Space Harrier

02.10.1985
Users 70/100
Genre: Shooter Arcade
Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! Originating in the arcades, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player.

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Expanded games

01.09.1987

While based on the arcade original, the Sharp X68000 version adds "Haya-Oh," the final boss of the Sega Master System port. The ending was also extended, with an epilogue followed by the names of all the enemies the player fought. The checkerboard floor has also been simplified into a set of horizontal lines.

Part of collection:
Space Harrier (last 3 games)

27.10.2022

A port of the Arcade game, made exclusively for the Sega Genesis/Mega Drive Mini 2.

27.06.2019

Goal: Destroy all enemies. Harrier is in a constant state of motion as he traverses the Fantasy Zone. Can he eliminate all evil, supernatural beasts in order to save Dragon Land? Use your jet laser cannon to shoot while dodging obstacles. Can you beat all stages and reach the end? Play Sega Ages Space Harrier today! The Switch Port is based on the arcade release with options for arcade style side panels on screen, a CRT display. There is also an option to use the Joy-con like an arcade joystick, holding it vertically and tilting it for movement. It includes the widescreen support and additional boss from the 3DS version of the game. It also adds a new game mode where a support character protects the player from damage with barriers, though they get disabled for a time if the support character is attacked.

27.10.2005

Released to honor the 20th anniversary of Space Harrier, this is a compilation of emulated Space Harrier games for the Playstation 2. It includes Space Harrier, Space Harrier 3D, and Space Harrier II. There are multiple versions of Space Harrier (including the Master System and Game Gear version), the option for a 2D and 3D mode for Space Harrier 3D, and a host of archived materials. The manual includes additional commentary from the original developers.

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01.09.1984

In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

22.11.2012

An offshoot of the Lost Planet franchise, EX Troopers is an action game focused as much on character dynamics in a pilot school as it is on alien-blasting action.

17.04.2026

Pragmata is a sci-fi action-adventure game set in the near future. The story follows Hugh and his android companion Diana as they navigate a Lunar research station. Gameplay incorporates action elements alongside mechanics involving interaction with systems within the environment.

01.11.1988

In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.

28.05.2019

"Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?"

27.10.2019

Xeno Crisis is an arena shooter in which one or two players take control of battle-hardened marines embarking on a deadly mission to confront an alien menace and get home alive! Run and gun your way through thousands of adversaries as you explore the devastated research outpost, searching for survivors, and ultimately facing the origin of the outpost's demise. Outpost 88 is divided into seven distinct areas, each being randomly generated with each play, meaning that your strategy must evolve on the fly if you're to succeed in your mission. Collect dog-tags from vanquished enemies to upgrade your equipment between areas and look out for special weapons which will give you a momentary advantage.

01.03.1989

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

20.02.2020

Prepare for a big dose of excitement delivered in a microscopic package with Vitamin Connection for Nintendo Switch! Developed by WayForward and published physically by Limited Run Games, this Switch-exclusive one- or two-player action title will deliver thrills, laughs, and varied gameplay unlike anything else on the system. In Vitamin Connection, players assume the roles of Vita-Boy and Mina-Girl and take control of the minuscule Capsule Ship to battle evil bacteria from within living organisms. By blasting subatomic foes with your Vitamin Beam, utilizing a special claw tool, and navigating maze-like stages, you’ll save the members of the Sable family — including the dog! — from a variety of hazardous and increasingly wacky predicaments. Each level also includes sub-games featuring rhythm challenges, Pong-like reflex tests, and more. While the entire game can be played solo, Vitamin Connection also features an innovative, asymmetrical local two-player co-op mode, in which one player controls the Capsule Ship’s movement and shooting, while the other handles the ship’s rotation and aiming. Coordination and a connection between players are essential for success!

12.08.1994

Released in 1994, Wild Guns is a shooting gallery video game for the Super Nintendo Entertainment System, developed by Natsume. Its setting is a unique blend of the Wild West, steampunk, and science fiction. The narrative revolves around Annie and Clint, a bounty hunter duo on a quest for vengeance after Annie's family is killed. Players can choose to control either Annie or Clint, navigating through the foreground, avoiding enemy fire, and taking down hostile robots in the background. This gameplay combines elements from third-person shooters and light gun games.

13.12.2022

From the mind of Justin Roiland (Rick and Morty, Solar Opposites) comes High On Life. Humanity is being threatened by an alien cartel who wants to use them as drugs. It’s up to you to rescue and partner with charismatic, talking guns, take down Garmantuous and his gang, and save the world!

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