Rod-Land
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Parent game
The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her. The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death.
Could be interesting
The Quest for the Sunstones is a 3D platform jump'n'run game. Like Indiana Jones, Hugo takes on great danger only equipped with a whip. Hugo has to collect three magic Sunstones and place them in the right way and with the sun shining on them he will prevent Scylla and Don Crocos evil plan on causing death to the lovely and sweet creatures called Kikurians and destruction of their village.
In Wardner, you take on the roll of a short, chubby guy whose name I am not aware of. The game starts when you and a girl are approached by a wizard promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the girl, commenting that she will make a nice gift for Mr. Wardner. We can't have that, can we?On your quest to save your friend, you have to travel across 5 levels, to reach the evil Mr. Wardner. You will have to destroy monsters, jump over and duck under various traps, and collect gold and orbs to help you with your journey.You have a weapon meter on the bottom of the screen, which shows your current weapon, and weapon power (1 to 8). All weapons use the same power, so if you change weapons, you won't lose the power. The power, rather than making your weapon stronger, lets you fire it faster.
You are one of the last remaining great sorcerers. The other three have been kidnapped and it's up to you to rescue them.
Run like the wind as LittleBigPlanet hero Sackboy dashes off in a fast paced platformer from the Negativitron through The Gardens, Avalonia, and The Canyons.
Wiz and Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to rabbit-like creatures called "wabbits". One day, a concoction goes awry and sends all the wabbits to distant parts of Pum. Wiz and Liz set off to look for them. The game is an action platformer divided into several stages. In each one of them, either Wiz or Liz must collect wabbits before time runs out. The player must pick up floating letters that appear when a wabbit is collected, and use them to spell out a magic word shown at the top of the screen. Once the word has been spelled, the newly found wabbits leave fruit, stars, and clocks that increase the time limit. The time limit can also be extended by picking up a glowing orange orb which appears during the last ten seconds of the counter, adding thirty seconds to it.
Banjo-Kazooie: Grunty's Curse was the cancelled Game Boy Color incarnation of what would eventually become Banjo-Kazooie: Grunty's Revenge.
Mickey Mania 2 was a planned sequel to Mickey Mania: The Timeless Adventures of Mickey Mouse, set to arrive on the Sega Mega Drive. The game was not officially announced, but its existence was revealed by Jon Burton, co-founder of Traveller's Tales. The game would have played similarly to the first, though would have featured stages based on different Mickey Mouse cartoons as well as including new mechanics. It was cancelled by Traveller's Tales in favour of the console version of Toy Story, though an early prototype is known to exist. Footage of the prototype shows a wild west stage and a ship stage loosely based on the 1934 cartoons, Two-Gun Mickey and Shanghaied, respectively. The latter stage originally featured a scrolling floor and a first-person stage that jokingly used a placeholder HUD to parody Doom - these features would be repurposed for Toy Story.
A game featured in Action 52. Try to get cry baby back to his crib, but be careful to avoid open electric sockets, poisons, and fire in the stove. There are things to help along the way such as cookies, lollipops, candy bars and pacifiers. If the baby meets any bad guys trying to kidnap him, he squeezes the bottle and shoots them.