Summer Carnival '92 Alzadick
Buy
Part of collection:
Summer Carnival
Released specifically for Naxat Soft's Summer Carnival of 1993, Nexzr Special is a collection of short stages and modes that share their basic gameplay system and visuals with Nexzr. The regular mode introduces familiar regular enemies and a few new bosses. The "Carnival Mode" contains Score Attack and Time Attack modes, both requiring the player to focus on attaining the high score rather than just surviving. For that reason the difficulty in these modes is more forgiving; they allow more continues and have more generously placed power-ups. These modes also offer more destructible objects on the screen, as these specifically serve to increase the score.
Conceived as an entry for a game development competition, this game would later be published by Naxat Soft in 1992. This frenetic shoot-'em-up taxes the Famicom system and the player's reflexes with huge quantities of enemies while maintaining smooth, fast gameplay! In addition to a single player campaign, there are also score attack and time attack modes available.
Alzadick is a vertical shooter released for the Summer Carnival '92 competition hosted by Naxat Soft. While it was made available for commercial release it was originally programmed as a time attack challenge for 'athletes' to earn as many points as they could in the few minutes of competittion. While the game is not long, it features stunning visuals, processing effects and a rather impressive soundtrack.
Could be interesting
Released specifically for Naxat Soft's Summer Carnival of 1993, Nexzr Special is a collection of short stages and modes that share their basic gameplay system and visuals with Nexzr. The regular mode introduces familiar regular enemies and a few new bosses. The "Carnival Mode" contains Score Attack and Time Attack modes, both requiring the player to focus on attaining the high score rather than just surviving. For that reason the difficulty in these modes is more forgiving; they allow more continues and have more generously placed power-ups. These modes also offer more destructible objects on the screen, as these specifically serve to increase the score.
Formation Armed F is a vertically scrolling shooter. The basic gameplay principle offers no surprises: shooting a lot of aliens without getting hit by their attacks. Additionally there are environmental obstacles like poisonous gas or walls. Of course the player can collect power ups to upgrade the ship, e.g. speed-ups or a large variation of weaponry. Each of the seven levels has its own set of weaponry which suits the enemies. The big exception are smaller ships which stay near to the main ship. By pressing a second fire button, the formation can be changed. There are no continues.
A refreshing and highly re-playable bullet hell style shooter that WANTS you to play dangerously! Ride the razor's edge of life and death in this high-risk high-reward danger oriented arcade style shooting game.
TwinBee is a cartoon-themed vertical-scrolling shoot 'em up game. It was the very first game to run on Konami's Bubble System hardware. TwinBee was later re-released on PSP as part of TwinBee Portable collection, DS as part of Konami Classics Series: Arcade Hits, PC and Xbox 360 through Game Room service, and PlayStation 4, Nintendo Switch, Xbox One and PC as part of Arcade Classics Anniversary Collection.
In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot. Mixed in with the meteors are white spinning bombs. While letting a meteor get past you will only lower your score, you have to shoot the spinners. If one gets past, you will lose a life. On the more difficult levels, ufo's and guided missiles will also appear occasionally and attempt to destroy your canon.
Conceived as an entry for a game development competition, this game would later be published by Naxat Soft in 1992. This frenetic shoot-'em-up taxes the Famicom system and the player's reflexes with huge quantities of enemies while maintaining smooth, fast gameplay! In addition to a single player campaign, there are also score attack and time attack modes available.
Psyvariar Delta is a classic shooter known for the Buzz System, where players level up by grazing enemy fire and chaining Buzz. Also included in this version are 2 HD remakes of the arcade classic Psyvariar Medium Unit and Psyvariar Revision with new additional features.
RayForce (released in western Arcades as "Gunlock") is a top-down shooter. There are seven levels to play, ranging from battles in the atmosphere of planets to battling over mountain ranges, each with their own standard huge bosses at the end of these levels. The player takes control of a starfighter called the RVA-818 X-LAY, out to destroy any opposing forces.
The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
Chopper I is a 1988 arcade hall video game, developed by SNK. The objective of this top-down game is to infiltrate enemy territory and essentially destroy all objects. The game can be played with 1 or 2 players; both players, each occupying one helicopter, play simultaneously.