Prison Ball: Full Blown
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DLCs
How long will you be able to keep your balls getting action and how well can you score in the Solo ReflectioN single player mode? Everybody wants money and nobody wants to get their balls fried in this intense fast paced action game mode!
Damon Blood only cares about clearing the bricks so that he can make his way to his opponent on the other side hiding behind that paddle. But he knows that if he can avoid the blow attacks and get close enough that his enemies blood will spurt into the air with a quick strike!
Toxik Karess has the ability to change all balls reflected with his paddle into a surging ball of venom that can put other inmates in a cloud of toxic gas which slows them down considerably due to the illness inflicted. He is immune to getting ill at the touch of his own balls but loves it when other prisoners touch his balls!
The "Naughty Ice Formations" DLC introduces a hilarious new incentive for successfully "blowing" your opponent! When you land an blow attack on your opponent now, you have about a 20% chance of stunning them for a full additional second, which humiliates them so badly that they form brand new ice formations!
Vast Shadows is in prison for more than the evil deeds most prisoners serve time for. His dark past involves the deception and he offers a unique ability to split off multiple shadows of balls approaching his opponent to cause confusion.
"PWN'ong Duel of Balls" is a fun and exciting DLC that completely changes the game to more of a table tennis type of game with multiple balls! The longer a ball stays in play, the more points it is worth making for furious and exciting battles of the balls!
Deborah Fire brings the element of Fire to Prison Ball: Full Blown! She is a sassy gambler who loves high risk and high rewards! Any balls caught on fire by her flaming paddle can ignite bricks that slowly burn but at the risk of her opponent scoring explosion points if they impact her burning bricks first!
Cheyenne Storm, the mother of natural beauty and mother nature has the power to brew storms within the prison walls and stir winds that can move the balls back to her side of the arena. Controlling mother nature has never been more fun but such power always comes with risks.
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