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Hyper Sentinel is a pure shot of pixel-perfect nostalgia, fusing iconic shooter gameplay with contemporary systems and mechanics; repackaging the sights, sounds and feel of the arcade to deliver the ultimate neo-retro experience.
Space shooter game inspired by Space Invaders and Galaga.
Kal Wardin, our hero, is a retired N.O.V.A. veteran summoned once again to don his Mobile Armor Suit in defense of the Colonial Administration forces. Helped by Yelena, his personal AI Agent, Kal must protect humanity's destiny by entering the battlefield against alien invaders while uncovering the mystery behind their sudden attack.
Wings Of Bluestar is a 2D horizontal shmup (shoot'em up) that offers singe and local multiplayer. It's sci-fi themed and has an anime art style. The game offers a lot of features to unlock using ingame earned points, these features are like more credits, boss challenge, gallery etc.
Runner is an arcade-inspired VR driving action game. Pursued by the forces of the Caldara corporation, Players must race through 7 sectors while fighting off relentless waves of autonomous corporate combat drones in this heavily stylized retro-futuristic anime-inspired VR arcade shooter.
Weapon of Choice is a high-energy, side-scroller in which each playable character is unique with their own special weapon and abilities! Blast insane aliens, find new player characters, and choose between branching paths!
Prepare for one of the most action packed-shooters in PC gaming history! Every level is full of enemies and targets for you to destroy! You will become a soldier of the alien species and protect your home world from the forces of the Human armada.
Terra Lander pays homage to the classic early days of arcade retro gaming. Navigate the player to the landing pad through twenty increasingly difficult levels within the time limit and whilst managing limited fuel resources. Movement or firing uses up fuel, though levels can be replenished by shooting the fuel dumps. Running out of fuel means you loose control and can't fire. If all fuel dumps are destroyed on any given level the player's fuel tank capacity is doubled for the next. Avoid the moving doors and increasingly fiendish enemies. Find the switches for the doors that block your way.
The basic gameplay is simple: progress through the levels in the spacecraft, collecting powerups and protecting the spacecraft from destruction. The game has very obvious similarities in design and gameplay to R-Type. It is actually believed that some ex-Irem employees left the company to join Aicom, which used to be a subcontractor for various coin-op manufacturers like Jaleco or SNK. Despite the familiarities, Pulstar is not without innovations. There is the option of using the weapon power bar, which consists of two halves. The right-hand side of the bar turns blue when the fire button is depressed. When fully charged the ship delivers a devastating emission of energy. The left-hand side turns red when it is continually pressed, shooting out a barrage of smaller, rapid blasts. The in-game visuals are mostly pre-rendered 3D graphics, which gives the interactive elements a far more realistic appearance. Great care was taken to really place the player into the world of the game, with cinematic style cut scenes and pre-rendered movies. There is a hefty reliance on strategy and not just blasting everything in sight. Using the charged weapon is key, and requires careful precision. Also, once a power up is obtained, a small orb appears at the posterior end of the ship. This can be used as an advantage by deflecting/absorbing oncoming enemy fire and taking out small enemies that run into it.
A pico-8 voxel shmup in which you must survive as long as possible to an increasing number of enemies.