Sega Ages Columns II: The Voyage Through Time

08.08.2019
Genre: Puzzle Arcade
Columns II takes everything fans know and love about the original and dramatically increases the value. Not only is there an online versus mode, a Stage Select feature, and a tabletop mode that rotates Player 2’s screen 180 degrees for face-to-face battles, but the original Genesis version of Columns comes bundled in! There’s even an Infinite Jewels mode that lets you play virtually forever. This version of the game adds: - Stage selection for the 70 single player levels - A stage clear record for the arcade mode with the round girls/boys unlocked based on your progress - Online multiplayer - Some custom options for multiplayer: no skull spawns, flipped screen. - UI option for Columns or Columns II styles - The Sega Genisis/Mega Drive version of Columns that was available as a DLC for Yakuza 0 has also been included with the game.

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Parent game

01.08.1990

Columns II: The Voyage Through Time is the sequel to the Sega puzzle game Columns. It was only released in arcades in Japan until it was later ported to the Saturn under the title Sega Ages: Columns Arcade Collection.

Part of collection:
Columns (last 3 games)

08.08.2019

Columns II takes everything fans know and love about the original and dramatically increases the value. Not only is there an online versus mode, a Stage Select feature, and a tabletop mode that rotates Player 2’s screen 180 degrees for face-to-face battles, but the original Genesis version of Columns comes bundled in! There’s even an Infinite Jewels mode that lets you play virtually forever. This version of the game adds: - Stage selection for the 70 single player levels - A stage clear record for the arcade mode with the round girls/boys unlocked based on your progress - Online multiplayer - Some custom options for multiplayer: no skull spawns, flipped screen. - UI option for Columns or Columns II styles - The Sega Genisis/Mega Drive version of Columns that was available as a DLC for Yakuza 0 has also been included with the game.

22.12.2016

A 3D Classics port of Columns only released inside the Sega 3D Fukkoku Archives 3: Final Stage compilation.

07.12.2001

Princess Dazzle has searched all over for the missing Magic Gems that fill in the Columns Crown. You must help her recover them from a band of Forest Thieves by beating every puzzle to unlock the hidden Gems! Can you collect them all and complete the crown? Frantic multi-player action full of devastating special moves. Collect Magic Gems to unleash spectacular elemental attacks. New Survival, Versus, and Flash Columns modes.

Part of franchise:
Columns (last 3 games)

29.05.2018

The collection has over 50 retro classics to experience across every genre; arcade action, shooters, beat’em ups, puzzlers, old favourites and hidden gems, with a raft of modern features. These include online multiplayer, achievements, mirror modes, rewind and save states meaning players old and new should find revisiting these great games an absolute Sonic 3D Blast.

01.10.2016

The 80 Games version only includes 40 Mega Drive/Genesis games, however it also has 40 AtGames developed games to bring the total up to the stated 80.

01.11.2012

The Arcade Ultimate is a handheld Sega Mega Drive console on a chip created by AtGames. It can be seen as an enhanced version of the Arcade Portable. Like its predecessors, the name of this product is disputed and varies considerably between regions and distributors. While AtGames call it the Arcade Ultimate on their website, most packaging designs call the system the Gopher, with Sega Mega Drive Arcade Ultimate Portable, Sega Genesis Ultimate Portable Game Player, Sega Genesis Firecore Portable Player, and Sega Mega Drive Firecore Portable Player also in use. In Brazil the system is known as the MD Play.

Could be interesting

01.10.1981

Draw boxes to claim as much screen as possible without getting in the path of the "Qix" and "Sparx". Draw slower for more points and hope that you have enough coins. Simple but very addicting!

24.11.2022

Remember that memory game with colors that used to drive you crazy?

