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God is a Cube: Programming Robot Cubes is a programming puzzle game, where you control robot cubes with Artificial Intelligence made of simple symbols. You start with just one robot cube, then you learn how to manage conditions, then get access to tens of robots to build bridges and space pyramids.
Exception is a game about AI programming. During the game, the player assists the units to defeat their enemies in the virtual world. However, the player needs to control the units by programming instead of controlling them directly.
Humorously introducing computer programming and spatial reasoning skills, Yoiks! provides students with an off-beat learning environment where they explore 30 activities of increasing difficulty that typify core concepts of computer programming. Yoiks! engages students in the scientific process of observation, hypotheses formation, and experimentation to apply logical constructs as they solve problems. With Yoiks! in your mathematics and technology curriculum your students will: build logical reasoning and critical thinking skills, develop algebraic thinking skills, intuitively prepare for programming, develop strategies and solution plans, and collaborate to solve problems.
EDGE CASE is a puzzle game about navigating, linking and altering the game world. It includes 22 levels of gradually increasing difficulty.
Woodoku is a tile-based puzzle game. It has a two dimensional board with squares divided evenly into nine by nine lines. The player uses pieces (of various combinations of connected squares) to fill in the board. When the board is filled in specific patterns pieces disappear and the player receives points. The game ends when the player cannot play another piece.
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Code.Zer0 is an educational project focused on the basic teaching of programming that was developed in the discipline of Projeto Integrado 1 of the Systems and Digital Media course where the client of the project was Professor George who required a game to be applied in the classroom.
30+ levels packed with cheese, what more could a mouse want?
The goal of Pathology is simple. Get to the exit in the least number of moves. Pathology is a grid-based block pushing puzzle game focused on optimization.
A pocket-sized puzzle game that combines the joy of cooking and the satisfaction of pleasing discerning customers! Just drag, drop and cook! With more than a hundred levels to challenge, can you become the ultimate Pocket Chef?