Seven Kingdoms: Conquest

15.10.2007
Critic 47/100
Seven Kingdoms: Conquest is a new chapter to the series that is based on a campaign between the Demons and Humans.
In a dimension far-removed from our own there dwelled a diverse race of creatures that we have come to know collectively as Demons. Their world was violent and cruel, full of raging fires and jagged fields of ice, where the very air was poison and would sear the lungs of a lesser being. Such a harsh realm bred feral and dangerous creatures and the Demons were the product of millions of years of evolution in this twisted place, always looking for new conquests, delighting in corruption and reveling in the slaughter of the weak and infirm. There came a time however, when they were the undisputed rulers of their world. Lest they fall upon themselves, the greatest amongst them, Thoringrad Lord of Fire, conceived a plan. He created a number of magical stone boxes, each one ensorcelled so that only greed could open it, for as all Demons knew: Greed breeds Fear, and Fear is the greatest weapon that you can wield against an opponent, ensuring victory every time. He sent these boxes off into the ether that exists between worlds, and the Demons patiently waited for one of the boxes to be opened, that it might call to them across time and space. In Egypt in 3,000 B.C., the Akkadians found one of these boxes. Their priests, being wise, took this unholy artifact and entombed it within a temple, but whether it was the magic of the box or just the nature of humankind, word soon spread out through the rising kingdoms of man. By the time the rumors reached Pharaoh Akhon Luminatos of Egypt , they had grown to hint that this box contained the secrets of eternal life. Becoming obsessed by the thought of such power, Akhon gathered his forces and marched upon his neighbor - his goal to pull the temples of Akkadia apart stone by stone, to find this box, and to gaze upon its secrets...

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Part of collection:
Seven Kingdoms (last 3 games)

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