Space Impact: Kappa Base

31.12.2007
Genre: Shooter
The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy. As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.

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Part of collection:
Space Impact (last 3 games)

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01.10.2008

Unlike the other Space Impact games, Meteor Shield does not have a 2d shoot 'em up mode. Instead this game uses a first person view and has a stationary ship/turret that is used to shoot down meteors. The game uses the Nokias built in compass to spin around and you tap the touch screen to shoot when the game locks on to a target. The game was released on the 5th edition of the Symbian platform for Nokia smartphones.

31.12.2007

The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy. As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.

01.07.2006

Customize your fighter with weapons and components, and then fight across ten sprawling, action-packed levels in this arcade shooter. Battle more than thirty different enemies, including explosive ballistic cannons and deadly energy leeches. Dodge enemy projectiles to increase your power meter, or unleash devastating combo attacks. Once you've finished the single player campaign, battle your friends head-to-head with a wireless connection, or connect online through the N-Gage Arena and fight it out in World Battle Mode for the ultimate glory.

Could be interesting

01.07.2006

Customize your fighter with weapons and components, and then fight across ten sprawling, action-packed levels in this arcade shooter. Battle more than thirty different enemies, including explosive ballistic cannons and deadly energy leeches. Dodge enemy projectiles to increase your power meter, or unleash devastating combo attacks. Once you've finished the single player campaign, battle your friends head-to-head with a wireless connection, or connect online through the N-Gage Arena and fight it out in World Battle Mode for the ultimate glory.

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31.12.2002

One of the sequels to the game Space Impact for Nokia mobile phones. It was one of the pre-installed games on Nokia 3500 series phones (3510, 3510i, 3530).

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26.06.2002

The first Space impact game to be released on the Symbian S60 platform for the Nokia 7650 smartphone. Was released as an app that was available to download from the Nokia website.

01.10.2003

The sequel to Space Impact Evolution. The game had two versions released. One was bundled exclusively with the N-Gage and the N-Gage QD, the other version was made for the 2nd edition Symbian S60 platform used by Nokia 6600 series smartphones.

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