Quandino

09.11.2023
Genre: Puzzle
Falling-blocks game for playdate

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Could be interesting

03.02.1997

Pikiinya! is a Japan-exclusive action-puzzle video game developed by Crea-Tech and published by ASCII, which was released in 1997 for the Super Famicom. Pikiinya! takes the Tetris-esque formula of blocks falling from the sky, and adds gyrating tropical-type penguins. They excite easily, and sleep when they are alone and/or bored. These penguins just want to live in peace, and throughout the story mode in the game they must constantly fight against people that want to capture them including poachers, witch doctors, and mad scientists. The characters were designed by Tamakichi Sakura (the artist of Super Mario Adventures). The game designers were Hiroshi Miyaoka and Tomoki Tauchi. The voices are from Maki Yagita.

01.07.1994

Pnickies is a Tetris-style puzzle game, where the objective is to match coloured balls of the same colour, causing them to disappear. Balls which are the same colour link together on contact to form large shapes, and must be carefully stacked to allow access to other colours. The playfield you can see consists of six columns twelves rows high. The thirteenth row which is not visible is also used for storing balls and is counted for scoring purposes. The balls drops from the top of the screen in linked pairs in the third column, and can be of two types, those with stars and plain. The plain ones simply connect with those of the same colour, but any single colour with two stars or more in it will cause the whole linked colour to disappear and award you points.

28.12.2003

Minna no Soft Series: Tetris Advance, known in-game simply as Tetris Advance, is a falling-block puzzle game. Part of Success's Minna no Soft series, Tetris Advance includes the standard game of Tetris along with a mission-based "Challenge" mode that tasks players with completing specific objectives (such as erasing lines, or clearing an entire board with a certain piece arrangement). It also includes linked Single-Pak Multiplayer support for up to four players.

10.06.2003

Sweet Tooth To Go is Pogo.com's own variant of Bejeweled, developed by the original creators of the game. The gameplay is identical to Bejeweled, however it has a new theme. Instead of different kinds of jewels, the player now has to match sweets of different kinds. The game takes place on an 8x8 grid of tiles. The player's task is to match three or more tiles of the same sort. This is done by swaping adjacent tiles. Once a match has been made, the tiles disappear and other tiles drop down to fill their place, possibly creating a chain reaction of more matches. Sweet Tooth To Go has two game modes, normal mode and time trial mode. The difference is that the normal mode lets the player take as long time as he wishes, while the time trial mode has a bonus bar that continually counts down towards zero. The bonus bar is replenished when the player makes matches.

16.06.2023

A port of Closed Circuit for Playdate

13.11.2021

Make a 2048 tile! The game is played on a 4 x 4 board and the player starts with two number 2 tiles. Each turn where the player makes a valid move, another number 2 tile is added to the game board (a valid move is moving the tiles, or combining tiles). If you try to move in such a way that no move is completed, a turn is not registered and no new number "2" is added to the board. You make new tiles by combining the tiles already on the board. Combine 2 and 2 to make a 4, combine 4 and 4 to make an 8 and so on, combine a 1024 and 1024 to make a 2048. Game over occurs when the board is full and you no longer have a valid move available (ie no way to move or combine tiles). It sounds way more complex that it is.

01.01.1970

Tetris-type block game with an animal theme for old cell phones that was available on some Nokia cell phones

28.12.2008

31.12.1990

Coloris is a video game published in 1990 on Amiga by Avesoft Oy. It's a puzzle game, set in a real-time and falling block puzzle themes.

01.02.2020

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