Ratchet & Clank: Size Matters
Port

Parent game

Ratchet & Clank: Size Matters (known as Ratchet & Clank 5 in Japan) is a 2007 platformer video game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. The game is the first Ratchet & Clank title on the PSP handheld. Development company High Impact Games was spawned from the original Ratchet & Clank developer, Insomniac Games. The story is about Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.
Part of collection:
Ratchet & Clank
(last 3 games)

A port of Secret Agent Clank, a platform video game developed by High Impact Games and published by Sony Computer Entertainment, released for the PlayStation Portable (PSP) in 2008. In the game, Clank dons his "Secret Agent Clank" persona, which was previously seen in brief TV show segments within the main series. The story revolves around Clank working to clear Ratchet's name after Ratchet is framed for a crime he did not commit. The gameplay diverges from the traditional Ratchet & Clank format, focusing more on stealth and gadget-based play, though it retains the series' trademark humour and style. The port is enhanced with up-rendering, rewind, quick save, and custom video filters.

A port of Ratchet & Clank: Size Matters, originally released on the PSP, enhanced with up-rendering, rewind, quick save, and custom video filters. The story is about Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.

Go dimension-hopping with Ratchet and Clank as they take on an evil emperor from another reality. Jump between action-packed worlds and beyond at mind-blowing speeds, complete with dazzling visuals and an insane arsenal.
Part of franchise:
Ratchet & Clank
(last 3 games)

A port of Secret Agent Clank, a platform video game developed by High Impact Games and published by Sony Computer Entertainment, released for the PlayStation Portable (PSP) in 2008. In the game, Clank dons his "Secret Agent Clank" persona, which was previously seen in brief TV show segments within the main series. The story revolves around Clank working to clear Ratchet's name after Ratchet is framed for a crime he did not commit. The gameplay diverges from the traditional Ratchet & Clank format, focusing more on stealth and gadget-based play, though it retains the series' trademark humour and style. The port is enhanced with up-rendering, rewind, quick save, and custom video filters.

A port of Ratchet & Clank: Size Matters, originally released on the PSP, enhanced with up-rendering, rewind, quick save, and custom video filters. The story is about Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.

Blast your way through an interdimensional adventure with Ratchet and Clank. This edition includes the Carbonox Armor from 2003's Ratchet & Clank: Going Commando and the Pixelizer weapon, which appeared in the 2016 Ratchet & Clank.
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Ratchet & Clank is a platform/adventure game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy. Ratchet & Clank includes many of the best features of previous similar games, but makes itself unique in a number of ways. Firstly each of the game's levels are huge sweeping vistas with extremely detailed buildings which are visible at all times (i.e. there is no distance fog). This means that a building on the horizon is not just a "backdrop"; in all likelihood Ratchet will be exploring it in a few moments time. Secondly, the game includes a number of sub-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person. The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.