Super Darius II

24.12.1993
Genre: Shooter
Super Darius II takes place sometime after the first Darius game. The colonized planet Darius is recuperating from its invasion from the alien Belser Army thanks to that game's heroes Proco and Tiat. Darius' inhabitants have since situated themselves on the planet Olga while Darius' societies, architecture and attacked areas were being repaired. The space flight Headquarters established on Olga picks up an SOS signal coming from Earth, where the first colonists originated before colonizing Darius. The signal included the description of alien ships similar to those of the Belser Army. Suspecting that these might be their remaining Earthling ancestors, the people of Darius sends both Proco Jr. and Tiat Young to help them. The Super CD-ROM version features an entirely new set of bosses, major changes to levels, and a fully arranged soundtrack including new songs. The game is set in the inner half of the solar system, and has the same branching level structure as Darius. The red/green/blue powerups from the first game return, and have the same function: respectively, upgrades to the "missile" main weapon and "bomb" subweapon, and a shield to absorb some damage. Two new power-ups were added: a yellow powerup that adds a new "laser" main weapon that functions somewhat similarly to the bombs, and a rainbow powerup that grants one upgrade to all the players weapons. Actually acquiring these powerups and the upgrade path is completely different from Darius: a formation of a specific enemy must be completely destroyed (and a given formation may not have a powerup), and every single powerup now grants some kind of upgrade. Further, the various weapons upgrade differently, though the shield upgrade the same as before. Another new feature in Darius II is the appearance of minibosses known as "captains"; large enemies that appear somewhere in the level before the main boss. In Darius II, these are all smaller versions of bosses from the first game, with similar abilities.
The planet Darius, which formerly boasted a very advanced civilization, has been destroyed. Proco and Tiat escaped from Darius in search of a new world. They started a new civilization on the planet Olga. The descendants of Proco and Tiat happened to pick strange radio waves being emitted from the Milky way galaxy. The strange radio waves were an SOS from the planet Darius where their ancestors used to live. Having discovered the source of the strange radio waves, the immediately boarded the Silver Hawk, whose power had been greatly increased, and took off for the Milky Way. A fierce battle ensued on the planets of the Milky Way and in outer space in order to save the inhabitants of Darius from destruction.

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Parent game

01.09.1989

Darius II is a 1989 arcade video game developed by Taito. It is the direct sequel to the 1987 Darius. It was later released as Sagaia in Japan in 1991 for the Game Boy as well as non-Japanese ports. A remake was released for the PC Engine Super CD-ROM as Super Darius II in 1993. A Mega Drive conversion was released in Japan in 1990; it was later released for the Genesis in the United States and Brazil in 1991, where it was renamed Sagaia. Changes include a boss rush mode (via a code) and various modifications to levels and mechanics, such as the boss Steel Spine being moved to another level and the boss Killer Higia being replaced with a similar creation called Nehonojia. This conversion does not support two players, so the ability to choose between Proco Jr. and Tiat Young was added; Proco plays like normal, while Tiat starts every life off with one power level to every weapon. A Master System conversion, developed by Natsume, was released in Europe and Brazil in 1992, also titled Sagaia. It is somewhat based on the Mega Drive port, and while Tiat Young and her abilities are still present (though even more limited), many zones (and thus bosses) have been completely removed. The Super CD-ROM version features an entirely new set of bosses, major changes to levels, and a fully arranged soundtrack including new songs.

Part of collection:
Darius (last 3 games)

25.02.2021

Taito's Darius series began with the titular arcade game, Darius, in 1986 and comprises numerous side-scrolling shooting games released in arcades, many of which were later ported to game consoles. This game is a port of the 2010 arcade game, DariusBurst Another Chronicle EX, including the final update and exclusive new features for this version. It adds the previously omitted Event Mode, with brand new events too, and also includes the Murakumo ship, playable across all modes.

25.02.2021

A sequel to the Cozmic Collection, Darius Cozmic Revelation was released for PlayStation 4 and Nintendo Switch on February 25, 2021 in Japan, containing the games G-Darius HD and Dariusburst: Another Chronicle EX+. The western release will contain the Game Boy version of Sagaia as a bonus on the cartridge. A future update also adds G-Darius Ver. 2 to the compilation.

