Sonic CD Breakout

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Wind of Revenge is a simple game made by a team of 5 people during the single weekend for the Unreal Engine November Jam.

Unique gameplay around every corner with many different strategies to win. Start your fantastic getaway to a relaxing, magical land now! Match 3 candies to advance across Sweetopia. With new tasty treats and surprises waiting around every corner, you’ll uncover many secrets throughout your journey. Whether you’re looking for a fun way to relax, or a new way to challenge your brain, Munchkin Match’s mouthwatering designs will have you drooling for more! Help Lemi and his friends on their journey to find the Secret Seventh Sweet! Playing as Lemi, you will venture across Sweetopia in search of the final candy to become the most powerful wizard. Throughout your adventure you will pop bubbles, discover toys, and become the ultimate hero of saving stars. Surrounded by all of the cookies, candy, fruit, and other treats Sweetopia is filled with, it’s no wonder Lemi always thinks with his stomach! Match more than three candies to reveal a variety of board clearing boosters. In a jam? Lemi’s six friendly Munchkins will help you blast through any obstacle that blocks your way. With a range of magical boosters, you can easily step up your game. Think you can be the king of all magic? Challenge your friends and family for the high score!

Oh no! Donuts are dropping out of nowhere and Molly and her friends need your help. Use your finger to drag Molly, Maximus, Rhonda, or Walter across the screen and collect ONLY the donuts shown at the top. You do not want to catch the wrong donut or it will be game over!

Pinball is a 'pinball simulation' on the Microvision system but plays like Breakout. Controls are the same as in Block Buster: players use the paddle knob to move a paddle left and right along the bottom of the gameplay screen to bounce up a ball.

The objective of KBreakOut is to destroy as many bricks as possible without losing the ball. The player is presented with a game field containing a number of bricks. A ball travels across the screen, bouncing off the top and side walls. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a life when the ball touches the bottom of the field. To prevent this from happening, the player has to use a movable bar to bounce the ball upward, situated at the bottom of the window. The purpose of the game is to progress through the levels destroying all bricks present in each, and trying to get a highscore.
Breaker is Konami's fourth video game. It is their last game to be a clone of Breakout, with the following games Space King and Rich Man being clones of Space Invaders and Bee Gee respectively.

Brick Breaker is a video game developed by Canadian Developer Ali Asaria that came preloaded on certain BlackBerry devices and is now available on the iOS App Store.

In this block breaker game inspired by 1976's Breakout, you play as Bill Rambeard at the heights of his powers competing in the fast-paced, razzle-dazzle world of Blasterball. Bill is joined by a cast of characters who will help you along by playing polka as you break through the procedural-generated puzzles. Your only goal is to get the highest score you can!

Classic puzzle "Breakout" appeared in PS. Simple rule to go break it hit a ball into a set of blocks on the screen control a paddle at the bottom of the screen is intact, items of more than 20 kinds will liven up the game. In addition to the story mode character of five an outstanding performance, it is equipped with a large number of mode to save the princess.
A breakout clone developed for the VIC-20 by Jeff Minter