Tenchu: Time Of The Assassins
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Tenchu
(last 3 games)
Tenchu Kurenai Portable is a PSP port of the PS2 title Tenchu: Fatal Shadows, exclusive to Japan.
Tenchu: Wrath of Heaven is an action-adventure stealth game developed by Capcom subsidiary development studio K2 LLC and published by Activision in North America and Europe and FromSoftware in Japan for the PlayStation 2 in 2003. It was later ported to the Xbox in 2004 under the title Tenchu: Return from Darkness and to the PlayStation Portable in 2009 under the title Tenchu 3 Portable by FromSoftware.
Tenchu 4 will use the Wii Remote to fight, dash, jump and kill like a true ninja. Players will continue the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. Playing as both stealthy Rikimaru and aggressive and acrobatic Ayame, players will fight their way through more than 10 missions and 50 side quests and experience the thrilling adventure of being the ultimate ninja.
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Move like a shadow. Strike like a snake. After amassing an army of ninjas and lords of darkness, the mysterious Tenrai has begun a quest to conquer 16th-century Japan. Now your master, Lord Gohda, has called upon you - a cunning stealth assassin - to stop Tenrai and his disciples before all is lost. Live by honor. Kill by stealth.
Tenchu: Dark Secret places you in the shoes of ninja assassins charged with protecting the life of a princess. Stalk your enemies with sword in hand, plant explosive traps in the underbrush, or strike with an assortment of realistic ninja weaponry - the choice is yours. It features over 40 single-player missions and the ability to construct your own weapons and items. Prove your mettle with the metal by challenging friends to a local wireless multiplayer match.
Tenchu: Stealth Assassins is an action-adventure stealth game developed by Acquire and published by Sony Music Entertainment Japan in Japan and Activision worldwide for the PlayStation in 1998. Tenchu is known for its stealth gameplay and the eerie settings of feudal Japan. Tenchu was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjutsu. However, aside from featuring traditional martial arts in battles, the game incorporates elements of historical fantasy and Japanese mythology. The game also used motion capture, where actor/martial artist Sho Kosugi and his son Kane were hired as actors for the game's combat moves.
Tenchu Z is an action-adventure stealth video game. It is different from previous games in the series in that the player creates their own ninja characters, then builds up their skills as they play through the game rather than choosing from a small selection of pre-made characters, as they take orders from the series' previous main male character, Rikimaru.
Tenchu 2 is a prequel to Tenchu, telling a tale of events prior to those of the previous game. Once again, you can play as Ayame or Rikimaru, two faithful and honorable ninja whose lord is a gentle man in an age of warfare. With your training nearly complete, you find yourself caught up in aiding your lord against a civil war in his own domain. All is not what it seems, however, and you'll soon realize that your greatest threat has been forged much like you. Much like its predecessor, Tenchu 2 is a 3D third person stealth action game. You are not only rewarded for stealth, but also for efficiency of movement this time. This extra feature increases the difficulty of achieving the better items, as you not only have to be quiet, but be direct and near perfect in your steps.
Tenchu 4 will use the Wii Remote to fight, dash, jump and kill like a true ninja. Players will continue the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. Playing as both stealthy Rikimaru and aggressive and acrobatic Ayame, players will fight their way through more than 10 missions and 50 side quests and experience the thrilling adventure of being the ultimate ninja.
Skillfully hide from and sneak past the enemies fields of view, take their formations apart and hide their bodies to cover your tracks. Quick Save will enable you to execute your plans perfectly. Tactically plan actions for your whole team and execute them all at once. Make use of the vertical gameplay and jump from roof to roof to silently kill your foes from above.
Shadow Blade is a fast-paced ninja game.
In feudal Japan, it was kill or be killed for the samurai. Kengo: Legend of the 9 lets you battle as one of nine famous samurai warriors while mastering expert techniques to gain an advantage over your foes. Become a Kengo Master as you fight your way through lush, high-definition Japanese environments.
The five missions in the game are each three or four stages long. Several hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas leaping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score. Joe's standard weapons are an unlimited supply of shuriken, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. The game also allows the enemies to hide behind boxes or use shields to block Musashi's shurikens.[4] Joe can be killed with one hit, provided he is hit by a projectile or melee attack, but if he does not find himself in those situations, the player can touch regular enemies and just be pushed back without being damaged. Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them. At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic or without using any throwing stars or bullets earns the player a point bonus. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score.