Summon Night: Swordcraft Story

25.04.2003
Users 84/100
Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.
Three years after your father was lost, you are an apprentice Craftknight. A tournament is held to find the next Craftlord and you're in it. But first, you need a weapon. Unlike many RPGs, you cannot find or buy weapons to use in this game. Instead, you must learn to make your own weapons. To make a weapon, you'll need to know the technique of making a specific weapon as well as the raw materials to make it with. You aren't alone in the game. As a partner, you will get a Guardian Beast who will offer magic to help you in your battles as well as helping you make your weapons. You can get four different Guardian Beasts depending on your choices, each with different abilities. Besides the tournament, you need to gather raw materials to make better weapons by travelling through a large dungeon and battling the creatures you find there in a side-scrolling battlefield similar to Tales of Phantasia. You will also have the opportunity to spend time with your summon creature and certain other characters each night. Who you choose to spend time with will affect the story somewhat.

Buy

Part of collection:
Summon Night (last 3 games)

10.03.2016

The game takes place in the world of Fillujah, a world where all people have their own flying companion creature. The core three members of the cast (Raj, Amu, and Ist) are the primary protagonists, while the game plot involves them meeting up with characters from across the entire Summon Night series.

16.05.2013

Summon Night 5 is a tactical role-playing game in the Summon Night series of games. The game involves the player moving characters in a turn based fashion across a large grid from an adjustable isometric perspective. At the beginning of the game, the player can chose to play as either a male or female protagonist, and chose from 4 separate "Cross" (partner) characters. Which combinations are selected affect both the dialogue and story progression, leading to eight separate paths to take through the game. The world of Summon Night changed dramatically for this entry. Now the medieval setting changed completely to a more contemporary world mixed with many of the other cultures and tribes already present in other Summon Night games. The stage for this title is the city of Savorle, a model city in this new era where people from all the different world can coexist.

11.03.2010

Summon Night Gran-These: Horobi no Tsurugi to Yakusoku no Kishi is a Role-Playing game, developed by Flight-Plan and published by Bandai Namco Games, which was released in Japan in 2010.

Could be interesting

08.12.2005

Summon Night Craft Sword Monogatari: Hajimari no Ishi is a Role-Playing game, developed by Flight-Plan and published by Banpresto, which was released in Japan in 2005.

20.04.2004

In Summon Night: Swordcraft 2, the player is an orphan from the Colthearts clan raised by a Craftknight (a smith/warrior). The character aspires to be a Craftknight as well. The player character, either Edgar Colthearts or Aera Colthearts, who are Edge Fencers, find themselves at the site of an abandoned ruin where a violent Summon Beast named Goura is awakened. In order to protect their new family, Edgar/Aera is bound to a wild Summon Beast (stray summon) and embarks on a journey to reseal the ruins.

31.01.2002

Grandia Xtreme is the first Grandia game to be originally released for Playstation 2. Its combat system is virtually the same as in the previous two games, a mixture of strategic planning and combo attacks. Your party members can run around, avoid enemy attacks, and their attack power depends on their distance from the enemies. Grandia Xtreme is heavily based on combat, with more dungeons, more fighting, and less story than the two previous installments of the series.

11.03.1992

The Isle of the Avatar was discovered during the Fourth Age (as related in Quest of the Avatar), at the climax of the Avatar’s quest. The Stranger from Another World, who came to Britannia in answer to Lord British’s summons, completed the Test of the Eight Virtues and became the Avatar — the embodiment of the pure axiom of life. It was during his journeys that the Avatar unearthed a chilling artifact: the skull of Mondain the Wicked, the first of the Triad of Evil. There were those who claimed that the artifact held the power to destroy all life on our world. Fortunately, it was the Stranger who discovered it, and not someone of lesser Virtue. Upon completing the Path of the Eight Virtues, the Avatar embarked on a search for the Codex of Ultimate Wisdom. Legend linked this ancient tome with the subterranean maze known as the Great Stygian Abyss. “Truly, no one has ever plumbed its depths,” wrote Shamino, who arranged by magic to obtain a map of its corridors. “I cannot imagine the horrors that await the first to venture into the Stygian depths.”

02.04.2009

Become immersed in the fantastic world of Aris is a world populated by Orcs, Elves, Dwarfs and Humans. Complete more than 30 challenging quests to find the three parts of the Hand of God amulet and save Aris from impending doom. But beware of the more than 30 types of monsters and big bosses that are awaiting you as you fight your way through huge randomly-generated dungeons and detailed, individually designed landscapes. But your hero will not be all alone. He will be accompanied by Luna, a light elf is serving as companion, campaign guide and mouse cursor at the same time. With Legend: Hand of God, the German team Master Creating has created an epic Action RPG that raises the bar for the genre, thanks to the involvement of well known industry veterans such as Paul Campion and Andreas Adamek. Explore a gigantic, continuous world where you can seamlessly journey from the highest mountain to the deepest dungeon without a single loading screen. Cinematic combat system with combat in movie choreography quality, but still as easy to control as in standard Action RPGs. Dynamic environment system, e.g. fog, rain, snowstorms. Character creation that allows appearance and abilities shifting, the latter by combining 2 out of 5 available skill trees. Strong storyline that will grab and hold you all the way till the end. A light elf that serves as companion, mouse cursor, light source and campaign guide at the same time.

01.10.1998

Gauntlet Legends is an arcade game released in 1998 by Atari Games. It is a fantasy themed hack and slash styled dungeon crawl game, a sequel to 1985's popular Gauntlet and 1986's Gauntlet II and marks the final game in the series to be produced by Atari Games. Its unusual features for an arcade game included passwords and characters that could be saved, enabling players to play over the course of a long period.

23.12.1997

Tales of Destiny is a follow-up to Tales of Phantasia. Like its predecessor, it has the structure of traditional Japanese role-playing games, but substitutes turn-based combat for action-oriented one. Battles take place on separate side-scrolling screens and resemble those of a fighting game. The player controls the main hero, navigating him on the battle screen and performing various attacks and combos. Other party members are controlled by the game's AI, but it is possible to pause the battle at any time and assign new combat style to any one of them.

14.09.2004

Dragon Ball Z: Buu's Fury is the third and final game in the series. It was released on September 14, 2004 in North America. The game focuses on the final parts of the Dragon Ball Z series (season 7), namely the battles with Majin Buu. The game added several new additions to the series. First, the game added equipment, which could be equipped to characters to alter their stats and provide various other benefits. The game also allowed players to allocate their own stat points, of which three were given per level. Also added was the ability to block by holding the R button, and also to energy block by holding the B button while blocking. Using the energy block slowly drains the user's energy gauge. Both techniques greatly decrease the amount of damage that is received from attacks. The game also added various other features such as fusions and the ability to transform into a Super Saiyan 3. Although many features were added, the ability to use charge attacks by holding and releasing the A button was eliminated. The dialogues used in the English edition of the game are very similar, and sometimes identical, to the ones used in the English dubbed animated series.

22.04.2004

The game is set in Tokyo in the year 2049 and revolves around three characters whose home has been destroyed. As seen on the game's front cover, this trio seems human; however, they are actually bio-engineered weapons developed by a company named A.R.M.A. called "mutanoids". A notable feature of Crimson Tears is that the levels are generated on the fly using templates, as opposed to predefined game worlds that are the same every time.

30.11.2000

Tales of Eternia is an action japanese role playing game, with real time battle scenes (combos and spells can be assigned to the face buttons). The game is set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. It would later inspire a 13-episode anime co-produced by Production I.G loosely based on the game's plot.