Puzzle Kingdoms
Buy
Part of franchise:
Warlords
(last 3 games)
Embark on a heroic journey across Etheria to discover the meaning behind the ancient Red Dragon's dying words. Prepare for a new Quest!
Warlords 1 + Warlords II Deluxe is a compilation of two great award-winning games. Both bring different worlds to conquer, mighty armies to conquer, and enemies to vanquish.
The creators of the original and award-winning match-3 RPG are back with the next chapter in the beloved and award-winning Puzzle Quest franchise. Get ready for Puzzle Quest: The Legend Returns! Puzzle Quest: The Legend Returns is coming soon, exclusively for Nintendo Switch and features the original and totally remastered Puzzle Quest: Challenge of the Warlords, the expansion Revenge of the Plague Lord, and a treasure chest full of new quests, classes, spells, and items created exclusively for the next chapter in the beloved Puzzle Quest series. Puzzle Quest: The Legend Returns is a unique match-3 puzzle game wrapped in a deep and immersive strategy and role-playing experience. Explore the many locations within the kingdom of Etheria, deep in the Agarian Forest, rekindling relationships or making new ones along your path. Head into battle and match three or more gems in a row to gain mana used to cast spells, clash with opponents, collect items and rewards, increase experience, and ultimately be VICTORIOUS! Select from your favorite character classes or choose from one of five new classes including Blood Mage, Priest, Monk, Paladin, and Elementalist. Puzzle Quest: The Legend Returns brings more than 100 new quests, spells, and items, and a host of new monsters, bosses, and more! Test your skills in an epic journey against monsters and villains to save the kingdom of Etheria.
Could be interesting
Wild Arms XF is a 2D turn-based tactical role-playing game, creating a gameplay experience somewhere between Dungeons & Dragons and chess. Players are given control of a small squad of characters (six or less) and placed on a grid-based map resembling a geographical location (a swamp, a town, a river), upon which they fight battles to progress through the game. As with most T/RPGs, positional advantage can be critical to victory, and players are encouraged to outmaneuver their enemies as well as outgun them. The game emphasizes positioning and maneuvering by the inclusion of "Formation Arts," which increase attack damage when an enemy is surrounded by your characters in a line, a triangle or a circle. Wild Arms XF is a member of the small subsection of T/RPGs whose battlefields are based around hexagonal tiles instead of squares. "Combination Arts" return from previous Wild ARMs titles, allowing characters to target an enemy in a waiting state and then deliver their attacks simultaneously with the next ally to attack their target. If the player succeeds in executing an uninterrupted series of commands, the damage inflicted upon enemies will increase significantly. On the other hand, the enemy gets the same advantage.
Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.
Shadow Hearts is the first official game in the Shadow Hearts series and is the sequel to Koudelka. Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.
After a decade, a Might & Magic RPG is back with both the unique core formula and a new set of improved and fine-tuned features. In the wake of the spectacular events in Might & Magic Heroes VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of secession, is prey to competing factions vying for its control. Your actions will determine the fate of the city. Might & Magic X Legacy is an authentic solo experience in the classic first-person RPG genre. Create and lead your group into an exciting open world and battle mythical powerful creatures while collecting ancient magical treasures!
Time has come to join the dark side. Take a trip to the other side of Teana, to the part of the world that has yet remained unseen to the royal bounty hunters.
Puzzle Quest: Galactrix, or Galactrix, is a puzzle video game developed by Infinite Interactive for the PC, Nintendo DS, Xbox 360's Xbox Live Arcade, and PlayStation 3's PlayStation Network service. The game offers a full-featured campaign mode, online multiplayer for 2 to 4 players, and downloadable content, including ships, items, plans, planets, factions and missions.
A new puzzle-RPG developed in collaboration between Square Enix and PopCap. Blending puzzle elements from Bejeweled Twist with the RPG mastery of Square Enix, Gyromancer is an all-new experience that defines the puzzle-RPG genre. See for yourself what shocking truths lie in wait within the bewitching Aldemona Wood.
All-new and redesigned, Magic: The Gathering — Duels of the Planeswalkers 2012 takes last year’s massive hit game to even greater heights with better graphics, more options, and new challenges!
Runespell: Overture is a role-playing game combining poker mechanics with power ups and collectable cards. The world is set in an alternate medieval Europe linking historical characters with Norse mythology and sagas. The player takes on the role of the Changeling, the son of a monster god, in search of his nemesis.
Enter an enchanting world of legends and magic, filled with gloomy forests, forbidden temples, and abandoned castles; a realm of dark secrets, where your destiny was written long before your birth... Within the shadow of an ancient forest, on the bottom of a foggy valley, stands the lonely village of Ravenbrook. The folk there are cheerful and diligent, yet warily superstitious. They surround the village with countless charms to keep the evil spirits at bay, for on the other side of the forest, there lies a seemingly bottomless pit, known as the Abyss. It is the place the villagers of Ravenbrook fear most... On this night, a young woman is returning home for her twin sister’s wedding. The sisters haven’t seen each other in years. Yet the invitation was strange, almost as if someone else wrote it, other than her twin. But still she comes, ignorant of the danger that awaits...