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LEGO City Undercover: The Chase Begins. A prequel to the Wii U game, follow the exploits of Chase McCain as a rookie cop. Find out how the story of Chase McCain begins. Chase McCain is on his first assignment as a police offer-and it's up to you to help him clean up LEGO City! By changing into different disguises, Chase has access to unique abilities, such as putting out fires as a Fireman and breaking open doors as a Robber. After using his skills to infiltrate criminal organizations, help Chase finish the job by slapping cuffs on the bad guys. With multiple areas of LEGO City to explore and a boatload of LEGO Bricks and Studs to collect, the chase has most certainly begun.
A Way Out is a cooperative action-adventure game designed exclusively for two-player split-screen play, either locally or online. Each player controls one of two protagonists, Leo and Vincent, who form a reluctant partnership to break out of prison. Gameplay involves stealth, combat, driving, and environmental puzzle-solving, with both characters taking different cooperative roles in each situation. The game features a branching narrative that unfolds simultaneously for both players through its split-screen presentation.
Nancy Drew: Stay Tuned for Danger was the second game in the Nancy Drew series, developed by Her Interactive, Inc, and published by DreamCatcher Interactive. It was the first in the series to include 3D modeled characters, which became a staple of the games.
Zack is a new pirate on a quest to become the greatest pirate ever. In this puzzle adventure game he and his magical monkey sidekick search for treasure as they help the skeleton of the legendary pirate Barbaros. Zack & Wiki: Quest for Barbaros' Treasure is presented as a series of stages where the player directs Zack to perform a number of actions to let him collect the treasure. The player must deduce what actions will have the desired effect without triggering traps or attracting the attention of the enemies. Using most of the tools causes the game to switch to a first-person point of view, and the player is expected to hold and manipulate the Wii remote as if it were the item on the screen.
Eternal Darkness: Sanity's Requiem is a psychological horror action adventure, released in 2002 by Nintendo for the Gamecube. It tells the stories of twelve characters that span across the world and two millennia who have to deal with ancient forces of evil which have been trying to manifest themselves in our world. Chapters take place in Ancient Rome, Persia, the Middle East, and modern-day Rhode Island. Throughout the game, the protagonists will have access to several weapons appropriate for their era, from bastard sword & gladius to flintlock pistol and shotgun. The game features an involved Magic system, which allows different spells to be created through the combination of runes. These spells can attack enemies, dispel illusions, and heal both the body and items. Eternal Darkness: Sanity's Requiem also has a unique feature called Sanity. If an enemy sees a character, their Sanity meter drops. When Sanity gets low, hallucinations begin to plague the character. Walls bleed, voices whisper from nowhere, the camera gets disoriented. Sanity can be restored by dealing a finishing move on a dying enemy, or with spells or some items.
Primal tells the story of Jennifer Tate, a 21-year-old woman searching for her boyfriend through a series of demonic realms. As the story develops, more is revealed about Jen's past and her relationship with her boyfriend, as well as the nature of the demon worlds. In Primal, the player can control either Jen or Scree as they navigate the realms of Oblivion. As the game progresses, newer demonic forms are obtained, which prove invaluable in solving various puzzles and combat. Control can be switched between Jen and Scree at any time in game. When in control of one, the other will be operated by AI, performing various functions depending on the situation. During play, the characters can interact with one another, performing actions such as asking questions, or siphoning energy. When in control of Jen, the player may transform into one of four demonic forms for various purposes, depending on the situation (provided the forms are unlocked). When in a demon form, Jen experiences a boost in attack, defense, speed, attack range and access to abilities unavailable in a human form. The tattoo on Jen's back also glows when in a demon form, corresponding to various forms. Defeating enemies involves weakening enemies to the point where their hit points reach zero, at which time a finishing move must be performed to kill the enemy. While the moves differ in style and time taken, the final effect remains the same. Enemies can be finished off before the health bar reaches zero, and doing so leaves more residual energy. While Jen can remain in a demonic form indefinitely, taking damage will reduce health. However, hit points here are represented by demonic energy. When an enemy is killed, the remaining energy can be drained through use of Scree, who can store the energy for when it is needed. Jen can then call on the energy, siphoning it off to replenish her own. Scree can store a vast amount of energy, but also has limits as to how much. When in control of Scree, the player is invulnerable; Scree, being a gargoyle, cannot suffer damage, making him an effective scout. Scree is capable of climbing on stone walls, a necessary ability when traversing the realms. Scree can also store drained energy from dead enemies, which can be used to replenish Jen's demonic health, though he must remain immobile when doing so. Scree is revealed to be the long-lost Abdizur, who disappeared following an encounter with the lord of Chaos. In Solus, for a temporary amount of time, the player possesses a life-size statue of Abdizur via Scree, to combat Belhazur when Jen's powers are not fit to do so. The player may also possess other statues in an area under given circumstances. The player may also happen across various energy crystals, which can be stored and used if Scree's energy reserves are not enough and the player is at low health. These crystals are kept throughout the game, the only exclusion being when revisiting previous scenes, at which point they are reduced to a default amount. This means that the crystals function as extra lives, to a degree. If Jen is in human form, her health replenishes automatically if she is not in battle (human form only; demon energy must be replenished by either drawing on Scree's reserve energy or, failing that, by using a crystal). While in human form, Jen's health represents her presence in the demon world. If she loses all her health while in human form, she is returned to the human world, where she is in a near-death state. When this happens, the player must direct Scree to the nearest rift gate within a time limit (not seen on screen, though the voice of Arella warns the player that time is running out). If Scree does not reach a rift gate in time, Jen dies, and the game is over. Throughout the game, constant saving can prove onerous, particularly if the player wishes to backtrack and revisit certain areas. Provided a save game is present, the player may do so, and can revisit nearly all of the locations, once they have been unlocked via an in-game cutscene.
Arkista's Ring is a game developed by American Sammy for the Nintendo Entertainment System in 1990. It utilizes the familiar top-down perspective featured in many action-adventure games, such as The Legend of Zelda, Final Fantasy, and Shining Force. What sets it apart is the linear style of the game, as well as the limitation of one primary character. Interestingly, Arkista's Ring is an example of an early game with a female protagonist-an elf named Christine. The game is now considered to be a particularly rare NES title.
The Search is on for an Unearthly Artifact in New Orleans!
Deadly sharpshooter Sylux has finally caught up with renowned bounty hunter Samus Aran! After an unexpected accident in the wake of their clash, Samus finds herself transported to Viewros— a mysterious planet once inhabited by an ancient race. Now she must explore this planet, all while battling the strange creatures that inhabit it, to find her way home. Scan your surroundings for clues, make the most of your equipment and weapons, and use Samus's newfound psychic abilities— and her technologically advanced bike, the Vi-O-La— to traverse and explore the environment. Operate mechanisms, control your charge beam, and more— you'll need every tool at your disposal to survive and escape Viewros!
Another mind-bending adventure awaits gravity queen Kat as a new danger emerges to threaten the fabric of the universe itself. Still searching for clues behind the mystery of her origin, and with the powerful Raven at her side, Kat must master three unique gravity attack styles as she takes on enemies and massive bosses.