25.02.2021

A sequel to the Cozmic Collection, Darius Cozmic Revelation was released for PlayStation 4 and Nintendo Switch on February 25, 2021 in Japan, containing the games G-Darius HD and Dariusburst: Another Chronicle EX+. The western release will contain the Game Boy version of Sagaia as a bonus on the cartridge. A future update also adds G-Darius Ver. 2 to the compilation. Included with the Famistu DX Pack of Cozmic Revelations - Special Edition is a packaged copy of Darius: Extra Version, released for the Sega Mega Drive in 2020. The Collector's Edition contains: - Darius Cozmic Revelation Game for Nintendo Switch - Collector’s box with magnetic latch - Darius PCB Box - DARIUSBURST ANOTHER CHRONICLE Live in O-EAST -revolt- Blu-ray with Zuntata bonus feature by Audi Sorlie and John Linneman. - Arcade Papercraft - Hardcover Artbook (localised in English) - 4 Acrylic Art Cards - PVC Standee - DARIUS THE OMNIBUS III Arrange CD - Darius Revelation Pin

Could be interesting

31.12.1993

The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards!

01.09.1989

Darius II is a 1989 arcade video game developed by Taito. It is the direct sequel to the 1987 Darius. It was later released as Sagaia in Japan in 1991 for the Game Boy as well as non-Japanese ports. A remake was released for the PC Engine Super CD-ROM as Super Darius II in 1993. A Mega Drive conversion was released in Japan in 1990; it was later released for the Genesis in the United States and Brazil in 1991, where it was renamed Sagaia. Changes include a boss rush mode (via a code) and various modifications to levels and mechanics, such as the boss Steel Spine being moved to another level and the boss Killer Higia being replaced with a similar creation called Nehonojia. This conversion does not support two players, so the ability to choose between Proco Jr. and Tiat Young was added; Proco plays like normal, while Tiat starts every life off with one power level to every weapon. A Master System conversion, developed by Natsume, was released in Europe and Brazil in 1992, also titled Sagaia. It is somewhat based on the Mega Drive port, and while Tiat Young and her abilities are still present (though even more limited), many zones (and thus bosses) have been completely removed. The Super CD-ROM version features an entirely new set of bosses, major changes to levels, and a fully arranged soundtrack including new songs.

26.07.2019

A freeware early style shmup.

01.02.1997

Shienryu is a 1997 shoot-'em-up by Warashi for the Sega Titan Video arcade system later ported to the Sega Saturn.

31.12.2003

A game for the Game Master handheld. A shoot-'em-up which pits players against five intergalactic fortresses.

31.12.1992

Gunnail is a vertical space shoot'em up. It's a very standard shooter - very fast action, and many enemies to kill. Player controls a space ship, and flies straight forward. He must destroy enemies - the spacecraft has a gun that can be improved by power-ups and special weapons. Player can obtain helpers ("option" from Gradius). At the end of each level a boss awaits - every boss is heavily armed and difficult to destroy.

01.09.1984

The player must take control of Grobda, a tank trapped in an arena filled with numerous indestructible obstacles and several enemy tanks. When an enemy tank is killed, it will cause an explosion, and any other enemies that happen to be in the blast radius at the time will also suffer the same fate. But if Grobda is too close to the explosion, it will also be killed. Grobda has a shield that offers very temporary protection from enemy fire, but this will soon disappear if it is constantly under attack or shot. Each round is called a "battling", and there are a total of ninety-nine in the game.

24.12.2009

Dariusburst is a horizontal scrolling shooter developed by Pyramid and published by Taito. It forms part of the Darius series and it is released for the PlayStation Portable in December 24, 2009. Like previous Darius games, Dariusburst is an offbeat sci-fi shooter set in outer space with aquatic-themed (typically fish-shaped) robotic enemies. In keeping with tradition, the game also features branching paths instead of the linear progression found in most video games. There are a total of 11 zones in the game, with 5 stages per run. A related arcade game titled Dariusburst Another Chronicle was released on December 17, 2010, in a 32:9 dual widescreen cabinet. An update, Dariusburst Another Chronicle EX, was released in 2011. A revised port of the original game for iOS and Android, titled Dariusburst Second Prologue, was released on February 10, 2012, and October 24, 2015 in the US. An enhanced release titled Dariusburst Chronicle Saviours has been announced for PlayStation 4, PlayStation Vita, and Microsoft Windows. The game will be released in Japan by Kadokawa Games under their publishing division Chara-Ani, and was released internationally by Degica.

31.12.1989

This futuristic shooter combines two distinct styles of gameplay into a multi-level romp through space. The colony planets of New Chicago have been overrun by gangs of Rrampon invaders, and a state-of-the-art space cruiser has been sent in to purge the infestation. It's up to the Star Breaker, and its android pilot, to destroy the enemy's airborne forces and dispatch the interlopers underground.