Sketchy Tower Defense

02.10.2010
Genre: Strategy
Sketchy Tower Defense continues in the tradition of the classic Desktop Tower Defense by offering hand drawn graphics, a never-ending amount of enemies to defeat, and several different maps against which to pit your wits and tactics.

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31.12.1999

In this sequel to Gubble, you have to break apart different mazes, with different tools. There are many new powerups, and Gubble is on his feet so you have to collect fuel to fly.

24.12.1999

Although Metal Walker is a console RPG, battles are fought in a pinball or billiards-like atmosphere in a top-down perspective arena. As each turn of the battle starts, players decide which direction a Metal Walker will move and how hard they will move. Players are encouraged to form strategies that allow Metal Walkers to hit a single enemy, bounce off a wall, and then hit another enemy, all in a single turn. On the battlefield, players can throw several different types of items onto the field. The items are used when a Metal Walker hits them. Capsules and healing items strengthen and heal Metal Walkers, whereas attack items, such as Napalm, are only useful when the enemy hits them. There also exist Analyzers, which provide the player with Scan Data for any Metal Walker that is bounced into them. Scrap metal won after the battle can then be used with the Scan Data to create new Metal Walkers or purchase items. When an enemy is destroyed, the player's Metal Walker will gain experience points and an item might be obtained. If the player's Metal Walker runs out of Hit points, the player will lose half of the carried scraps and have to start from the last save point. Outside of battle, players explore a top-down overworld where they can explore various towns and dungeons. Most battles occur as random encounters. The overworld has several interactable elements, such as water, which the player needs a certain number of Cores to cross. The player can only carry one Metal Walker at a time and it will follow the main character on the overworld. By defeating the game's bosses, players earn Core Units, which allow Metal Walkers to evolve into new, stronger forms.

06.04.1990

Serpent is a Game Boy snake game exclusive for the North American and Japanese markets. In the future, there is a sport called Serpent. Two fighters in serpentine robotic machines try to box each other in to win the fight. The serpents are detailed in the fact that they aren't just a line, giving a greater sense of realism to the game. Each snake has a fixed amount of lives; with losing a life being a representation of "losing the war." The "game over" message is a simple message saying "the bitter taste of defeat" with an animated picture of a snake crying and accompanied by a melancholic music in a waltz rhythm. There are two modes with four difficulty levels; level 1 is considered to be the easiest (normal speed and enemy performance) while level 4 is the hardest (fast speed and enemies are likely to cheat death). The first mode allows players to simply compete against an opponent while the second mode brings in a series of small snakes that emerge when players take too long conquering a level. Missiles can be launched when the player collects them on the field. White numbers help the player develop a longer body while black numbers make the body shorter. Missiles can either make the enemy faster (black missiles) or slower (white missiles). Winning 7 of the 13 possible matches automatically makes the player into the "champion of serpents."

01.01.1970

This is a strategy game for two or more players. Players need to collect resources, defend the base and eliminate the enemies. However, the game is not on the computer screen, but in the real world with the participation of real robots. Moreover, as there are robots, the control will be also different from the standard "clicking and dragging."

17.11.2008

-- Robots with Attitude - Infuses madcap cartoon humor into the heat of battle by giving robots distinct attitudes and personalities. Over 10 distinct robot types with specialized skills and weapons -- Madcap Weapons - Over 20 groundbreaking weapon types with laugh out loud destruction and spectacular visual effects, including, Converter Cannons, Falling Anvils Head-Crack'n Gauntlet and Digitizers -- Total Stylus Control - Simplified controls and Action Flag system reduces the complexity of commanding units. No buttons - just point and tap -- Multiplayer Mayhem - 2 to 4 Multiplayer WiFi - Play head to head or Co-op with unique maps, multiple play modes and Hall of Fame -- Heroes Win the War - Courageous Heroes who can single handedly turn the tide of battle with powerful abilities that can be upgraded into devastating capabilities like Rampage Mode, Conversion (turn enemies into refrigerators) and Leadership (the ability to unite soldiers into a single fighting unit)

01.06.2005

NERO is an example of a new genre of games, called Machine Learning Games. Although it resembles some RTS games, there are three important differences: (1) in NERO the agents are embedded in a 3D physics simulation, (2) the agents are trainable, and (3) the game consists of two distinct phases of play. In the first phase individual players deploy agents, i.e. simulated robots, in a "sandbox" and train them to the desired tactical doctrine. Once a collection of robots has been trained, a second phase of play (either battle or territory mode) allows players to pit their robots in a battle against robots trained by some other player, to see how effective their training was. The training phase is the most innovative aspect of game play in NERO, and is also the most interesting from the perspective of AI research.

31.12.1998

WarBreeds is a Real Time Strategy game developed by Red Orb. Warbreeds was notable for its customizable units which provided over 35,000 unique combinations.

09.08.2018

9 to 5 Smash It is a fast paced wave smasher. Work your way to the top at ZaamCore Enterprises by smashing the competition! Punch your mechanical coworkers by pushing your phone forward. The faster you move your phone, the harder you punch. Destroy enough of your coworkers and who knows how far you can climb the corporate ladder in 9 to 5 Smash It!

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01.01.1970

Star Chamber is a an online collectible card game (CCG), developed by Worlds Aparts Studios (now SOE Denver). It was first released in 2003 for the PC and Mac.