot be used to form a block. When a line that has pieces from a block is cleared, it earns more points.
A vertical race up towering tracks. Iggy and the Reckin' Balls are in the race of their lives. A winner-take-all dash to the top of twisted, looped, warped and genuinely demented courses! Smash, crash and swing with Iggy, his friends, plus loads of secret characters. Over 100 tracks, tons of shortcuts, secret paths, loops and elevators. One to four player racing action with Battle and Versus mode.
The flu season has come about, and it's Dr. Mario's duty to use his Megavitamins to heal the people of the land. However, Wario, wanting to have the fame that Dr. Mario has, attempts to steal the Megavitamins, but to no avail. Afterwards, Mad Scienstein and Rudy the Clown (from Wario Land 3) steal the Megavitamins, and both Dr. Mario and Wario give chase.
Join Kirby as he stacks the falling stars with help from his friends, Rick the Hamster, Kine the Sunfish, and Coo the Owl. Watch out for King Dedede. He is out to stop you! With a few quick moves and some well-timed strategy, you can quickly outwit him and move on to the next challenging level. Kirby's Star Stacker features pure puzzle fun for everyone. From above, blocks rain down constantly. From below, whole lines appear with unrelenting clock-like regularity. Simply sandwich the stars between Kirby's pals and you'll soon be on your way to the high score.
Eternal Darkness: Sanity's Requiem is a psychological horror action adventure, released in 2002 by Nintendo for the Gamecube. It tells the stories of twelve characters that span across the world and two millennia who have to deal with ancient forces of evil which have been trying to manifest themselves in our world. Chapters take place in Ancient Rome, Persia, the Middle East, and modern-day Rhode Island. Throughout the game, the protagonists will have access to several weapons appropriate for their era, from bastard sword & gladius to flintlock pistol and shotgun. The game features an involved Magic system, which allows different spells to be created through the combination of runes. These spells can attack enemies, dispel illusions, and heal both the body and items. Eternal Darkness: Sanity's Requiem also has a unique feature called Sanity. If an enemy sees a character, their Sanity meter drops. When Sanity gets low, hallucinations begin to plague the character. Walls bleed, voices whisper from nowhere, the camera gets disoriented. Sanity can be restored by dealing a finishing move on a dying enemy, or with spells or some items.
This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life.
Picross 2 is a Japan-only game for the Game Boy and the sequel to Mario's Picross and Mario's Super Picross. It keeps most of the same elements of its predecessor, as it deals with a grid and solving puzzles to form images. But unlike the first Mario's Picross, this game contains a world map. Also, the pictures are larger, consisting of four 15x15 picross boards. Both Mario and Wario return and each have different sets of puzzles to solve in the game, giving the player a variety in gameplay.
In a rising pit of colored blocks, it's your task to continuously eliminate these tiles by switching two tiles' positions on the horizontal row. When three or more tiles link up in a up/down or left/right fashion, they disappear. Gravity kicks in and settles the rest of the tiles into the bin ? this can cause a chain reaction to occur since other blocks of the same color can fall into place next to each other. It's up to you to continuously work the bin to wipe out tiles by making combination connections and chain reactions. That's the game in a nutshell, but there are several modes of play that'll keep your fingers busy. In the game's Challenge mode, for example, you're up against a computer opponent and you'll have to make combos and chain reactions to send garbage blocks to his unseen screen -- but keep in mind your opponent's doing the same to you.