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Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
Drova is a pixel art role-playing game inspired by classic role-playing games. We want to create a challenging and interesting world and offer a well-rounded and consistent gaming experience.
Hero of the Kingdom is casual role-playing game at its best; take to the road and explore a vast and beautiful country full of danger and surprises. Meet and interact with characters to gain knowledge and insight giving you valuable clues. Defend against and attack the enemy, and take it upon yourself to complete quests of varying difficulty. To survive, you must find ways to earn gold by mastering your skills and bartering. You can even collect herbs, hunt for animals, and go fishing.
A weak and dumb adventurer, venturing into the world of Grimar, seeking for fame, lots of gold and power!
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.
Updated every Friday with new stories, items, quests, monsters and more! Join thousands online and defend the world from Drakath and his 13 Chaos Lords. Team with your friends and take on challenging bosses to get rare rewards! With a storyline that updates weekly, our very first MMO always has something new for you to do, epic loot to collect, and other heroes to battle with... or against!
Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan's survival. Leveraging players expectations as a core game design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story, that unravels into an epic time traveling tale, eventually revealing itself as a 16-bit Metroidvania game packed with replay value and deadpan humor.
Spindle is an old-school zeldaesque action-adventure where you slip into the role of Death. But you won't be alone: A pig is your companion! Obviously. Because of reasons.
Katrina is an apprentice sorcerer at the Magic School. One day, she receives a letter from her brother and fellow student Roger, describing his search for the missing Professor Frobos. Troubled by recurring nightmares, Katrina decides to follow her brother to aid the investigation and help elucidate the mysterious disappearance. Magic Encyclopedia: Moon Light follows the same basic design of its predecessor, mixing hidden object and adventure gameplay mechanics. As the heroine, the player has to visit locations around the world, presented as a series of mostly static screens. The objective is to find and click on the scattered pieces of objects, to assemble and store them inside the inventory for later use. The bottom interface shows several segmented pictures of the broken objects, with each collected piece adding a new part and gradually reassembling them. The complete objects are stored in the inventory at the right side of the screen, from where they can be dragged and dropped on logical places on the scenery to solve puzzles. Some sections of the location have glimmering lights to indicate a zoomed view available, usually containing one of the missing pieces. The hint button shows the position of one of the hidden pieces, but takes some time to recharge after use. Some of the pieces can only be obtained after using an inventory tool or solving one of the puzzles. The puzzles take place on a separate screen, where some sort of mechanism has to be manipulated directly to solve it. These mini-games are varied, with logic puzzles about ordering cards, concentration, and other more original challenges. They can be skipped after a few minutes with the arrow button at the bottom.