08.09.2008

Tropix 2! Quest for the Golden Banana, like its predecessor, is essentially a collection of mini-games, most of them implementations of well-known casual genre titles. The game is divided in islands, where the main monkey character and his animal friends live. Each island acts as a hub for three mini-games. On the main screen, the player has to buy plants, furniture, toys and other things to decorate the scenery and unlock a series of key items to move to the next island. These decorations are bought with gold coins, acquired after playing one of the mini-games: Cascade is a tile matching game, where the objective is to make matches of three or more of the same type by switching adjacent tiles in a grid filled with food. The food keeps falling after successful matches, to be promptly eaten at the bottom by some animal that acts as a level progress meter, crossing the screen towards a small flag. In the boss battles, the goal is to make matches as fast as possible, to throw food at the enemy before they clog all the cells in the grid; Coco Bowl is a bowling game with coconuts as the ball. The coco can be guided with the mouse while it is going through the lane. Some levels have special features, like ramps and other obstacles; Stone Stacker is a simple puzzle game, where the player must stack slabs on top of each other by matching their indentations at the top and bottom, creating a tall pillar at the left side of the screen. Special items, like a hammer and a wildcard stone, help to eliminate useless slabs and make matching easier; Ice Cream Parlour is a time management game, where a penguin must serve ice cream to a series of fellow penguin customers. Thought bubbles over the customers heads show pictures of the recipients and ingredients of their order, while stars below them show their satisfaction level. The player must click on several hotspots on the screen, guiding the penguin to pick up the correct recipient, give it to one of the lemur assistants ready to scoop or place one of the ingredients, and finally bring it back to the client before the patience meter runs out. An iguana acts as the trash can, swallowing badly served orders. The goal of each level is to profit a set amount of money within a time limit. A bonus game appears sometimes, where the player must move an ice cream cone at the bottom of the screen and pile up on it several balls scooped and thrown upwards by one of the lemurs; Pirates! is a shooting game. The player controls a cannon placed over a precarious raft in the middle of the sea, and the objective is to shoot any enemy on the screen before it reaches and destroys the raft. The raft can be repaired between levels on a separate underwater screen, where tetrominoes wood pieces have to be placed logically on its frame. Barrels carry new ammunition types, changing the power and range of the shots. A bonus game appears occasionally, where the cannon is used to feed dolphins; Fish Swap is a matching game, where the player has to swap fishes on a grid, creating large schools that escape the screen. A blowfish appears randomly on the grid, and acts as a power-up liberating several fishes at the same time; Water Words is a word creation game, similar to Bookworm and other titles. The objective is to make words by connecting adjacent letter tiles in a grid. Acceptable words have their score displayed over the submit button. A number of words are required to finish each level, displayed in a list at the right side of the screen; Puffer Popper is a marble popper game, where the player controls a crab moving sideways at the bottom of the screen, shooting bubbles at multicolored bubble strings trying to make matches of three or more of the same color to pop them. The lines twist around the screen, being pushed towards a sand castle by a blowfish. If several bubbles get inside the castle, the game is over.

31.12.1983

The player guides Zippy, an X-shaped sprite, around a maze, viewed top-down, with solid walls, hazards and collectable rewards. The view of the maze scrolls randomly right, left, up or down. The object is for the player to survive for a period of time without making contact with either an edge of the playing area, represented as a brick walls, or hazards including water and spikes, all of which lose a life. If the player survives they receive a score bonus for completing the level and they proceed to the next level, which is a continuation of the maze, with less interval between scrolling steps and a shorter level duration. The first level lasts about two minutes, and by the seventh and final level this is down to about forty seconds. Points are awarded for collecting plums and clumps of grass, some of which are invisible. Completing a level of the game triggers a voice saying "Yippee!". On the ZX Spectrum release this was remarkable due to it overcoming the Spectrum's rudimentary sound capabilities. It was a very early use of digitized speech sound effects in home computer games.

01.02.1984

Illusions is a surreal ColecoVision video game in which the player maneuvers blobs around the screen, trying to get them to merge, or, alternatively, split apart. At times, lizards may chase the blobs around. The water bucket, when spilled, can cause the lizard to turn into a fish. If the fish remains there too long, however, it turns into a bird. The game was created by Nice Ideas, a division of Mattel that was located midway between Cannes and Nice.

31.12.1985

Despite the same title, cover artwork and publisher the VIC-20 and Commodore 16/Plus4 versions are a different game than the one released for the ZX Spectrum.

31.07.1997

Think you're smarter than the collective intelligence of 9 other bombers throwing bombs faster than your mind can comprehend? Try your hand at this fast paced classic from the 90's with up to 10 players filled with mayhem and blown up body parts. Bombs Away!

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Enter the arena and face the other holes in a fierce battle. Eat everything in sight with your black hole and expand it to eat more! Show them who is the biggest hole in town!

10.03.2005

An evil planet named Meteo is sending storms of world-ending meteors across the galaxy, and only your puzzle skills can stop them. As blocks drop down on the lower screen, you must use the DS's stylus to match up blocks of the same color. Once you have enough blocks connected, they'll shoot back into the sky to form planets on the upper screen.

21.12.2023

A fast-paced, Birdie-bouncing game of skill and reflexes!

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