Shienryu

01.02.1997
Genre: Shooter
Shienryu is a 1997 shoot-'em-up by Warashi for the Sega Titan Video arcade system later ported to the Sega Saturn.
Taking place in the distant future, Earth's people starts their search for new planets to colonize, specifically those similar to it. The colony ships, known as the Caravans, travel deep into space until Caravan 7861 discovers a suitable fourth planet from an alien sun, but none of the other Caravans had followed. After 93 years of civilization on the new Mother Planet, the investigation of the missing Caravans finally leads to a horrible discovery: the previous Caravans had been attacked and conquered by a powerful regime of alien-humans. Commanded by the mysterious Shienryu, the alien space fleet invades the Mother Planet and constructs fortresses across the world, destroying and replacing any established human influence. In response, a defense team called "Burn Dragoon" is founded which calls for the best pilots and navigators to defend the new planet from the invading regime.

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20.05.1999

Gekioh is an enhanced port of Shienryu. This release adds the following game modes: - Pocket Mode: imitates PocketStation graphics, with deliberately primitive visuals consisting of heart-shaped enemies and blocky ships. - Comical Mode: music and sound effects are replaced by laughter and applause (when the player reaches a high score). - Stingy Mode: the player has only one life and no continues; only two levels are playable. - No Mercy Mode: a harder difficulty level. - Slow Mode: darker graphics and sound effects reminiscent of horror themes (e.g. enemy and player-controlled ships scream when destroyed). All sprites on screen move slower, but the amount of bullets fired by enemies is increased. - Ancient Mode: the screen has a yellow tinge and displays "cracks"; music is changed to reflect a "retro" setting. Natsume's vertical scrolling shooter Gekioh: Shooting King offers nine arcade-style modes of nonstop action in a futuristic setting featuring giant mechs, laser-firing, bomb-dropping airships. Environments are filled with power-ups, explosions, and destructive mayhem. Players wield an arsenal consisting of a devastating Vulcan cannon, electrically charged lightning attacks, and missiles capable of decimating ground tanks and flying squadrons. Power-ups include increases in speed, power, shields, bombs, and point bonuses, with the primary weapon changing depending on the last red (cannon), blue (lightning), or yellow (missile) disk picked up. Gekioh: Shooting King features three main levels of difficulty: Geki Mode (normal fire rate), Easy Mode (enemies have half the rate of normal fire and collisions aren't always fatal), and Hard Mode (double firing rate and stacked odds). Six bonus modes are available from the beginning of the game (no unlocking required) and offer diversity in gameplay. Modes include Comical (damage accompanied by a laugh track), Stingy (one aircraft and one special weapon), No Mercy (unerring enemy fire), Slow (slow enemy fire but rate-multiplied), Ancient (bleached out color to eliminate power-up recognition), and Pocket (block-shaped symbols in basic form).

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