Sengoku Hime: Senran no Yo ni Honoo Tatsu
Buy
Part of collection:
Sengoku Hime
(last 3 games)
Sengoku Hime returns, this time with 85 heroines!
SystemSoft Alpha once again returns to the little known era of Japanese history where the battlefields were dominated by cute girls with brightly colored hair.
Could be interesting
Tales of Androgyny is an erotic turn-based RPG featuring more than 40 characters, some male, some female, some... slime? You play as a feminine guy and get to meet with guys, gals, monster guys, monster gals, and... slimes? It's a stance-based RPG with rogue-lite elements written, drawn, and programmed by the Majalis team, consisting of two programmers, one artist, one writer — making in all, two! With the outsource help. It's a custom built game using libgdx.
Enter War Plan Orange: Dreadnoughts in the Pacific 1922-1930, where you will command the pacific fleet for either power in four different campaigns. The two major campaigns will take you from 1922 - 1926 and from 1926 - 1930. With incredible attention to detail and historical accuracy, War Plan Orange is the perfect modification to War in the Pacific for anyone who loves the time period between World War 1 and World War 2. The lack of airpower and inefficient fuels, as well as the natural resources required by both sides make War Plan Orange a completely different experience.
The Sengoku Bushou - Tenka Touitsu no Yabou is a strategy game that takes place in the Warring States period, the player can choose between 3 possible characters and three different time periords to start the conquer.
One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.
A magician changes the prince of Parancho into a weird creature while he is on an errand in a distant land. Since his new form isn't very strong he has to entrust his life to a group of adventurers to get back home safely.
Power: The Game is an turn-based wargame in boardgame style. The objective of the game is to defeat your opponents in by capturing their Flag with infantry. Tanks, planes and ships can be used to help cover your position and give you sufficient power. Available are tanks, planes, ships and infantry. The game is divided into timed rounds of combat, with the entire conflict lasting two hours or less. During each round all players make their moves simultaneously. You are allowed to issue up to five commands during each round. At the end of each round all movement is seen, all conflicts are resolved and all power units when they occupy a foreign country with any piece through an entire round.
Harpoon Classic '97 is a revised version of traditional Harpoon Classic which is in turn, based on Larry Bond's original and very popular Harpoon board-game from 1980. The core gameplay is top-down (map and menu based) ultra-realistic strategic naval warfare wrapping around scenarios in 4 different theatres (North Atlantic, Greenland/Iceland, Indian Ocean, and Persian Gulf/Mediterranean).