Super Seymour Saves the Plant

06.06.1992
Genre: Platform
This was the first of Seymour's pure arcade-style games. It was described as Seymour's first starring role in a film, and was a platform game, heavily based on the well-known game Bomb Jack.
This was the first of Seymour's pure arcade-style games. It was described as Seymour's first starring role in a film, and was a platform game, heavily based on the well-known game Bomb Jack.

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Seymour

06.06.1992

This was the first of Seymour's pure arcade-style games. It was described as Seymour's first starring role in a film, and was a platform game, heavily based on the well-known game Bomb Jack.

06.06.1992

Seymour's second adventure was based around a western he was shooting, and featured him attempting to track down a villain who was attempting to sabotage the movie. The game was divided into four sections, as Seymour visited various American locations in his quest. Other than being in four parts, this game had a similar format to the first, but was somewhat less successful, as it was perceived to be a little too easy.

31.12.1991

Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start. The game was originally designed as part of the Dizzy series, with a working title of Movieland Dizzy, but the creators of Dizzy disagreed with the real-world direction the game had taken, despite it being 90% complete. The developers, Big Red Software, were given 12 weeks to create a new game with a different character. Seymour was adapted from Dizzy, with a new shape and fingers to differentiate the two. Seymour Goes to Hollywood received both positive and average ratings from the video game press at the time, and was compared to Dizzy video games both positively and negatively. The character also received both praise and criticism for his shape.

Could be interesting

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In LittleBigPlanet for PlayStationVita, join Sackboy on a completely new adventure, filled with exploration and competition.

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Time to sharpen the blade! NOVA is suddenly called to take action against a cyborg army. The Delta Foundation has developed a line of fighting robots that pose a threat to national security. NOVA has been picked to eliminate the danger by destroying the Delta Foundation - all five locations. Fortunately, he will be using different suits which give him the ability to walk on ceilings, swim long distances, and fly - not to mention the latest top secret suit. And of course, NOVA will be wielding the ancient Power Blade, a weapon of art and science. He must draw on all his skills and cunning to defeat these near-perfect fighting machines!

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Players of all ages are encouraged to aide Ivy on her journey, utilizing the Wii Remote or Nintendo DS stylus to create the stretchy and flexible vines that propel Ivy forward, over and through obstacles before her. Players encounter crows, rats, raindrops and more, all of which aim to hinder Ivy's progress. But every story's hero finds a way, and Ivy soon finds an ally in the unlikeliest of places-the strange vines that erupt forth to guide, protect and propel her on her way. As skill improves, players must more carefully and quickly manipulate the trusty vines in new ways and utilize the game's distinct mode of transport.

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Wallace & Gromit in Project Zoo is a platform video game developed by Frontier Developments and published by BAM! Entertainment (European distribution being handled by Acclaim Entertainment) for the PlayStation 2, GameCube, Xbox and Microsoft Windows. It is the first console game to feature Aardman Animations' characters Wallace & Gromit and also features the voice of Wallace, Peter Sallis reprising his role.

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Whenever there is a problem, Kim is always there to solve it. However, this time, the mission is quite improbable. And it will be difficult for Kim and Ron to solve everything by themselves. The tasks will not be easy. The journey is full of obstacles and enemies. And they have to overcome all of the issues that come in their way. This is why they really need your expertise in the field. Become the spy that you have always wanted to be right now! Solve the missions together with Kim and Ron!

15.05.2022

A devilish platform game for the 24K expanded Vic 20. There are three experiments to complete, select one to play using the function keys (F1, F3, F5) or the action buttons on TheVic20's 'TheJoystick'. Can press these keys / buttons at any time to switch experiments without losing your progress. The experiment main rooms reveal doorways to the trial rooms. Initially in each experiment you will see just the first trial room. Complete it to reveal more, Control Echo the Mouse with a joystick and learn his abilities as you go. Hint, it is best to start with Experiment 1. To beat a trial room collect a piece of cheese before the time runs out. You only have 5 seconds to do this between each cheese and more of the room is revealed. Sometimes there will be more than one cheese and your choice can drastically affect the room. You have infinite clones but must be successful to proceed. If a trial room in one experiment is proving to be too challenging, jump over to one of the other experiments instead. Complete the trials in all three experiments to win Echo's freedom.

31.12.2023

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27.10.2008

Time to get your hands dirty with the biggest Shift adventure yet! Take on a huge complex filled with extras to collect/alternative ending and a super dooper fancy secret character!