Space Harrier

02.10.1985
Users 70/100
Genre: Shooter Arcade
Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! Originating in the arcades, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player.

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Expanded games

01.09.1987

While based on the arcade original, the Sharp X68000 version adds "Haya-Oh," the final boss of the Sega Master System port. The ending was also extended, with an epilogue followed by the names of all the enemies the player fought. The checkerboard floor has also been simplified into a set of horizontal lines.

Part of collection:
Space Harrier (last 3 games)

27.10.2022

A port of the Arcade game, made exclusively for the Sega Genesis/Mega Drive Mini 2.

27.06.2019

Goal: Destroy all enemies. Harrier is in a constant state of motion as he traverses the Fantasy Zone. Can he eliminate all evil, supernatural beasts in order to save Dragon Land? Use your jet laser cannon to shoot while dodging obstacles. Can you beat all stages and reach the end? Play Sega Ages Space Harrier today! The Switch Port is based on the arcade release with options for arcade style side panels on screen, a CRT display. There is also an option to use the Joy-con like an arcade joystick, holding it vertically and tilting it for movement. It includes the widescreen support and additional boss from the 3DS version of the game. It also adds a new game mode where a support character protects the player from damage with barriers, though they get disabled for a time if the support character is attacked.

27.10.2005

Released to honor the 20th anniversary of Space Harrier, this is a compilation of emulated Space Harrier games for the Playstation 2. It includes Space Harrier, Space Harrier 3D, and Space Harrier II. There are multiple versions of Space Harrier (including the Master System and Game Gear version), the option for a 2D and 3D mode for Space Harrier 3D, and a host of archived materials. The manual includes additional commentary from the original developers.

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29.02.1988

Your planet has been overrun by the meanest mutant vegetation ever created in a genetics laboratory. It's taken over buildings, labs, fighter craft... even people! And it's getting bigger... and meaner... with each passing second. But it hasn't taken over you. Now, you're going in on a mission to deliver a POWER STRIKE! You have a special attack ship with the ability to use weapons you free from the ground. The action is hot and heavy. The enemy is coming faster than you could ever believe! So fight hard and fast. If you don't turn the mutated vegetation into a giant tossed salad, they'll turn you into toast!

31.12.1987

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

01.09.1984

In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

07.12.2017

Stand and fight for humanity. This arcade shooter takes place in the year 2022, as the Earth Defense Force fends off an all-out attack by unknown life forms. Become an EDF soldier, battle against endless hordes of immense enemies, and restore peace to the earth.

24.03.2022

Once upon a time… Andro Dunos is a side scrolling arcade game from shoot’em up category (Shmup). It's the sequel to the famous shoot’em up from Visco studio is coming to PixelHeart. It’s time to bring out your good old spaceship fighter in Andro Dunos II.

22.11.2012

An offshoot of the Lost Planet franchise, EX Troopers is an action game focused as much on character dynamics in a pilot school as it is on alien-blasting action.

31.12.1986

Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".

17.04.2026

Pragmata is a sci-fi action-adventure game set in the near future. The story follows Hugh and his android companion Diana as they navigate a Lunar research station. Gameplay incorporates action elements alongside mechanics involving interaction with systems within the environment.

01.11.1988

In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.

28.05.2019

"Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?"

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