Space Shuttle: A Journey Into Space
Buy
Could be interesting
Start your business going from an empty shop to the biggest Trader in town! buy and sell over 150 products, purchase and drive vehicles, customize your shop with over 120 Equipment, Furniture and walls.
Idol Promotion: Yumie Suzuki is a simulation game in which the player is the manager of young artists, at the beginning of the game he has to do the scouting for new idol (Yumie Suzuki) and the player's goal to make her becomes famous nationwide (to gain at least 10,000 fans within 1 year). The game features a bonus second disc that contains Yumie Island, a big collection of clips, movies, photographs of Yumie, making of the game, etc.
Coin Pusher World — The Ultimate Arcade Coin Pushing Experience! Step into the most addictive coin pusher game ever made — where every push brings excitement, every drop feels rewarding, and every prize feels earned! Perfect for fans of classic arcade fun and modern progression systems alike.
The original Lunar Lander game was a 1969 text-based game called Lunar, or alternately the Lunar Landing Game. Lunar Lander was originally written as a text-based computer game in the FOCAL programming language for the Digital Equipment Corporation (DEC) PDP-8 computer by Jim Storer while a student at Lexington High School (Massachusetts) in the autumn of 1969. Storer submitted the game to the DEC users' newsletter, which distributed the source code to readers. Other versions of the concept were written soon after: a version called Rocket was written in BASIC by Eric Peters at DEC, and a third version, LEM, was written by William Labaree II in BASIC, among others. A full game of Rocket, one of the early versions of the game type. The player has only spent fuel at the last moment, and as a result has crashed into the moon. All three text-based games require the player to control a rocket attempting to land on the moon by entering instructions to the rocket in a turn-based system in response to the textual summary of its current position and velocity relative to the ground. In the original Lunar, players controlled only the amount of vertical thrust to apply, based on their current vertical velocity and remaining fuel, with each round representing one second of travel time. Rocket added a simple text-based graphical display of the distance from the ground in each round, while LEM added horizontal velocity and the ability to apply thrust at an angle. In 1970 and 1971, DEC employee and editor of the newsletter David H. Ahl converted two early mainframe games, Lunar and Hamurabi, from the FOCAL language to BASIC, partially as a demonstration of the language on the DEC PDP-8 minicomputer. Their popularity led him to start printing BASIC games in the DEC newsletter, both his own and reader submissions.
"Better Than Dead," is a FPS where brutal and realistic gunfight meets the haunting beauty of a photorealistic Hong Kong. Inspired by classic Asian bloodshed cinema
Monitor camera feeds, report valuable info, and hand-deliver shady packages. An hourly quota of reports will test your keen eye to spot the differences, while timed deliveries will force you outside unexpectedly. Until you clock out for the night almost nowhere is safe.
Scare Train VR is a Ghost Train in fully immersive Virtual Reality. A six-minute ride through a Creepy abandoned mine, that is far from empty. Please take a seat and Prepare for Suspense and Jump Scares. Are you brave enough to ride the Scare Train?
Workshop Simulator allows you to repair and refurbish items using a range of restoration mechanics such as disassembling, cleaning, sanding and painting. The accompanying story will immerse you in the nostalgia of tinkering with your grandfather.
‘Singularity’ is an immersive virtual reality experience that combines technologies including 3D scanning, head-mounted display, and immersive sound design. Creating an abandoned and forgotten world by designing a decentralized order, it invites the audience to rethink the relationship between living organism and inorganic intelligence. The inspiration for this work grows from the artist's personal experience of living an accelerating digitized world. She creatively associates the relationship between racing games and Moore's Law, also The Law of Accelerating Returns that appeared in the human’s technology development history.
You don't even need a board game or a party magician anymore, this simulator will fulfill all your needs!