The Adventures of MicroMan
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MicroMan
Retro arcade action game featuring unique levels to explore, puzzles to solve and bosses to battle! Special powerups lets you upgrade your weapons systems to battle the robotic enemies! Go for all the silver discs in four exciting levels: Electron Alley, Futile Resistor, Decompression Sector and Superconductor Challenge. • Retro arcade action fun with puzzles, boss battles and powerups! • Four progressively challenging levels! • Unique puzzles, boss battles and special powerups! • Tutorial level for new players! High scores for advanced players!
A platformer developed for Windows 3.1. The game is broken into two episodes and was planned to have a third which was never released. - Adventure 1: Crazy Computers - Adventure 2: Savage Stones - Adventure 3: Wild Waters (Abandoned)
Could be interesting
Electro Man seeks revenge against the robots which wronged him.
A gigantic space explosion sends two strange meteors crashing to Earth. The call goes out and Mega Man speeds to the site. There he sees his arch-rival, Dr. Wiley, fleeing the scene, clutching one of the mysterious metallic meteors. Now Mega Man must uncover the secret of the second meteor in a race to stay one step ahead of Dr. Wiley and his new deadly breed of super-powered robots. • Battle across 14 huge stages to face eight devious new enemies. • Multiple upgrades for Mega Man - customize to your specifications every game. • Intense Japanese anime intros, cut scenes and cinema screens. • Incredibly fluid animation and highly detailed backgrounds.
This game contains elements from the Mega Man X series and the Mega Man Zero series. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series. The player's character, Vent or Aile, is on a 2-dimensional overlay map with sprites where he or she engages enemies to finish the mission. When Vent and Aile receive a Biometal, they are able to change form, gaining various abilities, such as the charge moves, or charging their weapon with an element of that Biometal; for example, Biometal H will charge the weapon with electricity. While in a special form, using the form-specific abilities use up weapon energy. When Vent and Aile receive the other half of the Biometal, they are able to perform a different special ability.
He's courageous! He's clever! He's one good lookin' opossum. It's Sparkster the Rocket Knight, the heroic jet pack jockey with warp speed, quick wits and pumped up personality. After all, who else do you know can get a grip with his tail? Rocket through 7 epic stages of animalistic adventure, home of the hugest, strangest enemy pig creatures imaginable. (In fact, your mission is crammed with more ham than a Hollywood premier.) Destroy the Emperor who's on a porcine power trip that will take him to the Key to the Pig Star. In every stage you'll be moving, flying and riding in a new direction to escape opossum punishment. You're the thrust-meister controlling Sparkster's jet pack and his assault sword. Confront mechanized menaces like the Giant Pigbot, the Drill Of A Lifetime, and the snappy Crab Rangoon. Things take a turn for the worst in the room of rotating gravity where Axle Gear, the Black Knights awaits you. And you've never seen anything like the unreal mirrored lava pools where things will reflect badly on you. The tricks, the traps and challenges never end. But the world as you know it will if you don't grind those pigs for sausage.
Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.
Mega Man X7, known as Rockman X7 in Japan, is a 2003 platform game developed by Capcom for the PlayStation 2. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Like other games in the series, Mega Man X7 has an octet of selectable stages of which the player fights through. The game differs from previous side-scrolling entries by featuring fully 3D graphics intermixed with both 3D and 2D gameplay.
Set on the Earth’s moon in the mid-21st century, in Moon, players take on the role of Major Kane. Chief of Military Operations for the Extra Terrestrial Encounter Organization (ETEO), you and your team have been brought in to investigate a series of strange happenings. Ever since the Roswell incident it has been clear that Earth has been visited by other beings, now a hundred years later it would seem that something similar may be happening on the moon. Contact with a distant lunar outpost was lost shortly after they reported discovery of a ‘hatch’ of alien origin during a routine excavation. What follows could be the next giant leap forward for mankind, but just what are we stepping into? Whatever it is, erratic energy readings from deep below the lunar surface has you thinking that it will not be a diplomatic mission. Welcome to the Moon Major.
Duke Nukem is the debut of the world’s greatest wise-cracking, alien-punching, gun-toting badass - a man who would later go on to combine both ass-kicking and bubblegum in a revolutionary way. In a world ravaged by Dr. Proton’s villainous ambitions, the original video game action hero must rise against the evil scientist’s army of sinister Techbots. And although Duke isn’t exactly what the Doctor ordered, he’s exactly what the world needed.
Mega Man X6, known as Rockman X6 in Japan, is the sixth game in the Mega Man X series and the final title in the series to be released for the Sony PlayStation.
The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "droids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy. The Influence Device is numbered "001". The primary way in which the Influence Device destroys other droids is by "linking" with them, effectively taking them over. When the player takes over another droid, the previously-controlled droid is destroyed.